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The {{CharacterIcon|Streamer}} gains +2 armor for each structure you have, granted by weapon and items you have. So even {{MiniIconbox|name=Wandering Bot}} grants armor. However with {{MiniIconbox|name=Landmines}} the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines.
The {{CharacterIcon|Streamer}} gains +2 armor for each structure you have, granted by weapon and items you have. So even {{MiniIconbox|name=Wandering Bot}} grants armor. However with {{MiniIconbox|name=Landmines}} the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines.
== Scaling & Effects ==
Turrets and Landmines do not scale with Primary [[Stats|Primary Stats]] except [[Engineering]], but do scale with [[Stats#Secondary Stats|Secondary Stats]] and other effects provided by [[Items]].





Revision as of 15:43, 5 March 2023

Structures

Structures are friendly units/objects that spawn in to help you survive the wave or kill the enemy aliens. Structures can be spawned by certain Items and Weapons as seen on the lists below.

Engineering Builds Engineering Stat.png are based around having turrets and/or Landmines around, which means a lot of structures.


Improved Tools.png Improved Tools has the ability to increase the spawn rate of Garden.png Garden's fruits and the spawn rate Landmines.png Landmines. It also increases the firing rate of turrets. The amount is equal to 50% of your Attack Speed.


The Engineer.png Engineer has an ability that makes Turrets spawn together in a cluster, but it doesn't affect other structures.


The Streamer.png Streamer gains +2 armor for each structure you have, granted by weapon and items you have. So even Wandering Bot.png Wandering Bot grants armor. However with Landmines.png Landmines the +2 armor doesn't depend on the amount of mines on the field, but rather just on the amount of weapons and items you have that spawns mines.

Scaling & Effects

Turrets and Landmines do not scale with Primary Primary Stats except Engineering, but do scale with Secondary Stats and other effects provided by Items.



Structures

These items spawns structures.


Name Rarity Effects Base Price Limit Unlocked By Tags
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50 Consumable, Structure
Tier 1 A landmine spawns every 12 seconds dealing 10 (+100%Engineering Stat.png) damage in an area 15 Engineering, Explosive, Structure
Tier 1 Spawns a turret that shoots bullets dealing 10 (+80%Engineering Stat.png) damage 15 Engineering, Structure
Tier 2 Spawns a turret that shoots flames dealing 8x5 (+33%Engineering Stat.png) burning damage 40 Engineering, Structure
Tier 2 Spawns a medical turret that shoots bullets healing 3 (+5%Engineering Stat.png) HP 40 Engineering, Structure
Tier 3 Spawns a turret that shoots piercing bullets dealing 20 (+125%Engineering Stat.png) damage 65 Engineering, Structure
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 (+150%Engineering Stat.png) damage in an area 80 Engineering, Structure
Tier 3 Spawns a little bot that slows down nearby enemies 60 Less Enemy Speed, Structure


Turrets Fire Rate

The base Fire rates of the different turrets are listed below.

You can increase the fire rate of the turrets with the Improved Tools.png Improved Tools item which makes the turrets scale with 50% of your attack speed.

Turrets spawned by Wrench.png Wrench are the same as the turrets spawns by their respective items.

The attack speed of turrets is slightly randomised between each shot to between 70% and 130% of the attack speed. So the Attack Speeds shown here are just the averages.

Turret Atk. Speed
Turret.png Turret 0.73s
Incendiary Turret.png Incendiary Turret 0.28s
Medical Turret.png Medical Turret 2.2s
Laser Turret.png Laser Turret 0.87s
Explosive Turret.png Explosive Turret 0.87s
Tyler.png Tyler 2.2s


Weapons that spawn Structure

These Weapons spawn structures.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default
Tool

8(50%Melee Damage.png50%Engineering Stat.png)
12(50%Melee Damage.png50%Engineering Stat.png)
16(50%Melee Damage.png50%Engineering Stat.png)
20(50%Melee Damage.png50%Engineering Stat.png)

1.05s
1.0s
0.97s
0.87s

7.6(47%Melee Damage.png47%Engineering Stat.png)/s
12.0(50%Melee Damage.png50%Engineering Stat.png)/s
16.5(51%Melee Damage.png51%Engineering Stat.png)/s
23.0(57%Melee Damage.png57%Engineering Stat.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (30%)

125
125
125
125

3
3
3
3

0
0
0
0

A landmine spawns every 12s/9s/6s/3s dealing 10(100%Engineering Stat.png) damage in an area

10
22
45
91

Default
Tool

12(100%Melee Damage.png)
16(100%Melee Damage.png)
20(100%Melee Damage.png)
24(100%Melee Damage.png)

1.7s
1.64s
1.55s
1.49s

7.1(58%Melee Damage.png)/s
9.8(60%Melee Damage.png)/s
12.9(64%Melee Damage.png)/s
16.1(67%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

175
175
175
175

20
20
20
20

0
0
0
0

Spawns a Turret/Incendiary Turret/Laser Turret/Explosive Turret

20
39
74
149

Default


Characters

These Characters Have mechanics that interact with Structures. See the Engineering page for characters related to engineering in general.


Name Stats Unlocked By Unlocks Item Tags
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Engineering
+3% of your materials per second while standing still (+25 max)
+40% Damage while moving
+40% Attack Speed while moving
+2 Armor for every 1 Structure you have
-50% materials dropped
-1% Damage for every 15 Materials you have
-1% Speed for every 30 Materials you have
Reach -20% Speed None