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|[[File:Fruit.png]] | |[[File:Fruit.png|100x100px]] | ||
|Fruit | |Fruit | ||
|Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate. | |Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate. |
Revision as of 01:22, 23 February 2023
Consumables
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Most consumables . Consumables are one of Brotato's three main ways of Healing
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.
There are Three types of Consumables in Brotato.
Image | Name | Info |
---|---|---|
Fruit | Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.
Heals 3 HP when picked up. | |
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Synergistic Items
These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | Consumable, Structure | |||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |
Reduced Healing
Alien Worm reduces the healing from Consumables by 1.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Trees
These items are related to trees, which drop Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Characters
These Characters gain additional healing from consumables, or have mechanics related to consumables.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+50 Luck +1 % Explosion Damage when picking up a consumable while at maximum health Consumable have a 100% chance to explode for 10 (500% ) damage when picked up +25 % Items Price -25 % XP Gain |
Pick up 20 consumables during a run | Luck, Explosive (Item Tag), Melee Damage |
Weapons
These Weapons have mechanics related to Consumables.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default |