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=== Turrets === | === Turrets === | ||
[[Engineering#Turrets & Mines|Engineering turrets]] | [[Engineering#Turrets & Mines|Engineering turrets]] (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'') can inflict burn via {{MiniIconbox|name=Scared Sausage}}. Even the explosion can spread fire. | ||
{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret. | {{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each [[Scared Sausage]] you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret. |
Revision as of 00:26, 28 January 2023
Burning
Burning is a debuff inflicted by several weapons and the item Scared Sausage. Burning deals x + (100%) each second, for y seconds. Each weapon has different base damage and duration that increases with each tier.
Bouncing and Piercing hits can inflict burn on each hit, such as a Double Barrel Shotgun if you have Scared Sausages, or a Wand if you have Ricochet or Bandana.
Scared Sausage
Scared Sausage gives any hit produced by you a 25% chance to inflict burn for 1 + (100%) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.
The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the Flamethrower. It doesn't do anything else for those weapons. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn.
There are a few exceptions that cannot inflict burn with Scared Sausage.
- Spawned projectiles from Lightning Shiv, Cacti Club and other weapons cannot inflict burn. The main attack with the weapon can still do it as normal.
- Damage from Baby Elephant or Cyberball doesn't spread either.
- The Explosion from Bull or Landmines can't spread fire.
Snake
Snake makes any burn you inflict be able to spread its debuff to any nearby enemy that isn't already burning. Each snake increases the amount of times the burning effect can spread by +1. The spread can happen at any point during the burning duration. Fire spread by snakes cannot itself spread further. Only burning effects caused by you can spread.
Eyes Surgery
Eyes Surgery reduces the time between each tick of burning damage by 10%, or 0.1 second for each Eyes Surgery you have. This means that targets with the burn debuff will take damage every 0.9/0.8/0.7 second. This leads to a 11%/25%/43% increase in the damage per second done by the burn effect.
However the total amount of ticks doesn't increase. So if the burn debuff deals 10x3 damage, it will still only deal 30 damage in total, but it will happen faster.
Since multiple burn debuffs doesn't stack, but instead refreshes the duration of the burn, this might not be an issue.
Turrets
Engineering turrets ( Turret, Laser Turret, Explosive Turret, and Tyler) can inflict burn via Scared Sausage. Even the explosion can spread fire.
Incendiary Turret inflicts a separate type of burn with blue fire. The damage of the turret can be increased by 1 for each Scared Sausage you have, but it cannot inflict regular burn. Snakes do spread the blue fire of the turret.
Related Items
These items interact with the Burn Mechanic.
Weapons
These Weapons inflict burn on hit. Scared Sausage grants these weapons +1 burn damage instead of the normal +25% chance to inflict burn.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Elemental |
- |
- |
- |
- |
- |
Deals -/8x5/12x6/15x7(100%) burning damage |
- |
Default | |||
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies. |
10 |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Elemental |
0.87s |
x2 (0%) |
350 |
10 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage |
12 |
Default |