From Brotato Wiki
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items) |
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<td> {{Item Data|Wings|unlockedby}} </td> | <td> {{Item Data|Wings|unlockedby}} </td> | ||
</tr></table> | </tr></table> | ||
==Characters== | ==Characters== | ||
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{{TableRowCharacter|Mage}} | {{TableRowCharacter|Mage}} | ||
{{TableRowCharacter|Artificer}} | {{TableRowCharacter|Artificer}} | ||
</table> | |||
== Weapons == | |||
These Weapons use Elemental Damage to deal more damage: | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 95%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
{{TableHeaders|weapons}} | |||
{{TableRowWeapon|Flaming Brass Knuckles}} | |||
{{TableRowWeapon|Plank}} | |||
{{TableRowWeapon|Plasma Sledgehammer}} | |||
{{TableRowWeapon|Thunder Sword}} | |||
{{TableRowWeapon|Torch}} | |||
{{TableRowWeapon|Flamethrower}} | |||
{{TableRowWeapon|Nuclear Launcher}} | |||
{{TableRowWeapon|Taser}} | |||
{{TableRowWeapon|Wand}} | |||
</table> | </table> | ||
Revision as of 22:54, 8 November 2022
Elemental Damage
Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.
Items
Positive
These items increase your Elemental Damage.
Due to Item Tags, the Character(s) Mage, Technomage have a higher chance to find these items in the Shop.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 Elemental Damage -1 Max HP |
30 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 1 | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
20 | |||
Tier 2 | +4 % Crit Chance +2 Elemental Damage -2 Ranged Damage |
55 | |||
Tier 2 | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
45 | |||
Tier 4 | +10 Melee Damage +10 Elemental Damage -20 Range -20% pickup range |
100 | Win a run with Bull | ||
Tier 3 | +8 Melee Damage +8 Ranged Damage +8 Elemental Damage Your Max HP is capped at its current value |
80 | 1 | ||
Tier 1 | +1 Ranged Damage +1 Elemental Damage -3 Knockback |
25 | |||
Tier 1 | +2 Elemental Damage -2 % Dodge |
20 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Negative
These items decrease your Elemental Damage.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
85 | Win a run with Farmer | ||
Tier 3 | +10 % Speed +30 Range -2 Elemental Damage |
85 |
Characters
These Characters start with different Elemental Damage, or have mechanics related to their Elemental Damage:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Elemental Damage modifications are increased by 25% You start with 1 Snake You start with 1 Scared Sausage Melee Damage Modifications are reduced by -100% Ranged Damage Modifications are reduced by -100% Engineering Modifications are reduced by -50% |
Unlocked by default | Elemental Damage | ||
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have +100% Damage with Tool weapons -100% Damage Armor modifications are reduced by 50% |
Kill 15 Enemies with a single explosion | Explosive (Item Tag) |
Weapons
These Weapons use Elemental Damage to deal more damage:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Unarmed, Elemental |
- |
- |
- |
- |
- |
Deals -/8x5/12x6/15x7(100%) burning damage |
- |
Default | |||
Explosive, Elemental |
1.23s |
8.1(41%41%41%)/s |
x2 (3%) |
150 |
5 |
0 |
Hits have 25%/30%/35%/40% chance to explode. |
15 |
Default | ||
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found |
Weapon name not found | |
Blade, Elemental |
- |
- |
- |
- |
- |
Hitting an enemy spawns 2/4 projectiles that slow and damage enemies by 100% |
- |
Win a run with Mage | |||
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies. |
10 |
Default | |||
Elemental, Heavy |
- |
- |
- |
- |
- |
Deals -/1x3/3x5/5x8(100%) burning damage Pierces 99 enemies dealing 1 damage |
- |
Default | |||
Heavy, Explosive |
- |
- |
- |
- |
- |
Projectiles explode on hit |
- |
Win a run with Soldier | |||
Support, Elemental |
0.95s |
x2 (3%) |
200 |
0 |
0 |
Slows enemies in a radius around the projectile |
15 |
Default | |||
Elemental |
0.87s |
x2 (0%) |
350 |
10 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage |
12 |
Default |
Weapon Classes
These Weapon Classes affect Elemental Damage:
Class | Bonuses | Weapons |
---|---|---|
Elemental | (2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |