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<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc>
<metadesc>Brotato Wiki Characters Guide to Characters, Stats, Effects</metadesc>
==Characters==
There are 32 Characters available. 5 are unlocked by default, the others are unlocked through [[Progress]].
Each character has their own [[Stats]] and starting [[Weapons]]. Many have unique mechanics, and a handful also start with certain [[Items]].
Most characters also use [[Items#Item_Tags|Item Tags]], which gives more weight to items that match their playstyle.
== Characters List==
'''Patch: 0.6.0.7'''
'''Patch: 0.6.0.7'''


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:57%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
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<td> {{Iconbox|Chunky}} </td>
<td> {{Iconbox|Chunky}} </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Chunky|unlocks}}|rarity={{Weapon Data|{{Character Data|Chunky|unlocks}}|rarity}}}} </td>
</tr>
</tr>
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</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wildling}} </td>
<td> {{Iconbox|Wildling}} </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
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<td> {{Iconbox|Gladiator}} </td>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Gladiator|unlocks}}|rarity={{Item Data|{{Character Data|Gladiator|unlocks}}|rarity}}}} </td>
</tr>
</tr>
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<td> {{Iconbox|Saver}} </td>
<td> {{Iconbox|Saver}} </td>
<td> {{Character Data|Saver|stats}} </td>
<td> {{Character Data|Saver|stats}} </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Saver|unlocks}}|rarity={{Item Data|{{Character Data|Saver|unlocks}}|rarity}}}} </td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Iconbox|Farmer}} </td>
<td> {{Iconbox|Farmer}} </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Farmer|unlocks}}|rarity={{Item Data|{{Character Data|Farmer|unlocks}}|rarity}}}} </td>
</tr>
</tr>
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<td> {{Iconbox|Ghost}} </td>
<td> {{Iconbox|Ghost}} </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Ghost|unlocks}}|rarity={{Item Data|{{Character Data|Ghost|unlocks}}|rarity}}}} </td>
</tr>
</tr>
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<td> {{Character Data|Engineer|stats}} </td>
<td> {{Character Data|Engineer|stats}} </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Engineer|unlocks}}|rarity={{Item Data|{{Character Data|Engineer|unlocks}}|rarity}}}} </td>
</tr>
</tr>
<tr>
<tr>
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<td> {{Character Data|Explorer|stats}} </td>
<td> {{Character Data|Explorer|stats}} </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Explorer|unlocks}}|rarity={{Item Data|{{Character Data|Explorer|unlocks}}|rarity}}}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Doctor}} </td>
<td> {{Iconbox|Doctor}} </td>
<td> {{Character Data|Doctor|stats}} </td>
<td> {{Character Data|Doctor|stats}} </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Doctor|unlocks}}|rarity={{Item Data|{{Character Data|Doctor|unlocks}}|rarity}}}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Hunter}} </td>
<td> {{Iconbox|Hunter}} </td>
<td> {{Character Data|Hunter|stats}} </td>
<td> {{Character Data|Hunter|stats}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Hunter|unlocks}}|rarity={{Weapon Data|{{Character Data|Hunter|unlocks}}|rarity}}}} </td>
</tr>
</tr>


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<tr>
<tr>
<td> {{Iconbox|Bull}} </td>
<td> {{Iconbox|Bull}} </td>
<td> {{Character Data|Bull|stats}} </td>
<td> {{Character Data|Bull|stats}} </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
<td> {{Iconbox|{{Character Data|Bull|unlocks}}|rarity={{Item Data|{{Character Data|Bull|unlocks}}|rarity}}}} </td>
</tr>
</tr>
<tr>
<tr>
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</tr>
</tr>
</table>
</table>




‎<comments />
‎<comments />

Revision as of 02:13, 8 November 2022

Characters

There are 32 Characters available. 5 are unlocked by default, the others are unlocked through Progress.

Each character has their own Stats and starting Weapons. Many have unique mechanics, and a handful also start with certain Items.

Most characters also use Item Tags, which gives more weight to items that match their playstyle.

Characters List

Patch: 0.6.0.7

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
-66% XP required to level up
+50% Items Price
Kill 2000 enemies
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5


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