From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | ||
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<td> {{Item Data|Blood Leech|limit}} </td> | <td> {{Item Data|Blood Leech|limit}} </td> | ||
<td> {{Item Data|Blood Leech|unlockedby}} </td> | <td> {{Item Data|Blood Leech|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Candle|limit}} </td> | <td> {{Item Data|Candle|limit}} </td> | ||
<td> {{Item Data|Candle|unlockedby}} </td> | <td> {{Item Data|Candle|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Plant|limit}} </td> | <td> {{Item Data|Plant|limit}} </td> | ||
<td> {{Item Data|Plant|unlockedby}} </td> | <td> {{Item Data|Plant|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Potato|limit}} </td> | <td> {{Item Data|Potato|limit}} </td> | ||
<td> {{Item Data|Potato|unlockedby}} </td> | <td> {{Item Data|Potato|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Sad Tomato|limit}} </td> | <td> {{Item Data|Sad Tomato|limit}} </td> | ||
<td> {{Item Data|Sad Tomato|unlockedby}} </td> | <td> {{Item Data|Sad Tomato|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td> | |||
<td> Tier {{Item Data|Broken Mouth|rarity}} </td> | |||
<td> {{Item Data|Broken Mouth|stats}} </td> | |||
<td> {{Item Data|Broken Mouth|price}} </td> | |||
<td> {{Item Data|Broken Mouth|limit}} </td> | |||
<td> {{Item Data|Broken Mouth|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | |||
<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | |||
<td> {{Item Data|Exoskeleton|stats}} </td> | |||
<td> {{Item Data|Exoskeleton|price}} </td> | |||
<td> {{Item Data|Exoskeleton|limit}} </td> | |||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td> | |||
<td> Tier {{Item Data|Hedgehog|rarity}} </td> | |||
<td> {{Item Data|Hedgehog|stats}} </td> | |||
<td> {{Item Data|Hedgehog|price}} </td> | |||
<td> {{Item Data|Hedgehog|limit}} </td> | |||
<td> {{Item Data|Hedgehog|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | |||
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | |||
<td> {{Item Data|Poisonous Tonic|stats}} </td> | |||
<td> {{Item Data|Poisonous Tonic|price}} </td> | |||
<td> {{Item Data|Poisonous Tonic|limit}} </td> | |||
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Robot Arm|rarity}} </td> | |||
<td> {{Item Data|Robot Arm|stats}} </td> | |||
<td> {{Item Data|Robot Arm|price}} </td> | |||
<td> {{Item Data|Robot Arm|limit}} </td> | |||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td> | |||
<td> Tier {{Item Data|Shady Potion|rarity}} </td> | |||
<td> {{Item Data|Shady Potion|stats}} </td> | |||
<td> {{Item Data|Shady Potion|price}} </td> | |||
<td> {{Item Data|Shady Potion|limit}} </td> | |||
<td> {{Item Data|Shady Potion|unlockedby}} </td> | |||
</tr></table> |
Revision as of 00:57, 7 November 2022
HP Regeneration
You regenerate x% of your HP every 5 seconds (unless you have Torture, where you regenerate 3 HP every second). You can have max of 50% HP Regeneration. If this is negative it acts like the stat is at 0.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Bull, Chunky, Doctor, Masochist, Pacifist
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 |