From Brotato Wiki

No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 4: Line 4:


== Scared Sausage ==
== Scared Sausage ==
{{MiniIconbox|name=Scared Sausage}} gives any hit produced by you a 25% chance to inflict [[burn]] for 1 + (100%{{StatIcon|ElementalDamage}}) each second, for 3 seconds. Each additional Scared Sausage increases the chance to inflict burn by another 25%, up to a max of 100% when you have 4.
{{MiniIconbox|name=Scared Sausage}} gives any weapon hit, any projectile hit, and any hit by an ''Engineering'' structure a 25% chance to inflict [[burn]].


The Scared Sausage also gives +1 to the base burning damage of weapons that already inflict burning on hit such as the {{MiniIconbox|name=Flamethrower}}. Since Scared Sausage costs more than 1 elemental damage in general, you might not want to buy Scared Sausages unless you actually use its ability to inflict burn. Any Sausage beyond the first also increases the damage dealt by the burn it inflicts itself by +1.  
The burn effect from ''Scared Sausage'' does 1 + (100%{{StatIcon|ElementalDamage}}) damage each second, for up to 3 seconds.


=== What can Inflict Burn ===
Each additional ''Scared Sausage'' increases the chance to inflict burn by another 25%. It is possible to reach a 100% chance by holding 4 ''Scared Sausages'' (which is the count limit for this item).


''Scared Sausage'' passively adds 1 to the burn damage of any weapons that inflict burn (e.g {{MiniIconbox|name=Flamethrower}}), and to other ''Scared Sausages'' (if multiple are held). Since ''Scared Sausage'' costs more than 1 Elemental Damage, it is not economical to buy the item only to increase the burn damage of weapons.


* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons cannot inflict [[burn]]. The main attack with the weapon can still do it as normal.
=== Effects that can inflict burn ===
* Damage from {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} doesn't spread either.
 
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can spread fire, same with explosions from {{MiniIconbox|name=Rocket Launcher}} and other weapons can.
* Spawned projectiles from {{MiniIconbox|name=Alien Eyes}},{{MiniIconbox|name=Baby with a Beard}}, {{MiniIconbox|name=Lightning Shiv}}, {{MiniIconbox|name=Cacti Club}} and other weapons can inflict [[burn]]. '''(This was not the case, but was changed in patch 1.0.1.3.)'''
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can't spread burn.
* The [[Explosive|Explosion]] from {{MiniIconbox|name=Bull}} or {{MiniIconbox|name=Landmines}} can inflict burn, as do explosions from weapons such as {{MiniIconbox|name=Rocket Launcher}}.
* All [[Engineering#Turrets & Mines|Engineering structures]] can inflict burn, via direct hit as well as explosion hit (''{{MiniIconbox|name=Turret}}, {{MiniIconbox|name=Laser Turret}}, {{MiniIconbox|name=Explosive Turret}}, and {{MiniIconbox|name=Tyler}}'').
 
=== Effects that can ''not'' inflict burn ===
 
* {{MiniIconbox|name=Baby Elephant}}, {{MiniIconbox|name=Cyberball}}, or {{MiniIconbox|name=Riposte}} can ''not'' inflict burn.
* The [[Explosive|Explosion]] from items such as {{MiniIconbox|name=Spicy Sauce}} or {{MiniIconbox|name=Rip and Tear}} can ''not'' inflict burn.
 
=== Incendiary Turrets ===
 
{{MiniIconbox|name=Incendiary Turret}} inflicts a separate type of burn ("blue burn"); they can not inflict the burn from ''Scared Sausage''.
 
The damage of the turret's "blue burn" ''is'' increased by 1 for each ''Scared Sausage''.
 
[[Snake|Snakes]] do spread the blue fire of the turret.

Latest revision as of 11:31, 17 December 2023

Scared Sausage.png
Scared Sausage
Item
Tier 1
Stats
Attacks have a 25% chance to deal 3x1 (+100%Elemental Damage.png) burning damage
Price
25
Limit
4

Item

Scared Sausage is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.

Scared Sausage

Scared Sausage.png Scared Sausage gives any weapon hit, any projectile hit, and any hit by an Engineering structure a 25% chance to inflict burn.

The burn effect from Scared Sausage does 1 + (100%Elemental Damage.png) damage each second, for up to 3 seconds.

Each additional Scared Sausage increases the chance to inflict burn by another 25%. It is possible to reach a 100% chance by holding 4 Scared Sausages (which is the count limit for this item).

Scared Sausage passively adds 1 to the burn damage of any weapons that inflict burn (e.g Flamethrower.png Flamethrower), and to other Scared Sausages (if multiple are held). Since Scared Sausage costs more than 1 Elemental Damage, it is not economical to buy the item only to increase the burn damage of weapons.

Effects that can inflict burn

Effects that can not inflict burn

Incendiary Turrets

Incendiary Turret.png Incendiary Turret inflicts a separate type of burn ("blue burn"); they can not inflict the burn from Scared Sausage.

The damage of the turret's "blue burn" is increased by 1 for each Scared Sausage.

Snakes do spread the blue fire of the turret.