From Brotato Wiki
(Added enemies) |
(link to Crate) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 8: | Line 8: | ||
== Character Changes == | == Character Changes == | ||
'''New Characters:'''<br><br> | '''New Characters:'''<br> | ||
[[Artificer]] and [[Hunter]]<br><br> | |||
[[File:Artificer Sheet.png|x300px]] | [[File:Artificer Sheet.png|x300px]] | ||
[[File:Hunter Sheet.png|x300px]] | [[File:Hunter Sheet.png|x300px]] | ||
<br> | <br> | ||
'''Changes'''<br> | '''Changes'''<br> | ||
* Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons | * {{Iconbox|Chunky|size=30px|caption=no|rarity=-1}}[[Chunky]] => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons | ||
* Soldier: +10% Speed | * {{Iconbox|Soldier|size=30px|caption=no|rarity=-1}}[[Soldier]]: +10% Speed | ||
* Multitasker: -6% Damage / weapon => -5% | * {{Iconbox|Multitasker|size=30px|caption=no|rarity=-1}}[[Multitasker]]: -6% Damage / weapon => -5% | ||
* Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25% | * {{Iconbox|Engineer|size=30px|caption=no|rarity=-1}}[[Engineer]]: landmines no longer spawn grouped up, +50% Engineering modifications => +25% | ||
* Entrepreneur: -30% Item Price => -25% | * {{Iconbox|Entrepreneur|size=30px|caption=no|rarity=-1}}[[Entrepreneur]]: -30% Item Price => -25% | ||
* Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50 | * {{Iconbox|Ranger|size=30px|caption=no|rarity=-1}}[[Ranger]]: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50 | ||
* Explorer can now start with a Hatchet when unlocked | * {{Iconbox|Explorer|size=30px|caption=no|rarity=-1}}[[Explorer]]: can now start with a Hatchet when unlocked | ||
* Lucky: can now start with Screwdriver | * {{Iconbox|Lucky|size=30px|caption=no|rarity=-1}}[[Lucky]]: can now start with Screwdriver | ||
== Weapons Changes == | == Weapons Changes == | ||
'''New Weapons'''<br><br> | '''New Weapons'''<br> | ||
[[Sniper Gun]], [[Crossbow]], and [[Plank]]<br><br> | |||
[[File:Sniper Gun Sheet.png|x300px]] | [[File:Sniper Gun Sheet.png|x300px]] | ||
[[File:Crossbow Sheet.png|x300px]] | [[File:Crossbow Sheet.png|x300px]] | ||
Line 29: | Line 31: | ||
<br> | <br> | ||
'''Changes'''<br> | '''Changes'''<br> | ||
* Obliterator: bullet size increased, bullet color changed | * {{Iconbox|Obliterator|size=30px|caption=no|rarity={{Weapon Data|Obliterator|rarity}}}}[[Obliterator]]: bullet size increased, bullet color changed | ||
* Plasma Sledgehammer: explosion size & chance increased | * {{Iconbox|Plasma Sledgehammer|size=30px|caption=no|rarity={{Weapon Data|Plasma Sledgehammer|rarity}}}}[[Plasma Sledgehammer]]: explosion size & chance increased | ||
* Power Fist: explosion size increased | * {{Iconbox|Power Fist|size=30px|caption=no|rarity={{Weapon Data|Power Fist|rarity}}}}[[Power Fist]]: explosion size increased | ||
* Thunder Sword: damage scaling increased | * {{Iconbox|Thunder Sword|size=30px|caption=no|rarity={{Weapon Data|Thunder Sword|rarity}}}}[[Thunder Sword]]: damage scaling increased | ||
* Taser: higher tiers scaling decreased | * {{Iconbox|Taser|size=30px|caption=no|rarity={{Weapon Data|Taser|rarity}}}}[[Taser]]: higher tiers scaling decreased | ||
* Slingshot: price increased | * {{Iconbox|Slingshot|size=30px|caption=no|rarity={{Weapon Data|Slingshot|rarity}}}}[[Slingshot]]: price increased | ||
* Shuriken: crit damage x1.25 => x1.5 | * {{Iconbox|Shuriken|size=30px|caption=no|rarity={{Weapon Data|Shuriken|rarity}}}}[[Shuriken]]: crit damage x1.25 => x1.5 | ||
* Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval | * {{Iconbox|Spiky Shield|size=30px|caption=no|rarity={{Weapon Data|Spiky Shield|rarity}}}}[[Spiky Shield]]: decreased Armor scaling & damage, Support => Blunt, Medieval | ||
* Sword: Heavy => Medieval | * {{Iconbox|Sword|size=30px|caption=no|rarity={{Weapon Data|Sword|rarity}}}}[[Sword]]: Heavy => Medieval | ||
* Screwdriver: crit chance increased, damage now scales on Melee & Engineering | * {{Iconbox|Screwdriver|size=30px|caption=no|rarity={{Weapon Data|Screwdriver|rarity}}}}[[Screwdriver]]: crit chance increased, damage now scales on Melee & Engineering | ||
* Pistol: price decreased | * {{Iconbox|Pistol|size=30px|caption=no|rarity={{Weapon Data|Pistol|rarity}}}}[[Pistol]]: price decreased | ||
* Laser Gun: cooldown slightly decreased | * {{Iconbox|Laser Gun|size=30px|caption=no|rarity={{Weapon Data|Laser Gun|rarity}}}}[[Laser Gun]]: cooldown slightly decreased | ||
== Item Changes == | == Item Changes == | ||
'''New Items'''<br><br> | * Turrets now also target trees | ||
* Burning ticks slower | |||
'''New Items'''<br> | |||
[[Explosive Shells]]<br><br> | |||
[[File:Explosive Shells Sheet.png|x200px]]<br> | [[File:Explosive Shells Sheet.png|x200px]]<br> | ||
<br> | <br> | ||
'''Changes'''<br> | '''Changes'''<br> | ||
* Warrior Helmet: -10% Speed => -5% | * {{Iconbox|Warrior Helmet|size=30px|caption=no|rarity={{Item Data|Warrior Helmet|rarity}}}}[[Warrior Helmet]]: -10% Speed => -5% | ||
* Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased | * {{Iconbox|Potato|size=30px|caption=no|rarity={{Item Data|Potato|rarity}}}}[[Potato]]: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased | ||
* Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8% | * {{Iconbox|Tractor|size=30px|caption=no|rarity={{Item Data|Tractor|rarity}}}}[[Tractor]]: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8% | ||
* Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8% | * {{Iconbox|Crown|size=30px|caption=no|rarity={{Item Data|Crown|rarity}}}}[[Crown]]: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8% | ||
* Coupon: -6% Item Price => -5% | * {{Iconbox|Coupon|size=30px|caption=no|rarity={{Item Data|Coupon|rarity}}}}[[Coupon]]: -6% Item Price => -5% | ||
* Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33% | * {{Iconbox|Hunting Trophy|size=30px|caption=no|rarity={{Item Data|Hunting Trophy|rarity}}}}[[Hunting Trophy]]: 50% chance to gain 1 gold on crit kill => 33% | ||
* Alien Baby: +5% Enemy Speed => +8% | * {{Iconbox|Alien Baby|size=30px|caption=no|rarity={{Item Data|Alien Baby|rarity}}}}[[Alien Baby]]: +5% Enemy Speed => +8% | ||
* Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced | * {{Iconbox|Snail|size=30px|caption=no|rarity={{Item Data|Snail|rarity}}}}[[Snail]]: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced | ||
* Ricochet: -50% Damage => -35% | * {{Iconbox|Ricochet|size=30px|caption=no|rarity={{Item Data|Ricochet|rarity}}}}[[Ricochet]]: -50% Damage => -35% | ||
== Set Changes == | |||
'''New Sets''' | |||
{{Medieval}} | |||
== Enemies == | == Enemies == | ||
* Added 3 elites and 2 enemies | * Added 3 elites and 2 enemies | ||
* Loot aliens now always drop a [[crate]] | |||
'''New Elites''' <br> | '''New Elites''' <br> | ||
{{Iconbox|Rhino|rarity=-1|size=200px}} | {{Iconbox|Rhino|rarity=-1|size=200px}} | ||
Line 69: | Line 80: | ||
== General == | == General == | ||
* Added Italian and Turkish | * Added Italian and Turkish | ||
* Having negative Luck is less punishing | |||
* Tweaked most waves (especially on Danger 1+) | * Tweaked most waves (especially on Danger 1+) | ||
* Tweaked some hitboxes | * Tweaked some hitboxes | ||
* Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop) | * Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop) |
Latest revision as of 18:00, 11 December 2022
Summary
- Added 2 new characters + 2 new unlocks
- Added 4 new challenges / achievements
- Added 3 new weapons
- Added the Medieval weapon set
- Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear"
- Tweaked most waves (especially on Danger 1+)
Character Changes
New Characters:
Artificer and Hunter
Changes
- Chunky => +25% Max HP modifications, +1% Damage for every 3 Max HP, +5 HP healed from consumables, -100% Lifesteal, -50% HP Regeneration and Dodge modifications, -100% Speed modifications, changed starting weapons
- Soldier: +10% Speed
- Multitasker: -6% Damage / weapon => -5%
- Engineer: landmines no longer spawn grouped up, +50% Engineering modifications => +25%
- Entrepreneur: -30% Item Price => -25%
- Ranger: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50
- Explorer: can now start with a Hatchet when unlocked
- Lucky: can now start with Screwdriver
Weapons Changes
New Weapons
Sniper Gun, Crossbow, and Plank
Changes
- Obliterator: bullet size increased, bullet color changed
- Plasma Sledgehammer: explosion size & chance increased
- Power Fist: explosion size increased
- Thunder Sword: damage scaling increased
- Taser: higher tiers scaling decreased
- Slingshot: price increased
- Shuriken: crit damage x1.25 => x1.5
- Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval
- Sword: Heavy => Medieval
- Screwdriver: crit chance increased, damage now scales on Melee & Engineering
- Pistol: price decreased
- Laser Gun: cooldown slightly decreased
Item Changes
- Turrets now also target trees
- Burning ticks slower
New Items
Explosive Shells
Changes
- Warrior Helmet: -10% Speed => -5%
- Potato: +1% Life steal, +1 Armor, +3% Dodge, price slightly decreased
- Tractor: price decreased, tier IV => III, +60 Harvesting => +40, -10% Damage => -8%
- Crown: price decreased, tier IV => III, +10 Harvesting => +0, +10% Harvesting interests => +8%
- Coupon: -6% Item Price => -5%
- Hunting Trophy: 50% chance to gain 1 gold on crit kill => 33%
- Alien Baby: +5% Enemy Speed => +8%
- Snail: -10% Enemy Speed => -5%, -5% Speed => -3%, price reduced
- Ricochet: -50% Damage => -35%
Set Changes
New Sets
Medieval
(2)+1 Armor(3)+1 Armor, +3% Dodge
(4)+2 Armor, +3% Dodge
(5)+2 Armor, +6% Dodge
(6)+3 Armor, +6% Dodge
Enemies
- Added 3 elites and 2 enemies
- Loot aliens now always drop a crate
New Elites
New Enemies
General
- Added Italian and Turkish
- Having negative Luck is less punishing
- Tweaked most waves (especially on Danger 1+)
- Tweaked some hitboxes
- Added an option to keep items locked between shops (instead of unlocking automatically when getting to the next shop)
- Added an option to remove screen darkening when taking damage
- Added an option to hide boss health bars
- Added an option to stop pausing automatically when the game loses focus
- Added an option to mute the game when it loses focus
- Added an option to enable manual aiming when pressing the left mouse button
- Added an option to highlight enemy projectiles
- Pressing the left mouse button while using the "Mouse Only" mode now makes your character stop
Fixes
- The game now automatically uses backup saves if your save is corrupted instead of crashing and recreates a file from your Steam achievements if all of your save files are corrupted
- Fixed a bug where stat and inventory modifications during the last wave before quitting and resuming a run would be saved
- Fixed a bug where stats based on other stats (Knight, Speedy) wouldn't get applied on resuming a run
- Fixed a bug where temporary stats wouldn't be taken into account for stats based on other stats (Knight with Barricade)
- Fixed a bug where multiple projectiles spawning at the same position would all get destroyed when hitting an enemy directly on top of them
- Fixed a bug where the player health bar wouldn't be displayed at the beginning of a wave when starting with a Weird Ghost or a Sad Tomato
- Fixed a bug where you could sometimes get multiple Unique items
- Fixed a visual bug where the tooltip for HP Regeneration with Doctor wouldn't take into account the doubling effect for displaying it as hp / second
- Fixed a bug where having negative Luck would sometimes give more chance of finding rare items instead of less
- Fixed a bug where % Explosion Damage wouldn't apply to Rip and Tear explosions
- Fixed a bug where Knockback wasn't applied on structures
- Fixed a bug where Ugly Tooth wasn't applied on bosses
- Fixed a bug where effects damaging a random enemy wouldn't hit bosses