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<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th><th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th><th>Knockback Resistance</th><th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Materials Dropped</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Consumable Drop Rate</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Consumable Drop Rate</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Loot Crate Drop Rate</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Loot Crate Drop Rate</th> | ||
| Line 169: | Line 169: | ||
<tr> | <tr> | ||
<td id="Healer">[[File:Healer.png|100x100px]]<br>Healer</td> | <td id="Healer">[[File:Healer.png|100x100px]]<br>Healer</td> | ||
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td> | <td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) </td> | ||
<td> 10 </td> | <td> 10 </td> | ||
<td>8.0 </td> | <td>8.0 </td> | ||
| Line 332: | Line 332: | ||
<td></td> | <td></td> | ||
<td>26</td> | <td>26</td> | ||
</tr> | |||
<tr> | |||
<td id="Gobbler">[[File:Gobbler.png|100x100px]]<br>[[File:Gobbler_1.png|100x100px]]<br>[[File:Gobbler_2.png|100x100px]]<br>Gobbler</td> | |||
<td> | |||
Target materials to eat them, dealing damage on touch. Eating makes it grow.<br>Has 3% chance to spawn 10 seconds into a wave. | |||
Mutation 0:<br>Fast but fragile. Killing it makes it drop all the materials it ate. | |||
Mutation 1:<br>Loses speed but gains max HP. Killing it makes it drop twice the amount of materials it ate. | |||
Mutation 2:<br>Loses more speed but gains even more max HP. Killing it makes it drop three times the amount of materials it ate. | |||
</td> | |||
<td>5 </td> | |||
<td>30</td> | |||
<td>300-400</td> | |||
<td>1</td> | |||
<td>0.85</td><td>0.0 | |||
</td><td>8</td> | |||
<td>{{Color|color=pastelgreen|text=100%}}</td> | |||
<td>{{Color|color=pastelgreen|text=100%}}</td> | |||
<td>1</td> | |||
<td></td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
| Line 472: | Line 494: | ||
<td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td> | <td id="Invoker">[[File:Invoker.png|100x100px]]<br>[[Invoker]]</td> | ||
<td> | <td> | ||
<span style="color: gray">Mutation 0:</span>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(75%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | <span style="color: gray">Mutation 0:</span><br>Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(75%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | ||
</td> | </td> | ||
<td> | <td> | ||
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<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th><th>Armor</th><th>+armor | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th><th>Armor</th><th>+armor | ||
/wave | /wave | ||
</th><th> | </th><th>Knockback Resistance</th><th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Materials Dropped</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Consumable Drop Rate</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Consumable Drop Rate</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Loot Crate Drop Rate</th> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Loot Crate Drop Rate</th> | ||
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<tr> | <tr> | ||
<td>[[File:Blobfish.png|96x96px]]<br>Blobfish</td> | <td>[[File:Blobfish.png|96x96px]]<br>Blobfish</td> | ||
<td>Slowly wanders around until killed, then spawns | <td>Slowly wanders around until killed, then spawns 4 Lampreys and a Sea Pig. If the last player weapon hit was done by a melee weapon, it spawns only 2 Lampreys.</td> | ||
<td>10</td> | <td>10</td> | ||
<td>8.0</td> | <td>8.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Colossal_Squid.png|96x96px]]<br>Colossal Squid</td> | <td>[[File:Colossal_Squid.png|96x96px]]<br>Colossal Squid</td> | ||
<td></td> | <td>Closes in on the player and fires two crossing spikes toward them.</td> | ||
<td>30</td> | <td>30</td> | ||
<td>20.0</td> | <td>20.0</td> | ||
| Line 645: | Line 667: | ||
<tr> | <tr> | ||
<td>[[File:Iron_Lung.png|96x96px]]<br>Iron Lung</td> | <td>[[File:Iron_Lung.png|96x96px]]<br>Iron Lung</td> | ||
<td> | <td>Iron Lung is spawned by Stargazers, who will seek it out and enter it. After a few seconds of mutation (during which it bobs and turns red), a Dragonfish spawns.</td> | ||
<td>5</td> | <td>5</td> | ||
<td>4.0</td> | <td>4.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Narwhal.png|96x96px]]<br>Narwhal</td> | <td>[[File:Narwhal.png|96x96px]]<br>Narwhal</td> | ||
<td></td> | <td>Closes in on the player and can charge toward them, firing a spike in front of it.</td> | ||
<td>10</td> | <td>10</td> | ||
<td>8.0</td> | <td>8.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Shrimp.png|96x96px]]<br>Shrimp</td> | <td>[[File:Shrimp.png|96x96px]]<br>Shrimp</td> | ||
<td> | <td>Chases the character, deals damage on touch</td> | ||
<td>2</td> | <td>2</td> | ||
<td>2.0</td> | <td>2.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Stonefish.png|96x96px]]<br>Stonefish</td> | <td>[[File:Stonefish.png|96x96px]]<br>Stonefish</td> | ||
<td>Slowly wanders the map buffing enemies and spawning | <td>Slowly wanders the map buffing enemies and spawning six projectiles around the player every few seconds.<br>Buffed enemies gain +150% health, +25% damage, and +50% speed, and are outlined in red.</td> | ||
<td>20</td> | <td>20</td> | ||
<td>5.0</td> | <td>5.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Vampire_Squid.png|96x96px]]<br>Vampire Squid</td> | <td>[[File:Vampire_Squid.png|96x96px]]<br>Vampire Squid</td> | ||
<td></td> | <td>Chases the player while firing two projectiles in front of itself.</td> | ||
<td>10</td> | <td>10</td> | ||
<td>5.0</td> | <td>5.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Enemy_Bat.png|96x96px]]<br>[[Bat (Elite)|Bat]]</td> | <td>[[File:Enemy_Bat.png|96x96px]]<br>[[Bat (Elite)|Bat]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Closes in on the player and spawns a circle of projectiles around them. These projectiles move toward the player at varying speeds before disappearing. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Closes in on the player and fires a twisting circle of projectiles from itself toward the player. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
| Line 842: | Line 868: | ||
<tr> | <tr> | ||
<td>[[File:Giant.png|96x96px]]<br>[[Giant]]</td> | <td>[[File:Giant.png|96x96px]]<br>[[Giant]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player, with 2 lines of projectiles slowly extending and orbiting around it. | |||
<span style="color: gray">Mutation 1(70%HP/25 sec):</span><br>Chases the player, still with 2 lines of projectiles orbiting around it, and fires 2 parallel spikes toward the player. | |||
<span style="color: gray">Mutation 2(40%HP/55 sec):</span><br>Chases the player, charging toward them regularly. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
| Line 853: | Line 885: | ||
<tr> | <tr> | ||
<td>[[File:Giant_Isopod.png|96x96px]]<br>[[Giant Isopod]]</td> | <td>[[File:Giant_Isopod.png|96x96px]]<br>[[Giant Isopod]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player and fires numerous projectiles forming a spiral around itself. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and fires a burst of projectiles toward them. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Impaled_Worm.png|96x96px]]<br>[[Impaled Worm]]</td> | <td>[[File:Impaled_Worm.png|96x96px]]<br>[[Impaled Worm]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Moves randomly and charges to a random position near the player, firing 3 consecutive spikes toward them. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and regularly charges toward them while firing numerous spikes in all directions from itself. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Jellyfish.png|96x96px]]<br>[[Jellyfish]]</td> | <td>[[File:Jellyfish.png|96x96px]]<br>[[Jellyfish]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player while having 4 projectiles orbiting around itself and regularly spawning a large circle of projectiles moving inward. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Remains stationary while still having 4 orbiting projectiles and spawning a larger circle of projectiles around itself. Also fires lines of projectiles toward the player. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Megalodon.png|96x96px]]<br>[[Megalodon]]</td> | <td>[[File:Megalodon.png|96x96px]]<br>[[Megalodon]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player and regularly charges toward them while firing bursts of projectiles. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Chases the player and charges toward them more frequently while firing circles of projectiles from itself. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
| Line 897: | Line 945: | ||
<tr> | <tr> | ||
<td>[[File:Prisoner.png|96x96px]]<br>[[Prisoner]]</td> | <td>[[File:Prisoner.png|96x96px]]<br>[[Prisoner]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player and spawns a small circle of 6 projectiles that move inward indefinitely. | |||
<span style="color: gray">Mutation 1(75%HP/20 sec):</span><br>Closes in on the player, spawning 2 consecutive circles of projectiles around them. | |||
<span style="color: gray">Mutation 2(40%HP/40 sec):</span><br>Chases the player while continuing to spawn 2 consecutive circles of projectiles around them. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Spider_Crab.png|96x96px]]<br>[[Spider Crab]]</td> | <td>[[File:Spider_Crab.png|96x96px]]<br>[[Spider Crab]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Moves randomly and spawns numerous crabs. | |||
<span style="color: gray">Mutation 1(85%HP/12 sec):</span><br>Closes in on the player and fires spikes toward them. | |||
<span style="color: gray">Mutation 2(50%HP/35 sec):</span><br>Closes in on the player and fires 4 spikes toward them in 4 directions. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
| Line 919: | Line 979: | ||
<tr> | <tr> | ||
<td>[[File:Turtle.png|96x96px]]<br>[[Turtle]]</td> | <td>[[File:Turtle.png|96x96px]]<br>[[Turtle]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player while firing 8 spikes around them, heading inward. | |||
<span style="color: gray">Mutation 1(60%HP/25 sec):</span><br>Closes in on the player, regularly firing 3 spikes toward them in a random pattern. | |||
</td> | |||
<td>1</td> | <td>1</td> | ||
<td>700</td> | <td>700</td> | ||
| Line 942: | Line 1,006: | ||
<tr> | <tr> | ||
<td>[[File:Dead Whale.png|96x96px]]<br>[[Dead Whale]]</td> | <td>[[File:Dead Whale.png|96x96px]]<br>[[Dead Whale]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Moves randomly and fires 3 waves of 6 projectiles toward the player at regular intervals. | |||
<span style="color: gray">Mutation 1(70%HP/20 sec):</span><br>Chases the player, regularly charging toward them while firing numerous projectiles at varying speeds in all directions. | |||
<span style="color: gray">Mutation 2(40%HP/45 sec):</span><br>Chases the player more frequently, charging more often while spawning a large circle of projectiles around itself. | |||
</td> | |||
<td>31,625 | <td>31,625 | ||
D5:33,206 | D5:33,206 | ||
| Line 955: | Line 1,025: | ||
<tr> | <tr> | ||
<td>[[File:Eel.png|96x96px]]<br>[[Eel]]</td> | <td>[[File:Eel.png|96x96px]]<br>[[Eel]]</td> | ||
<td></td> | <td> | ||
<span style="color: gray">Mutation 0:</span><br>Chases the player, firing a stream of projectiles. | |||
<span style="color: gray">Mutation 1(70%HP/25 sec):</span><br>Moves randomly and spawns a spiral of projectiles centered on the player, which then move toward them. | |||
<span style="color: gray">Mutation 2(40%HP/55 sec):</span><br>Chases the player while continuing to spawn spirals of projectiles and having four lines of projectiles orbiting around it. | |||
</td> | |||
<td>31,625 | <td>31,625 | ||
D5:33,206 | D5:33,206 | ||
Latest revision as of 21:09, 19 November 2025
Introduction
Here is a list of the stats of all enemies in the game.
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.
In addition, when playing in Endless Mode enemies will begin to scale with additional speed due to the Endless Factor.
Some enemies spawn with a random movement speed. For example, a Baby Alien can spawn with a movement speed between 200 and 300, or a Fly between 325 and 375. You can see the range for each enemy.
As a reference for speed, your own base speed is 450.
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11, but at wave 11 they would have 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) Damage works the same way, while their Speed doesn't change with Wave or Danger level.
Enemy Maximum
Waves have a maximum of 100 enemies that can be on screen at once. If this Number is exceeded when an enemy spawns in, a random non-Elite/Boss enemy on the map dies without dropping loot. So try to avoid this happening, or you'll lose out on Materials.
The only exception is Pacifist, who still gains 0.65 Materials for each despawned enemy.
Despawned enemies actually count as dying and can trigger items such as:
Baby with a Beard,
Cyberball, and
Rip and Tear.
Crash Zone
Regular Enemies
"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.
| Name | Behavior | Health | +hp/wave | Speed | Damage | +dmg/wave | Knockback Resistance | Materials Dropped | Consumable Drop Rate | Loot Crate Drop Rate | First Wave Appearing | ID† |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() Tree |
Neutral, drops fruit or Crate on death as well as 3 Materials. |
10 | 5 | 0 | 0 | 0 | 1.0
(can't knockback) | 3 | 100% | 20% | 1 | - |
Baby Alien |
Chases the character, deals damage on touch | 3 | 2.0 | 200-300 | 1 | 0.6 | 0.0 | 1 | 1% | 1% | 1 | 1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups | 1 | 1.0 | 380 | 1 | 0.6 | 0.0 | 1 | 2% | 3% | 2 | 2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit | 8 | 1.0 | 200 | 1 | 0.6 | 0.95 | 1 | 3% | 10% | 4 | 3 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 4 | 2.5 | 400 | 1 | 0.85 | 0.8 | 1 | 1% | 1% | 3 | 4 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second | 10 | 24.0 | 150, charging up to 600 | 1 | 1.2 | 0.0 | 3 | 3% | 3% | 11 | 5 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 20 | 11.0 | 300 | 2 | 0.85 | 0.9 | 3 | 3% | 3% | 8 | 6 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%. Buffed enemies are outlined in red | 20 | 3.0 | 150 | 1 | 0.6 | 0.95 | 2 | 1% | 1% | 16 | 7 |
Fly |
Moves around player.
Fires projectiles in random directions when hit by the player's projectiles. Melee Weapons can safely hit the Fly without spawning Projectiles. |
15 | 4.0 | 325-375 | 1 | 0.85 | 0.0 | 1 | 1% | 1% | D1 : 4 | 8 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave) | 10 | 8.0 | 400 | 1 | 0.85 | 0.0 | 2 | 3% | 3% | D1 : 7 | 12 |
Looter |
Runs away from the character, drops a Loot Crate and 8 Materials on death |
5 | 30 | 300-400 | 1 | 0.85 | 0.0 | 8 | 100% | 100% | 3 | 13 |
Helmet Alien |
Chases the character, deals damage on touch | 8 | 4.0 | 225-275 | 1 | 1.0 | 0.5 | 1 | 1% | 1% |
13 |
14 |
Fin Alien |
Chases the character, deals damage on touch | 12 | 2.0 | 400 | 1 | 1.0 | 0.0 | 1 | 2% | 3% |
15 |
15 |
Spawner |
Spawns 3 Junkie Aliens on death | 10 | 1.0 | 120 | 1 | 0.85 | 0.7 | 1 | 1% | 1% | 14 | 16 |
Junkie |
Moves around player, fires projectiles near player that deals damage | 5 | 5.0 | 350 | 1 | 1.0 | 0.5 | 1 | 1% | 1% | 14 | 17 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 30 | 22.0 | 300 | 1 | 1.15 | 0.9 | 3 | 3% | 3% |
13 |
18 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 12 | 5.0 | 425 | 1 | 1.1 | 0.8 | 1 | 1% | 1% | 18 D4: 5 |
19 |
Slasher Egg |
Stays still, dies and spawns a Slasher after 5 seconds unless killed | 5 | 3.0 | 0 | 1 | 0.60 | 1.0
(can't knockback) | 1 | 0% | 0% | D1: 7 | 23 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range | 50 | 25.0 | 250-300 | 1 | 1.15 | 0.9 | 3 | 1% | 1% | D1 : 4 | 24 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range | 100 | 20.0 | 175 | 1 | 1.0 | 0.7 | 3 | 2% | 2% | D3 : 13 |
25 |
![]() Lamprey |
Spawns on the wave Bait is bought. Follows the player, charges to the player every 1.5 seconds, shooting projectiles to its left and right during the charge | 30 | 15.0 | 350 | 1 | 0.75 | 0.95 | 1 | 1% | 1% | 26 | |
Gobbler |
Target materials to eat them, dealing damage on touch. Eating makes it grow. Mutation 0: Mutation 1: Mutation 2: |
5 | 30 | 300-400 | 1 | 0.85 | 0.0 | 8 | 100% | 100% | 1 |
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary Loot Crates on death containing a guaranteed tier 4 item (Legendary).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Elites only have 75% health when spawning on Wave 11 or 12.
| Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
|---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player. Slashes 8 times every second in a random pattern around the player in a large area. Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage. |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 |
Monk |
Mutation 0: Spawns 15 Slasher Eggs Shoots 5 projectiles each second to the player Last 10 seconds, runs away from the player, spawning Tentacles |
1 | 700.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Croc | Mutation 0:
Charges to the player every second creating 2 slashes around itself Charges to the player every second creating a circle of projectiles around the player (making it harder to dodge the charge) | 1 | 750 | 350 | 1 | 1.5 | 10 | Elite Waves | 27 |
Colossus | Mutation 0:
Chases the player - spawns 50 moving projectiles in a big random area every second Random walk pattern - spawns circle of projectiles around player that moves every 0.5 seconds | 1 | 750 | 300 | 1 | 1.5 | 10 | Elite Waves | 28 |
Mantis | Mutation 0:
Chases the player - Slashes 6 times every 1.25 seconds around itself Chases the player - Charges to player every 1.3 seconds creating slashes around it | 1 | 750 | 250 | 1 | 1.5 | 10 | Elite Waves | 32 |
Mother | Mutation 0:
Chases the player - Creates a 4-pronged slash moving away from themself every 1.4 seconds Moves away from the player - Double-slashes every 0.65 seconds in a random pattern around the player; Spawns ~9 Fin Aliens per second (a group of 6 every 0.65 seconds) | 1 | 750 | 250 | 1 | 1.5 | 10 | Elite Waves | 33 |
Gargoyle | Mutation 0:
Random walk pattern - spawns a big circle of projectiles around itself every 0.3 seconds Chases the player - spawning 12 projectiles around itself in random pattern every 0.4 seconds Chases the player - spawns a 3 of projectiles in random directions every 0.01 - 0.15 seconds | 1 | 750 | 350 | 1 | 1.5 | 10 | Elite Waves | 34 |
Bosses (Wave 20)
On Wave 20, one of the two bosses appears at random. On danger 5, both bosses appear with 75% of their original health, but the Danger 5 modifier increases that health by 40%, as seen below.
| Name | Behavior | Health | Speed | Damage | ID† |
|---|---|---|---|---|---|
Predator |
Mutation 0: Mutation 1(50%HP/45 sec): |
29,250 |
300 | Contact: 30
Projectile: 23 D5: 41C, 32P |
10 |
Invoker |
Mutation 0: |
29,250 |
Mutation 0 and 1: 200 |
Contact: 30 Projectile: 23 D5: 41C, 32P |
11 |
† ID = Enemy number in the game's code
The Abyss (DLC)
These enemies are encountered in The Abyss, a zone exclusive to the Abyssal Terrors DLC(DLC)
Regular Enemies (DLC)
Elites (DLC)
| Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Armor | +Armor per wave | Coins Dropped | First Wave | ID† |
|---|---|---|---|---|---|---|---|---|---|---|---|
Bat |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 750.0 | 300 | 1 | 1.5 | 10 | Elite Waves | |||
Giant |
Mutation 0: Mutation 1(70%HP/25 sec): Mutation 2(40%HP/55 sec): |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | |||
Giant Isopod |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | |||
Impaled Worm |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | |||
Jellyfish |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 750.0 | 225 | 1 | 1.5 | 10 | Elite Waves | |||
Megalodon |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 750.0 | 350 | 1 | 1.5 | 10 | Elite Waves | |||
Prisoner |
Mutation 0: Mutation 1(75%HP/20 sec): Mutation 2(40%HP/40 sec): |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | |||
Spider Crab |
Mutation 0: Mutation 1(85%HP/12 sec): Mutation 2(50%HP/35 sec): |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | |||
Turtle |
Mutation 0: Mutation 1(60%HP/25 sec): |
1 | 700 | 200 | 1 | 1.5 | 3 | 0.5 | 10 | Elite Waves |
Bosses (DLC)
| Name | Behavior | Health | Speed | Damage | ID† |
|---|---|---|---|---|---|
Dead Whale |
Mutation 0: Mutation 1(70%HP/20 sec): Mutation 2(40%HP/45 sec): |
31,625
D5:33,206 |
200 | Contact: 30
Projectile: 23 D5: 41C, 32P |
|
Eel |
Mutation 0: Mutation 1(70%HP/25 sec): Mutation 2(40%HP/55 sec): |
31,625
D5:33,206 |
150 | Contact: 30
Projectile: 23 D5: 41C, 32P |
Waves
There are 20 waves in total. The last wave always has a boss (or two on Danger 5).
| Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Duration (sec) | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | < | < | < | < | < | < | < | < | < | < | 90 |
Note that in Endless Mode every wave after wave 20 also lasts 60 seconds.
Related Items
Some items can change the number of enemies, and their speed. For more info, see these Item Tags:

