Name
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Common (Weapon version Ⅰ)
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Rare (Weapon version Ⅱ)
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Epic (Weapon version Ⅲ)
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Legendary (Weapon version Ⅳ)
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Melee Unarmed Support
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Damage: 1 (50%)
Critical: 1% (x1.5)
Cooldown: 1.01s
Knockback: 30
Range: 150
Life Steal: 0%
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Melee Unarmed
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Damage: 5 (100%)
Critical: 1% (1.5x)
Cooldown: 0.78%
Knockback: 15
Range: 150
Life Steal: 0%
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Melee Primitive
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Damage: 8
Critical: 3% (x2)
Cooldown: 1.25s
Knockback: 0
Range: 175
Life Steal: 0%
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Melee Primitive Elemental
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Damage: 1 (50%)
Critical: 0% (1.5x)
Cooldown: 1.1s
Knockback: 20
Range: 175
Life Steal: 0%
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Damage: 10 (80%)
Critical: 3% (2x)
Cooldown: 1.66s
Knockback: 8
Range: 200
Life Steal: 0%
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Damage:
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Damage: 15
Critical: 3% (2x)
Cooldown: 1.53s
Knockback: 0
Range: 350
Life Steal: 0%
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Damage: 20
Critical: 10% (1.5x)
Cooldown: 1.68
Knockback: 5
Range: 150
Life Steal: 0%
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Damage: 10
Critical: 3% (2x)
Cooldown: 1.22s
Knockback: 5
Range: 300
Life Steal: 0%
Bounces: 1 (-0% damage)
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Damage: 6
Critical: 3% (2x)
Cooldown: 1.23s
Knockback: 2
Range: 150
Life Steal: 0%
Special Effect: +1% attack speed for every 20 kills in a wave
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Damage:
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Damage: 12
Critical: 3% (2x)
Cooldown: 1.73
Knockback: 2
Range: 200
Life Steal: 0%
Special Effect: +1% damage for every 20 kills in a wave
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Damage: 10
Critical: 3% (2x)
Cooldown: 1.03s
Knockback: 2
Range: 300
Life Steal: 0%
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Life Steal: 0%
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Damage:1 (50%)
Critical: 0% (2x)
Cooldown: 0.78s
Knockback: 10
Range: 350
Life Steal: 0%
Special Effect: Deals 4x3 burning damage
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Damage: 3 (80%)
Critical: 5% (2x)
Cooldown: 1.01s
Knockback: 0
Range: 150
Life Steal: 0%
Special Effect: Hitting an enemy spawns a lightning projectile that bounces 1 times and inflicts 7 damage
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Damage: 6 (80%)
Critical: 20% (2.5x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 0%
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Damage:
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Damage:
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Damage: 5 (50%)
Critical: 20% (2x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 0%
Special Effect: 30% to gain 1 material when killing an enemy with a critical hit
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Damage: 8 (25%)
Critical: 40% (1.25)
Cooldown: 0.87s
Knockback: 0
Range: 350 (Ranged)
Life Steal: 0%
Special Effect: bounces 1 time after a crit
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Damage:5 (80%)
Critical: 10% (2x)
Cooldown: 1.01s
Knockback: 2
Range: 150
Life Steal: 40%
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Damage: 8 (80%)
Critical: 3% (2x)
Cooldown: 1.05s
Knockback: 0
Range: 125
Life Steal: 0%
Special Effect: A landmine spawns every 12s dealing 10[may be wrong plz verify] damage in an area
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Damage: 12
Critical: 3% (2x)
Cooldown: 1.7
Knockback: 20
Range: 175
Life Steal: 0%
Special Effect: Spawns a turret that shoots bullets dealing 5[also may be wrong plz verify] damage
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Damage: 10
Critical: 3% (2x)
Cooldown: 0.95s
Knockback: 0
Range: 400
Life Steal: 40%
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Damage:
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Damage:
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Damage: 5
Critical: 3% (2x)
Cooldown: 0.95s
Knockback: 0
Range: 200
Life Steal: 0%
Special Effect: Slows enemies in a radius around the projectile
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Damage: 6 (50%)
Critical: 3% (2x)
Cooldown: 1.22s
Knockback: 0
Range: 450
Piercing: 3 (-0% damage)
Life Steal: 0%
Special Effect: 50% chance for projectiles to explode on hit
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Damage: 3 (50%)
Critical: 1% (1.5x)
Cooldown: 0.17s
Knockback: 0
Range: 400
Life Steal: 0%
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Damage:
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Damage:
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Damage: 12
Critical: 3% (2x)
Cooldown: 1.12s
Knockback: 15
Range: 400
Piercing 1 (-50%)
Life Steal: 0%
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Damage:
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Damage:
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Damage: 30 (400%)
Critical: 3% (2x)
Cooldown: 2.23s
Knockback: 0
Range: 500
Piercing 1 (-25%)
Life Steal: 0%
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Damage:
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Damage:
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Damage: 3x4 (80%)
Critical: 3% (2x)
Cooldown: 1.28%
Knockback: 8
Range: 350
Piecing 2 (-30%)
Life Steal: 0%
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This weapon doesn't exist in common
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Damage:
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Damage:
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This weapon doesn't exist in common
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Damage:
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Damage:
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Damage:
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This weapon doesn't exist in common:
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This weapon doesn't exist in rare:
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Damage:
Critical:
Cooldown:
Knockback:
Range:
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Damage:
Critical:
Cooldown:
Knockback:
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Damage:
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Life Steal: 0%
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Damage:
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Damage:
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Damage:
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This weapon doesn't exist in common:
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Damage: 30
Critical: 3% (1.75x)
Cooldown: 1.64s
Knockback: 25
Range: 175
Life Steal: 0%
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Damage:
Critical:
Cooldown:
Knockback:
Range:
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Damage:
Critical:
Cooldown:
Knockback:
Range:
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This weapon doesn't exist in common:
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Damage: 25
Critical: 3% (2x)
Cooldown: 1.28s
Knockback: 5
Range: 200
Life Steal: 0%
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Damage:
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Damage:
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[IDK if this exist in common plz compleat]
Critical:
Cooldown:
Knockback:
Range:
Life Steal: 0%
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Damage:
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Range:
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Damage:
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Knockback:
Range:
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Damage:
Critical:
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Knockback:
Range:
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Damage:
Critical:
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Knockback:
Range:
Life Steal: 0%
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Damage:
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Range:
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Damage:
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Damage:
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