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''See also: [[Consumable (Item Tag)]]'' | |||
== Consumables == | == Consumables == | ||
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you | Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a [[Crate|legendary loot crate]], which instead heals 100 hp. | ||
Consumables are one of Brotato's three main ways of [[Healing]]. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run. | |||
The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them. | |||
* You can increase the amount of consumables dropped by enemies by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the [[Enemies]] Page. | |||
* The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawns small gardens that produce consumable fruits over the duration of the wave. | |||
* The Healing of consumables can be increased by picking up {{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Jerky}}, {{MiniIconbox|name=Weird Food}}, or {{MiniIconbox|name=Chopper}}. | |||
* If you reduce your consumable healing to -3 or less using {{MiniIconbox|name=Alien Worm}}, regular fruit will stop healing you entirely. If you play a character with -100 consumable healing such as {{CharacterIcon|Vampire}}, even the Legendary loot crates will stop healing you. | |||
There are Three types of Consumables in Brotato. | There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates. | ||
{| class="wikitable" | {| class="wikitable" | ||
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!Info | !Info | ||
|- | |- | ||
|[[File: | |[[File:Fruit.png|100x100px]] | ||
|Fruit | |Fruit | ||
|Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate. | |Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate. | ||
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=== Items === | === Synergistic Items === | ||
These items | These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables. | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem|Cauldron}} | |||
{{TableRowItem|Extra Stomach}} | {{TableRowItem|Extra Stomach}} | ||
{{TableRowItem|Garden}} | {{TableRowItem|Garden}} | ||
{{TableRowItem| | {{TableRowItem|Jerky}} | ||
{{TableRowItem|Lemonade}} | {{TableRowItem|Lemonade}} | ||
{{TableRowItem|Spicy Sauce}} | |||
{{TableRowItem|Weird Food}} | {{TableRowItem|Weird Food}} | ||
</table> | |||
=== Reduced Healing === | |||
These Items reduce the amount of healing you receive from consumables. Torture turns of all healing except itself, and Alien Worms reduces healing by 1 per item. If you have -3 consumable healing, regular fruits will stop healing you at all. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
{{TableHeaders|items}} | |||
{{TableRowItem|Alien Worm}} | |||
{{TableRowItem|Torture}} | |||
</table> | </table> | ||
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{{TableHeaders|characters}} | {{TableHeaders|characters}} | ||
{{TableRowCharacter|Chunky}} | {{TableRowCharacter|Chunky}} | ||
{{TableRowCharacter|Druid}} | |||
{{TableRowCharacter|Farmer}} | {{TableRowCharacter|Farmer}} | ||
{{TableRowCharacter|Glutton}} | {{TableRowCharacter|Glutton}} | ||
</table> | </table> | ||
==Weapons== | ==Weapons== |
Latest revision as of 17:06, 4 November 2024
See also: Consumable (Item Tag)
Consumables
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a legendary loot crate, which instead heals 100 hp.
Consumables are one of Brotato's three main ways of Healing. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run.
The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them.
- You can increase the amount of consumables dropped by enemies by increasing your Luck Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the Enemies Page.
- The Garden item and Pruner spawns small gardens that produce consumable fruits over the duration of the wave.
- The Healing of consumables can be increased by picking up Lemonade, Jerky, Weird Food, or Chopper.
- If you reduce your consumable healing to -3 or less using Alien Worm, regular fruit will stop healing you entirely. If you play a character with -100 consumable healing such as Vampire, even the Legendary loot crates will stop healing you.
There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.
Image | Name | Info |
---|---|---|
Fruit | Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.
Heals 3 HP when picked up. | |
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Synergistic Items
These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | +50% pickup range +20 % Damage for 2 seconds after picking up a consumable -2 HP Regeneration |
35 | 1 | Win a run with Druid | Pickup | |
Tier 4 | +1 Max HP when picking up a consumable while at maximum health (max +8 per wave) | 100 | 1 | Max HP, Luck | ||
Tier 2 | Spawns a garden that creates a fruit every 15 seconds | 50 | Consumable, Structure | |||
Tier 2 | +3 HP recovered from consumables Consumables heal you over 4 seconds instead of instantly |
50 | 1 | Consumable | ||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 2 | +3 Max HP Consumables have a 33% chance to explode for 10 (+100%) damage when picked up |
40 | 3 | Win a run with Glutton | Max HP, Luck, Explosive | |
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |
Reduced Healing
These Items reduce the amount of healing you receive from consumables. Torture turns of all healing except itself, and Alien Worms reduces healing by 1 per item. If you have -3 consumable healing, regular fruits will stop healing you at all.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 | Max HP |
Trees
These items are related to trees, which drop Consumables.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Characters
These Characters gain additional healing from consumables, or have mechanics related to consumables.
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
Max HP modifications are increased by 25% +1% Damage for every 3 Max HP you have +3 HP recovered from consumables -100% Life Steal HP Regeneration modifications are reduced by 50% Dodge modifications are reduced by 50% Speed modifications are reduced by 100% |
Die for the first time | Max HP, Luck | ||
+5 Max HP +15 Luck Enemies have a higher chance of dropping fruits 33% chance to get +1 Luck when you pick up a fruit 33% of fruits are poisoned and hurt you (ignores Dodge and Armor) -100 HP Regeneration -100 % Life Steal Engineering modifications are reduced by 50% |
Collect 250 consumables by the end of wave 20 | Consumable, Luck | ||
+20 Harvesting Harvesting increases by an additional 3% at the end of a wave +1 Harvesting when eating a consumable while at full health -50% materials dropped |
Reach +200 Harvesting | Harvesting | ||
+50 Luck +1 % Explosion Damage when picking up a consumable while at maximum health Consumable have a 100% chance to explode for 10 (500% ) damage when picked up +25 % Items Price -25 % XP Gain |
Pick up 20 consumables during a run | Luck, Explosive (Item Tag), Melee Damage |
Weapons
These Weapons have mechanics related to Consumables.
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Blade |
0.99s |
x2 (10%) |
135 |
2 |
0 |
+1/+1/+1/+2 health healed from consumables |
15 |
Win a run with Multitasker | |||
Support |
1.14s |
x1.25 (3%) |
150 |
2 |
0 |
Spawns a garden that creates a fruit every 15/14/12/10 seconds |
15 |
Default |