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==Starting Weapons== | ==Starting Weapons== | ||
Knight has wide range of Melee weapons | Knight has wide range of thematic Melee weapons to choose from. | ||
They are also the | They are also the one of the few [[Characters|Character]] who can start with any {{Color|color=cream|text=Tier 2}} weapons. | ||
As Knight gains [[Melee Damage]] with [[Armor]], it is not recommended to start with {{MiniIconbox|name=Torch}} (as it's primarily [[Elemental]]). | As Knight gains [[Melee Damage]] with [[Armor]], it is not recommended to start with {{MiniIconbox|name=Torch}} (as it's primarily [[Elemental]]), or {{MiniIconbox|name=Spiky Shield}} since it doesn't make use of your melee damage ability. | ||
<table class="starting-weapons-table"> | |||
<tr> | <tr> | ||
<td style="vertical-align: top;">{{Iconbox|Sword|size=60px|maxwidth=60px|rarity=2}}</td> | <td style="vertical-align: top;">{{Iconbox|Sword|size=60px|maxwidth=60px|rarity=2}}</td> | ||
Line 22: | Line 22: | ||
</tr> | </tr> | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Starting Armor Decreased: 5 => 3 | |||
{{NavBoxCharacters}} | {{NavBoxCharacters}} |
Latest revision as of 09:48, 31 October 2024
Stats
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Unlocked By
Win a run in Danger 4
Unlocks
Character
Knight is a playable character in the game. Individual characters differ in their Stats and traits, to encourage a variety of play styles in Brotato.
How to Unlock
Win a run in Danger 4
Unlocks
Unlocks Plasma Sledgehammer if you win a game with Knight:
Starting Weapons
Knight has wide range of thematic Melee weapons to choose from.
They are also the one of the few Character who can start with any Tier 2 weapons.
As Knight gains Melee Damage with Armor, it is not recommended to start with Torch (as it's primarily Elemental), or Spiky Shield since it doesn't make use of your melee damage ability.
Update History
- 1.1.0.0: Starting Armor Decreased: 5 => 3
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