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Scythe is the only weapon that actively hurts you, much like {{MiniIconbox|Blood Donation}} and {{MiniIconbox|Bloody Hand}}. | Scythe is the only weapon that actively hurts you, much like {{MiniIconbox|Blood Donation}} and {{MiniIconbox|Bloody Hand}}. | ||
Unlike other [[Ethereal]] Weapons, the Scythe doesn't give you permanent stats from killing enemies, but instead gives temporary [[Damage]] whenever you take damage. The stats from the Scythe only lasts until the end of the wave. | |||
{{WeaponPageClassText}} | {{WeaponPageClassText}} | ||
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{{TableRowSet|Ethereal}} | {{TableRowSet|Ethereal}} | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Damage now scales with 100% of your Life Steal stat. Base price increased 260 => 285. |
Latest revision as of 09:27, 31 October 2024
Scythe
Scythe is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Scythe is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Notes
Scythe is the only weapon that actively hurts you, much like Blood Donation and Bloody Hand.
Unlike other Ethereal Weapons, the Scythe doesn't give you permanent stats from killing enemies, but instead gives temporary Damage whenever you take damage. The stats from the Scythe only lasts until the end of the wave.
Class
Scythe has the Weapon Class(es) of: Legendary, Ethereal.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Legendary | (2)-20 Max HP (3)-40 Max HP (4)-60 Max HP (5)-80 Max HP (6)-100 Max HP |
|
Ethereal | (2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
Update History
- 1.1.0.0: Damage now scales with 100% of your Life Steal stat. Base price increased 260 => 285.