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== Type Sets ==
== Lightning Shiv ==
Weapons with same types gain set bonuses.
 
Whenever the Lightning shiv hits an enemy with the shiv, a lightning projectile is spawned, that targets another random enemy anywhere on the map. You can spawn multiple projectiles with a single attack if you hit multiple targets.
 
 
* The Tooltip of the Lightning in the game claims that the shiv bounces 1 time more than it actually does.
* The Spawned Projectiles of the Lightning Shiv can [[Crit Chance|Crit]] and [[Life Steal]] and can inflict [[Burn]] if you have one or more [[Scared Sausage]].
 
{{WeaponPageClassText}}


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{{TableRowSet|Elemental}}
{{TableRowSet|Elemental}}
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== Update History ==
* [[Patch 1.1.0.0|1.1.0.0]]: Crit Chance on the melee hit decreased: 5/10/15/15% => 4/6/8/10%. Spawned projectile crit chance increased 3% => 4/6/8/10%. Elemental Damage scaling decreased: 100% => 80%. Base Price increased 15/31/61/122 => 18/36/66/142. Spawned projectile base damage decreased 5/8/12/15 -> 5/6/8/11.

Latest revision as of 09:15, 31 October 2024

Lightning Shiv.png
Lightning Shiv
Damage: 3(80%Melee Damage.png)
6(80%Melee Damage.png)
9(80%Melee Damage.png)
15(80%Melee Damage.png)
Attack Speed: 1.01s / 0.93s / 0.86s / 0.78s
DPS: 3.0(79%Melee Damage.png)/s
6.5(86%Melee Damage.png)/s
10.5(93%Melee Damage.png)/s
19.2(102%Melee Damage.png)/s
Crit Chance / Damage: x2 (4%) / x2 (6%) / x2 (8%) / x2 (10%)
Range: 150 / 150 / 150 / 150
Knockback: 0 / 0 / 0 / 0
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Thrust
Special Effects: Hitting an enemy spawns a lightning projectile flying towards another random enemy that bounces -/1/2/3 times and inflicts 5/6/8/11 + (80%Elemental Damage.png) damage

Lightning Shiv

Lightning Shiv is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Lightning Shiv is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Lightning Shiv

Whenever the Lightning shiv hits an enemy with the shiv, a lightning projectile is spawned, that targets another random enemy anywhere on the map. You can spawn multiple projectiles with a single attack if you hit multiple targets.


  • The Tooltip of the Lightning in the game claims that the shiv bounces 1 time more than it actually does.
  • The Spawned Projectiles of the Lightning Shiv can Crit and Life Steal and can inflict Burn if you have one or more Scared Sausage.

Class

Lightning Shiv has the Weapon Class(es) of: Precise, Elemental.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Precise (2)+3% Crit Chance
(3)+6% Crit Chance
(4)+9% Crit Chance
(5)+12% Crit Chance
(6)+15% Crit Chance
Claw
  Claw


Icicle
  Icicle

Knife
  Knife







Drill
  Drill
Elemental (2)+1 Elemental Damage
(3)+2 Elemental Damage
(4)+3 Elemental Damage
(5)+4 Elemental Damage
(6)+5 Elemental Damage
Icicle
  Icicle


Plank
  Plank

Taser
  Taser

Torch
  Torch

Wand
  Wand






Update History

  • 1.1.0.0: Crit Chance on the melee hit decreased: 5/10/15/15% => 4/6/8/10%. Spawned projectile crit chance increased 3% => 4/6/8/10%. Elemental Damage scaling decreased: 100% => 80%. Base Price increased 15/31/61/122 => 18/36/66/142. Spawned projectile base damage decreased 5/8/12/15 -> 5/6/8/11.