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== Notes == | == Notes == | ||
Excalibur is quite an extraordinary weapon. It boasts an impressive 200 Base damage, 200% [[Melee Damage]] and [[Max HP#Weapons|Max HP]] Scaling. It has a low cooldown and a 2.5 [[Crit Chance|Critical Hit]] multiplier. | |||
Together, these stats make Excalibur the highest Damage per Second Melee weapon by far. However, it comes at a cost. Excalibur gives you -3 [[Armor]] for each weapon you have. So for most builds, this means -18 armor for 6 weapons. However, some characters are able to evade this downside. | |||
* {{CharacterIcon|One Armed}} only has one weapon, meaning you're just taking a single -3 to your armor. | |||
* {{CharacterIcon|Ghost}} starts with -100 [[Armor]], and due to how negative armor works, there is barely any difference between -100 and -118 Armor. | |||
In addition, the Sword is very expensive with a base price of 260, it also has the [[Legendary]] [[Weapon Classes|Weapon Class]], meaning you'll lose Max HP from having more than one Legendary Weapon. | |||
Despite the weapon class of Legendary and unique Name of the Sword you can actually have multiple Excaliburs. | |||
{{WeaponPageClassText}} | {{WeaponPageClassText}} | ||
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{{TableRowSet|Blade}} | {{TableRowSet|Blade}} | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Price decreased: 260 => 230 |
Latest revision as of 10:45, 27 October 2024
Damage: | - - - 200(200%200%) |
Attack Speed: | - / - / - / 0.66s |
DPS: | - - - 266.6(266.6%266.6%)/s |
Crit Chance / Damage: | - / - / - / x2.5 (10%) |
Range: | - / - / - / 200 |
Knockback: | - / - / - / 5 |
Lifesteal: | - / - / - / 0 |
Attack Type: | Thrust |
Special Effects: | Alternates between thrusting and sweeping attacks. -3 Armor for every weapon you have |
Unlocked by: | Win a run with King |
Excalibur
Excalibur is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Excalibur is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Notes
Excalibur is quite an extraordinary weapon. It boasts an impressive 200 Base damage, 200% Melee Damage and Max HP Scaling. It has a low cooldown and a 2.5 Critical Hit multiplier.
Together, these stats make Excalibur the highest Damage per Second Melee weapon by far. However, it comes at a cost. Excalibur gives you -3 Armor for each weapon you have. So for most builds, this means -18 armor for 6 weapons. However, some characters are able to evade this downside.
- One Armed only has one weapon, meaning you're just taking a single -3 to your armor.
- Ghost starts with -100 Armor, and due to how negative armor works, there is barely any difference between -100 and -118 Armor.
In addition, the Sword is very expensive with a base price of 260, it also has the Legendary Weapon Class, meaning you'll lose Max HP from having more than one Legendary Weapon.
Despite the weapon class of Legendary and unique Name of the Sword you can actually have multiple Excaliburs.
Class
Excalibur has the Weapon Class(es) of: Legendary, Blade.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Legendary | (2)-20 Max HP (3)-40 Max HP (4)-60 Max HP (5)-80 Max HP (6)-100 Max HP |
|
Blade | (2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
Update History
- 1.1.0.0: Price decreased: 260 => 230