From Brotato Wiki
(blunt updated to patch 0.6.1.6) |
ArosRising (talk | contribs) m (Fixed Explosive, Medical, Ethereal set bonuses.) |
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Line 30: | Line 30: | ||
-->(4)+18% Dodge Chance -3 Armor<br><!-- | -->(4)+18% Dodge Chance -3 Armor<br><!-- | ||
-->(5)+24% Dodge Chance -4 Armor<br><!-- | -->(5)+24% Dodge Chance -4 Armor<br><!-- | ||
-->(6)+ | -->(6)+30% Dodge Chance -5 Armor<br><!-- | ||
--> | --> | ||
| explosive =<!-- | | explosive =<!-- | ||
-->(2) | -->(2)+5% Explosive Size<br><!-- | ||
-->(3) | -->(3)+10% Explosive Size<br><!-- | ||
-->(4) | -->(4)+15% Explosive Size<br><!-- | ||
-->(5) | -->(5)+20% Explosive Size<br><!-- | ||
-->(6) | -->(6)+25% Explosive Size<!-- | ||
--> | --> | ||
| gun =<!-- | | gun =<!-- | ||
Line 54: | Line 54: | ||
--> | --> | ||
| medical =<!-- | | medical =<!-- | ||
-->(2)+1 | -->(2)+1 HP Regeneration<br><!-- | ||
-->(3)+2 | -->(3)+2 HP Regeneration<br><!-- | ||
-->(4)+3 | -->(4)+3 HP Regeneration<br><!-- | ||
-->(5)+4 | -->(5)+4 HP Regeneration<br><!-- | ||
-->(6)+5 | -->(6)+5 HP Regeneration<!-- | ||
--> | --> | ||
| medieval =<!-- | | medieval =<!-- |
Revision as of 03:01, 12 December 2022
Show stats for the specified weapon class. Has an option to hide the surrounding box (hidebox
).
Default
{{WeaponClass|Blunt|hidebox=0}}
Blunt
(2)+1 Armor -2% Speed(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Stats Only
{{WeaponClass|Blunt|hidebox=1}}
(2)+1 Armor -2% Speed
(3)+1 Armor +3 Max HP -4% Speed
(4)+2 Armor +3 Max HP -6% Speed
(5)+2 Armor +6 Max HP -8% Speed
(6)+3 Armor +6 Max HP -10% Speed
Full List
Set | Code | Preview 1 | Preview 2 |
---|---|---|---|
Blade | {{WeaponClass|Blade}} {{WeaponClass|Blade|hidebox=1}}
|
Blade (2)+1 Melee Damage 1% Life Steal(3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal |
(2)+1 Melee Damage 1% Life Steal (3)+2 Melee Damage 2% Life Steal (4)+3 Melee Damage 3% Life Steal (5)+4 Melee Damage 4% Life Steal (6)+5 Melee Damage 5% Life Steal
|
Blunt | {{WeaponClass|Blunt}} {{WeaponClass|Blunt|hidebox=1}}
|
Blunt (2)+1 Armor -2% Speed(3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed |
(2)+1 Armor -2% Speed (3)+1 Armor +3 Max HP -4% Speed (4)+2 Armor +3 Max HP -6% Speed (5)+2 Armor +6 Max HP -8% Speed (6)+3 Armor +6 Max HP -10% Speed
|
Elemental | {{WeaponClass|Elemental}} {{WeaponClass|Elemental|hidebox=1}}
|
Elemental (2)+1 Elemental Damage(3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage |
(2)+1 Elemental Damage (3)+2 Elemental Damage (4)+3 Elemental Damage (5)+4 Elemental Damage (6)+5 Elemental Damage
|
Ethereal | {{WeaponClass|Ethereal}} {{WeaponClass|Ethereal|hidebox=1}}
|
Ethereal (2)+6% Dodge Chance -1 Armor(3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor |
(2)+6% Dodge Chance -1 Armor (3)+12% Dodge Chance -2 Armor (4)+18% Dodge Chance -3 Armor (5)+24% Dodge Chance -4 Armor (6)+30% Dodge Chance -5 Armor
|
Explosive | {{WeaponClass|Explosive}} {{WeaponClass|Explosive|hidebox=1}}
|
Explosive (2)+5% Explosive Size(3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size |
(2)+5% Explosive Size (3)+10% Explosive Size (4)+15% Explosive Size (5)+20% Explosive Size (6)+25% Explosive Size
|
Gun | {{WeaponClass|Gun}} {{WeaponClass|Gun|hidebox=1}}
|
Gun (2)+10 Range(3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range |
(2)+10 Range (3)+20 Range (4)+30 Range (5)+40 Range (6)+50 Range
|
Heavy | {{WeaponClass|Heavy}} {{WeaponClass|Heavy|hidebox=1}}
|
Heavy (2)+5% Damage(3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage |
(2)+5% Damage (3)+10% Damage (4)+15% Damage (5)+20% Damage (6)+25% Damage
|
Medical | {{WeaponClass|Medical}} {{WeaponClass|Medical|hidebox=1}}
|
Medical (2)+1 HP Regeneration(3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration |
(2)+1 HP Regeneration (3)+2 HP Regeneration (4)+3 HP Regeneration (5)+4 HP Regeneration (6)+5 HP Regeneration
|
Medieval | {{WeaponClass|Medieval}} {{WeaponClass|Medieval|hidebox=1}}
|
Medieval (2)+1 Armor(3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |
(2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge
|
Precise | {{WeaponClass|Precise}} {{WeaponClass|Precise|hidebox=1}}
|
Precise (2)+3% Crit Chance(3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance |
(2)+3% Crit Chance (3)+6% Crit Chance (4)+9% Crit Chance (5)+12% Crit Chance (6)+15% Crit Chance
|
Primitive | {{WeaponClass|Primitive}} {{WeaponClass|Primitive|hidebox=1}}
|
Primitive (2)+3 Max HP(3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
(2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP
|
Support | {{WeaponClass|Support}} {{WeaponClass|Support|hidebox=1}}
|
Support (2)+5 Harvesting(3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting |
(2)+5 Harvesting (3)+10 Harvesting (4)+15 Harvesting (5)+20 Harvesting (6)+25 Harvesting
|
Tool | {{WeaponClass|Tool}} {{WeaponClass|Tool|hidebox=1}}
|
Tool (2)+1 Engineering(3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering |
(2)+1 Engineering (3)+2 Engineering (4)+3 Engineering (5)+4 Engineering (6)+5 Engineering
|
Unarmed | {{WeaponClass|Unarmed}} {{WeaponClass|Unarmed|hidebox=1}}
|
Unarmed (2)+3% Dodge Chance(3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance |
(2)+3% Dodge Chance (3)+6% Dodge Chance (4)+9% Dodge Chance (5)+12% Dodge Chance (6)+15% Dodge Chance
|
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Weapon Class | class 1 set | Choose the weapon class | String | suggested |
Hide Box? | hidebox | Enable to hide the box surrounding the stats | Boolean | optional |