From Brotato Wiki
(→Healing Values: Update table with full data set (spreadsheet: https://docs.google.com/spreadsheets/d/1fkErLgs4eZHRfHcOu1pEtSAbJZvb0FhZMPkODl8LGa4/edit?usp=sharing)) |
(→Healing Values: Move to the bottom of the page, so it doesn't bulk up the space before the items) |
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Overridden by {{ItemIcon|name=Torture}}, which regenerates 3 HP/s and ignores all other healing. | Overridden by {{ItemIcon|name=Torture}}, which regenerates 3 HP/s and ignores all other healing. | ||
==Items== | |||
===Positive=== | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price </th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alien Magic|rarity}} </td> | |||
<td> {{Item Data|Alien Magic|stats}} </td> | |||
<td> {{Item Data|Alien Magic|price}} </td> | |||
<td> {{Item Data|Alien Magic|limit}} </td> | |||
<td> {{Item Data|Alien Magic|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Alien Worm|rarity}} </td> | |||
<td> {{Item Data|Alien Worm|stats}} </td> | |||
<td> {{Item Data|Alien Worm|price}} </td> | |||
<td> {{Item Data|Alien Worm|limit}} </td> | |||
<td> {{Item Data|Alien Worm|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td> | |||
<td> Tier {{Item Data|Blood Leech|rarity}} </td> | |||
<td> {{Item Data|Blood Leech|stats}} </td> | |||
<td> {{Item Data|Blood Leech|price}} </td> | |||
<td> {{Item Data|Blood Leech|limit}} </td> | |||
<td> {{Item Data|Blood Leech|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td> | |||
<td> Tier {{Item Data|Campfire|rarity}} </td> | |||
<td> {{Item Data|Campfire|stats}} </td> | |||
<td> {{Item Data|Campfire|price}} </td> | |||
<td> {{Item Data|Campfire|limit}} </td> | |||
<td> {{Item Data|Campfire|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td> | |||
<td> Tier {{Item Data|Candle|rarity}} </td> | |||
<td> {{Item Data|Candle|stats}} </td> | |||
<td> {{Item Data|Candle|price}} </td> | |||
<td> {{Item Data|Candle|limit}} </td> | |||
<td> {{Item Data|Candle|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td> | |||
<td> Tier {{Item Data|Mammoth|rarity}} </td> | |||
<td> {{Item Data|Mammoth|stats}} </td> | |||
<td> {{Item Data|Mammoth|price}} </td> | |||
<td> {{Item Data|Mammoth|limit}} </td> | |||
<td> {{Item Data|Mammoth|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td> | |||
<td> Tier {{Item Data|Medikit|rarity}} </td> | |||
<td> {{Item Data|Medikit|stats}} </td> | |||
<td> {{Item Data|Medikit|price}} </td> | |||
<td> {{Item Data|Medikit|limit}} </td> | |||
<td> {{Item Data|Medikit|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td> | |||
<td> Tier {{Item Data|Mushroom|rarity}} </td> | |||
<td> {{Item Data|Mushroom|stats}} </td> | |||
<td> {{Item Data|Mushroom|price}} </td> | |||
<td> {{Item Data|Mushroom|limit}} </td> | |||
<td> {{Item Data|Mushroom|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td> | |||
<td> Tier {{Item Data|Plant|rarity}} </td> | |||
<td> {{Item Data|Plant|stats}} </td> | |||
<td> {{Item Data|Plant|price}} </td> | |||
<td> {{Item Data|Plant|limit}} </td> | |||
<td> {{Item Data|Plant|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td> | |||
<td> Tier {{Item Data|Potato|rarity}} </td> | |||
<td> {{Item Data|Potato|stats}} </td> | |||
<td> {{Item Data|Potato|price}} </td> | |||
<td> {{Item Data|Potato|limit}} </td> | |||
<td> {{Item Data|Potato|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td> | |||
<td> Tier {{Item Data|Sad Tomato|rarity}} </td> | |||
<td> {{Item Data|Sad Tomato|stats}} </td> | |||
<td> {{Item Data|Sad Tomato|price}} </td> | |||
<td> {{Item Data|Sad Tomato|limit}} </td> | |||
<td> {{Item Data|Sad Tomato|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | |||
<td> Tier {{Item Data|Shmoop|rarity}} </td> | |||
<td> {{Item Data|Shmoop|stats}} </td> | |||
<td> {{Item Data|Shmoop|price}} </td> | |||
<td> {{Item Data|Shmoop|limit}} </td> | |||
<td> {{Item Data|Shmoop|unlockedby}} </td> | |||
</tr> | |||
</table> | |||
===Negative=== | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | |||
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td> | |||
<td> Tier {{Item Data|Broken Mouth|rarity}} </td> | |||
<td> {{Item Data|Broken Mouth|stats}} </td> | |||
<td> {{Item Data|Broken Mouth|price}} </td> | |||
<td> {{Item Data|Broken Mouth|limit}} </td> | |||
<td> {{Item Data|Broken Mouth|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | |||
<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | |||
<td> {{Item Data|Exoskeleton|stats}} </td> | |||
<td> {{Item Data|Exoskeleton|price}} </td> | |||
<td> {{Item Data|Exoskeleton|limit}} </td> | |||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td> | |||
<td> Tier {{Item Data|Hedgehog|rarity}} </td> | |||
<td> {{Item Data|Hedgehog|stats}} </td> | |||
<td> {{Item Data|Hedgehog|price}} </td> | |||
<td> {{Item Data|Hedgehog|limit}} </td> | |||
<td> {{Item Data|Hedgehog|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td> | |||
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td> | |||
<td> {{Item Data|Poisonous Tonic|stats}} </td> | |||
<td> {{Item Data|Poisonous Tonic|price}} </td> | |||
<td> {{Item Data|Poisonous Tonic|limit}} </td> | |||
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Robot Arm|rarity}} </td> | |||
<td> {{Item Data|Robot Arm|stats}} </td> | |||
<td> {{Item Data|Robot Arm|price}} </td> | |||
<td> {{Item Data|Robot Arm|limit}} </td> | |||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td> | |||
<td> Tier {{Item Data|Shady Potion|rarity}} </td> | |||
<td> {{Item Data|Shady Potion|stats}} </td> | |||
<td> {{Item Data|Shady Potion|price}} </td> | |||
<td> {{Item Data|Shady Potion|limit}} </td> | |||
<td> {{Item Data|Shady Potion|unlockedby}} </td> | |||
</tr></table> | |||
===Mechanics=== | |||
These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr><td>{{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}}</td><td>Tier {{Item Data|Esty's Couch|rarity}}</td><td>{{Item Data|Esty's Couch|stats}}</td><td>{{Item Data|Esty's Couch|price}}</td><td>{{Item Data|Esty's Couch|limit}}</td><td>{{Item Data|Esty's Couch|unlockedby}}</td></tr><tr> | |||
<td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td> | |||
<td> Tier {{Item Data|Torture|rarity}} </td> | |||
<td> {{Item Data|Torture|stats}} </td> | |||
<td> {{Item Data|Torture|price}} </td> | |||
<td> {{Item Data|Torture|limit}} </td> | |||
<td> {{Item Data|Torture|unlockedby}} </td> | |||
</tr></table> | |||
== Healing Values == | == Healing Values == | ||
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|} | |} | ||
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>. | The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>. | ||
==Trivia== | ==Trivia== | ||
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds. | *In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds. |
Revision as of 18:56, 7 November 2022
HP Regeneration
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
Overridden by Torture, which regenerates 3 HP/s and ignores all other healing.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Bull, Chunky, Doctor, Masochist, Pacifist
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 |
Mechanics
These items alter or use your HP Regeneration, without directly affecting the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed | 100 | 1 | ||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 |
Healing Values
The formula for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
For every 1 point in HP Regeneration:
HP Regen | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 0 | 5 | 3.46 | 2.65 | 2.14 | 1.8 | 1.55 | 1.36 | 1.22 | 1.1 | 1 | 0.92 | 0.85 | 0.79 | 0.74 | 0.69 | 0.65 | 0.62 | 0.58 | 0.56 | 0.53 |
HP / second | 0 | 0.2 | 0.29 | 0.38 | 0.47 | 0.56 | 0.64 | 0.73 | 0.82 | 0.91 | 1 | 1.09 | 1.18 | 1.27 | 1.36 | 1.44 | 1.53 | 1.62 | 1.71 | 1.8 | 1.89 |
For every 10 points in HP Regeneration:
HP Regen | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 1 | 0.53 | 0.36 | 0.27 | 0.22 | 0.18 | 0.16 | 0.14 | 0.12 | 0.11 | 0.10 | 0.09 | 0.09 | 0.08 | 0.07 |
HP / second | 1 | 1.89 | 2.78 | 3.67 | 4.56 | 5.44 | 6.33 | 7.22 | 8.11 | 9 | 9.89 | 10.78 | 11.67 | 12.56 | 13.44 |
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.