From Brotato Wiki
(Update intro to be accurate to the current HP Regen mechanic (and mention the old one in a new section called "Trivia"); Add section: "Healing Values" (WIP)) |
(→Healing Values: Update table with full data set (spreadsheet: https://docs.google.com/spreadsheets/d/1fkErLgs4eZHRfHcOu1pEtSAbJZvb0FhZMPkODl8LGa4/edit?usp=sharing)) |
||
Line 8: | Line 8: | ||
== Healing Values == | == Healing Values == | ||
The formula for HP regen is: | |||
''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) ) | |||
For every 1 point in ''HP Regeneration:'' | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
!HP Regen | !HP Regen | ||
!0 | ! 0 | ||
!1 | !1 | ||
!2 | !2 | ||
!3 | !3 | ||
!4 | !4 | ||
!5 | ! 5 | ||
!6 | !6 | ||
!7 | ! 7 | ||
!8 | !8 | ||
!9 | ! 9 | ||
!10 | ! 10 | ||
! 11 | |||
!12 | |||
!13 | |||
!14 | |||
!15 | |||
!16 | |||
!17 | |||
!18 | |||
!19 | |||
!20 | |||
|- | |- | ||
| | |1 HP every ''x'' seconds | ||
| | |0 | ||
| | |5 | ||
| | | 3.46 | ||
| | |2.65 | ||
| | | 2.14 | ||
| | |1.8 | ||
| | |1.55 | ||
| | |1.36 | ||
| | |1.22 | ||
| | |1.1 | ||
| | |1 | ||
|0.92 | |||
|0.85 | |||
|0.79 | |||
|0.74 | |||
|0.69 | |||
|0.65 | |||
|0.62 | |||
|0.58 | |||
|0.56 | |||
|0.53 | |||
|- | |- | ||
| | |HP / second | ||
| | |0 | ||
| | |0.2 | ||
| | |0.29 | ||
| | |0.38 | ||
| | |0.47 | ||
| | |0.56 | ||
| | |0.64 | ||
| | |0.73 | ||
| | | 0.82 | ||
| | |0.91 | ||
| | |1 | ||
|1.09 | |||
|1.18 | |||
| 1.27 | |||
| 1.36 | |||
|1.44 | |||
|1.53 | |||
|1.62 | |||
|1.71 | |||
|1.8 | |||
|1.89 | |||
|} | |||
For every 10 points in ''HP Regeneration:'' | |||
{| class="wikitable" | |||
!HP Regen | |||
! 10 | |||
!20 | |||
!30 | |||
!40 | |||
!50 | |||
!60 | |||
!70 | |||
!80 | |||
!90 | |||
!100 | |||
!110 | |||
!120 | |||
! 130 | |||
!140 | |||
!150 | |||
|- | |- | ||
| | |1 HP every ''x'' seconds | ||
| | |1 | ||
| | |0.53 | ||
| | |0.36 | ||
| | |0.27 | ||
| | |0.22 | ||
| | |0.18 | ||
| | |0.16 | ||
| | |0.14 | ||
| | |0.12 | ||
| | |0.11 | ||
| | |0.10 | ||
|0.09 | |||
|0.09 | |||
| 0.08 | |||
|0.07 | |||
|- | |||
|HP / second | |||
|1 | |||
|1.89 | |||
|2.78 | |||
|3.67 | |||
|4.56 | |||
|5.44 | |||
|6.33 | |||
|7.22 | |||
|8.11 | |||
|9 | |||
|9.89 | |||
|10.78 | |||
|11.67 | |||
|12.56 | |||
|13.44 | |||
|} | |} | ||
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>. | |||
== Items == | ==Items== | ||
=== Positive === | ===Positive=== | ||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] | ||
Line 73: | Line 147: | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price </th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | <td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alien Magic|rarity}} </td> | <td> Tier {{Item Data|Alien Magic|rarity}} </td> | ||
<td> {{Item Data|Alien Magic|stats}} </td> | <td> {{Item Data|Alien Magic|stats}} </td> | ||
<td> {{Item Data|Alien Magic|price}} </td> | <td> {{Item Data|Alien Magic|price}} </td> | ||
<td> {{Item Data|Alien Magic|limit}} </td> | <td> {{Item Data|Alien Magic|limit}} </td> | ||
<td> {{Item Data|Alien Magic|unlockedby}} </td> | <td> {{Item Data|Alien Magic|unlockedby}} </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | <td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td> | ||
<td> Tier {{Item Data|Alien Worm|rarity}} </td> | <td> Tier {{Item Data|Alien Worm|rarity}} </td> | ||
<td> {{Item Data|Alien Worm|stats}} </td> | <td> {{Item Data|Alien Worm|stats}} </td> | ||
<td> {{Item Data|Alien Worm|price}} </td> | <td> {{Item Data|Alien Worm|price}} </td> | ||
<td> {{Item Data|Alien Worm|limit}} </td> | <td> {{Item Data|Alien Worm|limit}} </td> | ||
Line 109: | Line 183: | ||
<td> {{Item Data|Campfire|price}} </td> | <td> {{Item Data|Campfire|price}} </td> | ||
<td> {{Item Data|Campfire|limit}} </td> | <td> {{Item Data|Campfire|limit}} </td> | ||
<td> {{Item Data|Campfire|unlockedby}} </td> | <td> {{Item Data|Campfire|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 126: | Line 200: | ||
<td> {{Item Data|Mammoth|stats}} </td> | <td> {{Item Data|Mammoth|stats}} </td> | ||
<td> {{Item Data|Mammoth|price}} </td> | <td> {{Item Data|Mammoth|price}} </td> | ||
<td> {{Item Data|Mammoth|limit}} </td> | <td> {{Item Data|Mammoth|limit}} </td> | ||
<td> {{Item Data|Mammoth|unlockedby}} </td> | <td> {{Item Data|Mammoth|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 136: | Line 210: | ||
<td> {{Item Data|Medikit|price}} </td> | <td> {{Item Data|Medikit|price}} </td> | ||
<td> {{Item Data|Medikit|limit}} </td> | <td> {{Item Data|Medikit|limit}} </td> | ||
<td> {{Item Data|Medikit|unlockedby}} </td> | <td> {{Item Data|Medikit|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 145: | Line 219: | ||
<td> {{Item Data|Mushroom|price}} </td> | <td> {{Item Data|Mushroom|price}} </td> | ||
<td> {{Item Data|Mushroom|limit}} </td> | <td> {{Item Data|Mushroom|limit}} </td> | ||
<td> {{Item Data|Mushroom|unlockedby}} </td> | <td> {{Item Data|Mushroom|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 153: | Line 227: | ||
<td> {{Item Data|Plant|stats}} </td> | <td> {{Item Data|Plant|stats}} </td> | ||
<td> {{Item Data|Plant|price}} </td> | <td> {{Item Data|Plant|price}} </td> | ||
<td> {{Item Data|Plant|limit}} </td> | <td> {{Item Data|Plant|limit}} </td> | ||
<td> {{Item Data|Plant|unlockedby}} </td> | <td> {{Item Data|Plant|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 170: | Line 244: | ||
<td> Tier {{Item Data|Sad Tomato|rarity}} </td> | <td> Tier {{Item Data|Sad Tomato|rarity}} </td> | ||
<td> {{Item Data|Sad Tomato|stats}} </td> | <td> {{Item Data|Sad Tomato|stats}} </td> | ||
<td> {{Item Data|Sad Tomato|price}} </td> | <td> {{Item Data|Sad Tomato|price}} </td> | ||
<td> {{Item Data|Sad Tomato|limit}} </td> | <td> {{Item Data|Sad Tomato|limit}} </td> | ||
<td> {{Item Data|Sad Tomato|unlockedby}} </td> | <td> {{Item Data|Sad Tomato|unlockedby}} </td> | ||
Line 176: | Line 250: | ||
<tr> | <tr> | ||
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | <td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td> | ||
<td> Tier {{Item Data|Shmoop|rarity}} </td> | <td> Tier {{Item Data|Shmoop|rarity}} </td> | ||
<td> {{Item Data|Shmoop|stats}} </td> | <td> {{Item Data|Shmoop|stats}} </td> | ||
<td> {{Item Data|Shmoop|price}} </td> | <td> {{Item Data|Shmoop|price}} </td> | ||
<td> {{Item Data|Shmoop|limit}} </td> | <td> {{Item Data|Shmoop|limit}} </td> | ||
<td> {{Item Data|Shmoop|unlockedby}} </td> | <td> {{Item Data|Shmoop|unlockedby}} </td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | ===Negative=== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
Line 194: | Line 268: | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> | <td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td> | ||
<td> Tier {{Item Data|Broken Mouth|rarity}} </td> | <td> Tier {{Item Data|Broken Mouth|rarity}} </td> | ||
<td> {{Item Data|Broken Mouth|stats}} </td> | <td> {{Item Data|Broken Mouth|stats}} </td> | ||
<td> | <td> {{Item Data|Broken Mouth|price}} </td> | ||
<td> {{Item Data|Broken Mouth|limit}} </td> | <td> {{Item Data|Broken Mouth|limit}} </td> | ||
<td> | <td> {{Item Data|Broken Mouth|unlockedby}} </td> | ||
</tr> | </tr> | ||
Line 205: | Line 279: | ||
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | <td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | ||
<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | <td> Tier {{Item Data|Exoskeleton|rarity}} </td> | ||
<td> | <td> {{Item Data|Exoskeleton|stats}} </td> | ||
<td> {{Item Data|Exoskeleton|price}} </td> | <td> {{Item Data|Exoskeleton|price}} </td> | ||
<td> {{Item Data|Exoskeleton|limit}} </td> | <td> {{Item Data|Exoskeleton|limit}} </td> | ||
Line 212: | Line 286: | ||
<tr> | <tr> | ||
<td> | <td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td> | ||
<td> Tier {{Item Data|Hedgehog|rarity}} </td> | <td> Tier {{Item Data|Hedgehog|rarity}} </td> | ||
<td> {{Item Data|Hedgehog|stats}} </td> | <td> {{Item Data|Hedgehog|stats}} </td> | ||
Line 247: | Line 321: | ||
</tr></table> | </tr></table> | ||
=== Mechanics === | ===Mechanics=== | ||
These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
Line 264: | Line 338: | ||
</tr></table> | </tr></table> | ||
== Trivia == | ==Trivia== | ||
* In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds. | *In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds. |
Revision as of 18:55, 7 November 2022
HP Regeneration
You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.
Overridden by Torture, which regenerates 3 HP/s and ignores all other healing.
Healing Values
The formula for HP regen is:
HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )
For every 1 point in HP Regeneration:
HP Regen | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 0 | 5 | 3.46 | 2.65 | 2.14 | 1.8 | 1.55 | 1.36 | 1.22 | 1.1 | 1 | 0.92 | 0.85 | 0.79 | 0.74 | 0.69 | 0.65 | 0.62 | 0.58 | 0.56 | 0.53 |
HP / second | 0 | 0.2 | 0.29 | 0.38 | 0.47 | 0.56 | 0.64 | 0.73 | 0.82 | 0.91 | 1 | 1.09 | 1.18 | 1.27 | 1.36 | 1.44 | 1.53 | 1.62 | 1.71 | 1.8 | 1.89 |
For every 10 points in HP Regeneration:
HP Regen | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 HP every x seconds | 1 | 0.53 | 0.36 | 0.27 | 0.22 | 0.18 | 0.16 | 0.14 | 0.12 | 0.11 | 0.10 | 0.09 | 0.09 | 0.08 | 0.07 |
HP / second | 1 | 1.89 | 2.78 | 3.67 | 4.56 | 5.44 | 6.33 | 7.22 | 8.11 | 9 | 9.89 | 10.78 | 11.67 | 12.56 | 13.44 |
The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds
.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Bull, Chunky, Doctor, Masochist, Pacifist
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 2 | +2 Elemental Damage +2 HP Regeneration -2 % Speed |
40 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with Doctor | ||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +8 HP Regeneration Start waves with -50% HP |
50 | 1 | ||
Tier 3 | +6 Max HP +2 HP Regeneration -2 Melee Damage -1 Ranged Damage |
60 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +5 Max HP -1 HP Regeneration |
25 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +2 Melee Damage +1 Ranged Damage -1 HP Regeneration |
30 | |||
Tier 3 | +10 % Attack Speed +5 % Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer | ||
Tier 2 | +20 Luck -2 HP Regeneration |
48 |
Mechanics
These items alter or use your HP Regeneration, without directly affecting the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +5 Max HP +2 HP Regeneration for every permanent -1 % Speed you have -20 % Speed | 100 | 1 | ||
Tier 4 | +15 Max HP Restore 5 HP per second. Cannot heal any other way. |
100 | 1 |
Trivia
- In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.