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  • == Range == {{Iconbox|Range Stat|caption=no}}
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • Click a stat to see the [[Items]] it affects or uses. ...t" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
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  • ...significantly as you upgrade the gun to higher tiers, but its scaling with Range damage Increases with each tier. So a good amount of Ranged Damage is impor The SMG's shots are quite inaccurate and might miss their target at longer range.
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  • {{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br> {{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
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  • {{Iconbox|Engineering Stat|caption=no}} * {{CharacterIcon|Old}} - The smaller map helps turrets be in range of enemies.
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  • Upgrades are a great way to get a particular stat that you are looking for, as you can reroll the offered options multiple ti ! Stat !! {{Color|tier1|I}} !! {{Color|tier2|II}} !! {{Color|tier3|III}} !! {{Colo
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  • !Stat |{{StatIcon|name=Range}}[[Range]]
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  • ''One Armed'' has the second broadest range of starting weapons in the game. ...ore damage against Elites and Bosses. This is multiplicative with the %Dmg Stat.
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  • ...be done by increasing your [[Attack Speed]] {{StatIcon|name=Attack Speed}} Stat or by getting an item like {{MiniIconbox|name=Bandana}}, which grants addi ...pped, which can be done by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawn
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  • ...s item pool that your mod might be able to fill, or see how much vanilla's stat increases differ by tier. !Stat
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  • ...ables from trees as well as more item drops when combined with a high Luck stat. ...me=Medical Turret}} - Heals 3 HP every 3 seconds while within the turret's range.
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  • |<small>{{Color|color=cream|text=Stat ID, eg:}} <code>stat_max_hp</code> / <code>bounce</code></small> |Increases a stat (key) by the value
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  • |Shows how Attack Speed is affected by Range |Calculator for the [[Harvesting]] Stat
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  • **Stat conversions no longer take stat modifications into account {{Color|color=cream|text=(Tweak)}} *Consumables attracted at the end of a wave now give stat bonuses even with {{MiniIconbox|name=Torture}}
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  • *Landmines' activation range slightly increased *Fixed some stat descriptions not updating and displaying the wrong caps in some languages
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  • ...ug where {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} didn't get stat bonuses when the "HP bar on character" option was off *{{MiniIconbox|name=Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}}
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  • | range = 250 (Melee) | range = 150 (Melee)
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  • ...and {{MiniIconbox|name=Alien Eyes}} to deal damage based on your Max HP at range. If you can find {{MiniIconbox|name=Excalibur}}, it is insanely strong. The trade off with melee is that you have less range than a ranged build, but in return {{StatIcon|name=Melee Damage}}[[Melee Da
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  • ...y=-1}}[[Ranger]]: +33% Ranged Damage => +50%, +15% Crit Chance => +0, +100 Range => +50 * Fixed a bug where stat and inventory modifications during the last wave before quitting and resumi
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