From Brotato Wiki

(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items)
(Update intro to mention damage scaling)
Line 3: Line 3:
{{Iconbox|Melee Damage|caption=no}}
{{Iconbox|Melee Damage|caption=no}}


Your melee attacks deal x additional damage. There is no limit. If this is negative makes your melee attacks deal x less damage down to a minimum or 1 damage.
Your melee attacks deal up to ''x'' additional damage (depending on your weapon's Melee Damage [[Weapons#Scaling|scaling]]).
 
There is no limit to this stat. If it is negative, your melee attacks deal -''x'' less scaled damage, down to a minimum of 1 damage.


== Items ==
== Items ==

Revision as of 21:29, 8 November 2022

Melee Damage

Melee Damage

Your melee attacks deal up to x additional damage (depending on your weapon's Melee Damage scaling).

There is no limit to this stat. If it is negative, your melee attacks deal -x less scaled damage, down to a minimum of 1 damage.

Items

Positive

These items increase your Melee Damage.

Due to Item Tags, the Character(s) Brawler.png Brawler, Crazy.png Crazy, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25% XP Gain
+3 Melee Damage
-8 Luck
50
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2% Crit Chance
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer

Negative

These items decrease your Melee Damage.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Characters

These Characters start with different Melee Damage, or have mechanics related to their Melee Damage:

Name Stats Unlocked By Unlocks
Elemental Damage modifications are increased by 33%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -100%
Unlocked by default
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 300 materials
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4

Weapon Classes

These Weapon Classes affect Max HP:

Class Bonuses Weapons
Blade (2)+1 Melee Damage 1% Life Steal
(3)+2 Melee Damage 2% Life Steal
(4)+3 Melee Damage 3% Life Steal
(5)+4 Melee Damage 4% Life Steal
(6)+5 Melee Damage 5% Life Steal


Sword
  Sword