From Brotato Wiki

No edit summary
Line 96: Line 96:
{{TableRowItem|Explosive Shells}}
{{TableRowItem|Explosive Shells}}
{{TableRowItem|Plastic Explosive}}
{{TableRowItem|Plastic Explosive}}
</table>
== Weapons with Explosive==
The [[Explosive]] Weapon Class are weapons that create explosions on hit.
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
{{TableHeaders|weapons}}
{{TableRowWeapon|Plank}}
{{TableRowWeapon|Plasma Sledgehammer}}
{{TableRowWeapon|Power Fist}}
{{TableRowWeapon|Nuclear Launcher}}
{{TableRowWeapon|Rocket Launcher}}
{{TableRowWeapon|Shredder}}
</table>
</table>

Revision as of 00:47, 27 February 2023

Explosion

Explosions



Explosion Sizes

Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.

Note that Wrench.png Wrench spawns Explosive Turret.png Explosive Turret at Tier 4. And Screwdriver.png Screwdriver spawns Landmines.png Landmines

Type Name Tier Size
Character Bull.png Bull - 100%
Item Landmines.png Landmines - 175%
Item Rip and Tear.png Rip and Tear - 65%
Item Explosive Turret.png Explosive Turret - 100%
Weapon Plank.png Plank all 75%
Weapon Plasma Sledgehammer.png Plasma Sledgehammer Tier 3 100%
Tier 4 125%
Weapon Power Fist.png Power Fist Tier 3 75%
Tier 4 100%
Weapon Nuclear Launcher.png Nuclear Launcher Tier 3 200%
Tier 4 225%
Weapon Rocket Launcher.png Rocket Launcher all 100%
Weapon Shredder.png Shredder Tier 1 75%
Tier 2 80%
Tier 3 85%
Tier 4 90%

Items tagged with "Explosive"

Explosive Tag is a hidden tag for certain Items. It's applied to items that enhance explosions.

The character(s) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton have a higher chance to find these items in the Shop.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15% Explosion Damage 20
Tier 4 +60% Explosion Damage
+15% Explosion Size
-15% Damage
120 Win a run with Artificer.png Artificer
Tier 3 +25% Explosion Size 60


Weapons with Explosive

The Explosive Weapon Class are weapons that create explosions on hit.


Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png)
20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)/s
13.2(48%Melee Damage.png48%Elemental Damage.png48%Engineering Stat.png)/s
18.9(56%Melee Damage.png56%Elemental Damage.png56%Engineering Stat.png)/s
25.5(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Elemental, Explosive

-
-
80(150%Melee Damage.png150%Elemental Damage.png)
120(200%Melee Damage.png200%Elemental Damage.png)

-
-
1.55s
1.49s

-
-
51.6(96%Melee Damage.png96%Elemental Damage.png)/s
80.5(134%Melee Damage.png134%Elemental Damage.png)/s

-
-
x1.75 (3%)
x1.75 (3%)

-
-
175
175

-
-
30
30

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
136
272

Win a run with Knight.png Knight
Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default