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Revision as of 14:42, 16 October 2022 by Ta1ha (talk | contribs)

Name Stats Unlocked By
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default
+5 Melee Damage
+75% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default
+15% Crit Chance
+100 Range
You start with 1 Pistol
All Ranged Damage
modifications are increased by 50%
You can't equip melee weapons
All Max HP modifications are reduced by 25%
Unlocked by default
+5 Elemental Damage
All Elemental Damage
modifications are increased by 50%
Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage
Burning spreads to a nearby enemy
-100 Ranged Damage
-100 Melee Damage
Unlocked by default
+20 Max HP
All Max HP modifications are increased by 50%
You start with 1 Rock
-25% Damage
-20% Speed
Die for the first time
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies
+100 Luck
All Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials
+200% XP Gain
+50% Items Price
Kill 2000 enemies
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies
+20% Damage
You can equip up to 12 weapons at a time
-6% Damage for every weapon you have
Collect 5000 materials
+25% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
-3 Melee Damage
-3 Ranged Damage
Kill 10000 enemies
Gain 0.8 material and XP for every living enemy at the end of a wave
Trees die in one hit
-100% Damage
-100 Engineering
Collect 10000 materials
+15% Attack Speed for every unique weapon you have +5 Melee Damage
You can't equip ranged weapons
-30% Attack Speed
-30 Luck
Kill 20000 enemies
+10 Harvesting
+1% Damage for every 30 Materials you have
You start with 1 Piggy Bank
+50% Items Price
Collect 20000 materials
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100% HP Regeneration
Reach -5 % HP Regeneration
+30 Harvesting increases by an additional 5% at the end of a wave
-50% materials dropped
All Damage modifications are reduced by 25%
Reach +200 Harvesting
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed
-30% Items Price
All Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
All Damage modifications are reduced by 50%
Hold 3000 materials
+15 Engineering
You start with 1 Wrench
Structures spawn close to each other
All Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously
More trees spawn and they die in one hit
+50% pickup range
+100% materials dropped from trees
+33% Map Size
+25% Enemies
-50% materials dropped from enemies +10% Enemy Speed
-50% Damage
Kill 50 trees
+200% Attack Speed with Medical weapons
+10%HP Regeneration
HP Regeneration happens twice as fast
+5 Harvesting
-100% Attack Speed
All Armor modifications are reduced by 50%
Heal 200 HP in one wave
+200% Attack Speed
All Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0
+15 Max HP
+25% HP Regeneration
+5 Armor
You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage
You can't equip weapons
Win a run in Danger 1
+50% Damage while standing still
+50% Attack Speed while standing still
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2
+5% Damage when you take damage until the end of the wave
+10 Max HP
+25% HP Regeneration
+3 Armor
-100% Damage
Win a run in Danger 3
+2 Melee Damage for every 1 Armor you have
+5 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
-50 Engineering
-50 Elemental Damage
All Harvesting modifications are reduced by 80%
Win a run in Danger 4
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5


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