From Brotato Wiki

m (line break)
(update to 0.8.0.3)
Line 7: Line 7:




This page lists all the items in vanilla, for version {{Version|0.6.1.6}}. You can use the grid below to filter by stats, to see vanilla's stat distribution.
This page lists all the items in vanilla, for version {{Version|0.8.0.3}}. You can use the grid below to filter by stats, to see vanilla's stat distribution.


Current items total: 158 <small>({{Color|tier1|53}}, {{Color|tier2|38}}, {{Color|tier3|40}}, {{Color|tier4|27}})</small>
Current items total: 171 <small>({{Color|tier1|53}}, {{Color|tier2|43}}, {{Color|tier3|44}}, {{Color|tier4|31}})</small>




<div class="statscard-grid statscard-grid--fullheight">
<div class="statscard-grid statscard-grid statscard-grid--fullheight">
{{StatsCard_GridToggles|extra_btns=1}}
{{StatsCard_GridToggles|extra_btns=1}}


Line 21: Line 21:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alien Tongue.png
| image  = alien_tongue.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
Line 34: Line 34:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alien Worm.png
| image  = alien_worm.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 49: Line 49:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Baby Elephant.png
| image  = baby_elephant.png
| rarity = 1
| rarity = 1
| tags  = stat_luck pickup
| tags  = stat_luck pickup
| stat1  = {{Color|green|+20%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|10%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span>
Line 61: Line 61:
| name  = Baby Gecko
| name  = Baby Gecko
| type  = item
| type  = item
| cat    = Limited (7)
| cat    = Limited (5)
| image  = Baby Gecko.png
| image  = baby_gecko.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+15%}} chance to instantly attract a material when it’s dropped
| stat1  = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped
| stat2  = {{Color|red|-1}} % Life Steal
| stat2  = {{Color|red|-1}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span>
Line 76: Line 76:
| type  = item
| type  = item
| cat    = Limited (3)
| cat    = Limited (3)
| image  = Bag.png
| image  = bag.png
| rarity = 1
| rarity = 1
| tags  = stat_luck exploration economy
| tags  = stat_luck exploration economy
Line 90: Line 90:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Bat.png
| image  = bat.png
| rarity = 1
| rarity = 1
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 104: Line 104:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Beanie.png
| image  = beanie.png
| rarity = 1
| rarity = 1
| tags  = stat_speed
| tags  = stat_speed
Line 118: Line 118:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Boiling Water.png
| image  = boiling_water.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 132: Line 132:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Book.png
| image  = book.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 145: Line 145:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Boxing Glove.png
| image  = boxing_glove.png
| rarity = 1
| rarity = 1
| tags  =  
| tags  =  
Line 158: Line 158:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Broken Mouth.png
| image  = broken_mouth.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 172: Line 172:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Butterfly.png
| image  = butterfly.png
| rarity = 1
| rarity = 1
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 186: Line 186:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Cake.png
| image  = cake.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 200: Line 200:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Charcoal.png
| image  = charcoal.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage stat_melee_damage
| tags  = stat_elemental_damage stat_melee_damage
Line 215: Line 215:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Claw Tree.png
| image  = claw_tree.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage stat_crit_chance
| tags  = stat_melee_damage stat_crit_chance
Line 230: Line 230:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Coffee.png
| image  = coffee.png
| rarity = 1
| rarity = 1
| tags  = stat_attack_speed
| tags  = stat_attack_speed
Line 244: Line 244:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = Coupon.png
| image  = coupon.png
| rarity = 1
| rarity = 1
| tags  = economy
| tags  = economy
Line 257: Line 257:
| type  = item
| type  = item
| cat    = Limited (13)
| cat    = Limited (13)
| image  = Cute Monkey.png
| image  = cute_monkey.png
| rarity = 1
| rarity = 1
| tags  = pickup
| tags  = pickup
Line 271: Line 271:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Cyberball.png
| image  = cyberball.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
| stat1  = {{Color|green|+15%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat1  = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span>
Line 284: Line 284:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Defective Steroids.png
| image  = defective_steroids.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_melee_damage
| tags  = stat_max_hp stat_melee_damage
Line 299: Line 299:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Duct Tape.png
| image  = duct_tape.png
| rarity = 1
| rarity = 1
| tags  = stat_armor stat_engineering
| tags  = stat_armor stat_engineering
Line 314: Line 314:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Dynamite.png
| image  = dynamite.png
| rarity = 1
| rarity = 1
| tags  = explosive
| tags  = explosive
Line 327: Line 327:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Fertilizer.png
| image  = fertilizer.png
| rarity = 1
| rarity = 1
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 341: Line 341:
| type  = item
| type  = item
| cat    = Limited (10)
| cat    = Limited (10)
| image  = Gentle Alien.png
| image  = gentle_alien.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp stat_percent_damage more_enemies
| tags  = stat_max_hp stat_percent_damage more_enemies
Line 356: Line 356:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Glasses.png
| image  = glasses.png
| rarity = 1
| rarity = 1
| tags  = stat_range
| tags  = stat_range
Line 369: Line 369:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Goat Skull.png
| image  = goat_skull.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage
| tags  = stat_melee_damage
Line 383: Line 383:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Gummy Berserker.png
| image  = gummy_berserker.png
| rarity = 1
| rarity = 1
| tags  = stat_attack_speed stat_range
| tags  = stat_attack_speed stat_range
Line 398: Line 398:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Head Injury.png
| image  = head_injury.png
| rarity = 1
| rarity = 1
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 412: Line 412:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Hedgehog.png
| image  = hedgehog.png
| rarity = 1
| rarity = 1
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_melee_damage stat_ranged_damage
Line 427: Line 427:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Helmet.png
| image  = helmet.png
| rarity = 1
| rarity = 1
| tags  = stat_armor
| tags  = stat_armor
Line 441: Line 441:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Injection.png
| image  = injection.png
| rarity = 1
| rarity = 1
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 455: Line 455:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Insanity.png
| image  = insanity.png
| rarity = 1
| rarity = 1
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 469: Line 469:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Landmines.png
| image  = landmines.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering explosive
| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area
| stat1  = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 482: Line 482:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Lemonade.png
| image  = lemonade.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 495: Line 495:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Lens.png
| image  = lens.png
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 509: Line 509:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Lost Duck.png
| image  = lost_duck.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 523: Line 523:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Lumberjack Shirt.png
| image  = lumberjack_shirt.png
| rarity = 1
| rarity = 1
| tags  = exploration
| tags  = exploration
Line 536: Line 536:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Mushroom.png
| image  = mushroom.png
| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+2}} HP Regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|red|-3}} Luck
| stat2  = {{Color|red|-2}} Luck
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span>
Line 550: Line 550:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Mutation.png
| image  = mutation.png
| rarity = 1
| rarity = 1
| tags  = stat_ranged_damage stat_elemental_damage
| tags  = stat_ranged_damage stat_elemental_damage
Line 565: Line 565:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Peaceful Bee.png
| image  = peaceful_bee.png
| rarity = 1
| rarity = 1
| tags  = stat_dodge stat_harvesting
| tags  = stat_dodge stat_harvesting
Line 581: Line 581:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Pencil.png
| image  = pencil.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 596: Line 596:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Plant.png
| image  = plant.png
| rarity = 1
| rarity = 1
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
| stat1  = {{Color|green|+2}} HP Regeneration
| stat1  = {{Color|green|+3}} HP Regeneration
| stat2  = {{Color|red|-1}} % Life Steal
| stat2  = {{Color|red|-1}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span>
Line 610: Line 610:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Propeller Hat.png
| image  = propeller_hat.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 624: Line 624:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Scar.png
| image  = scar.png
| rarity = 1
| rarity = 1
| tags  = xp_gain
| tags  = xp_gain
| stat1  = {{Color|green|+15}} % XP Gain
| stat1  = {{Color|green|+20}} % XP Gain
| stat2  = {{Color|red|-8}} Range
| stat2  = {{Color|red|-8}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span>
Line 638: Line 638:
| type  = item
| type  = item
| cat    = Limited (4)
| cat    = Limited (4)
| image  = Scared Sausage.png
| image  = scared_sausage.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 651: Line 651:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Snake.png
| image  = snake.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 665: Line 665:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Terrified Onion.png
| image  = terrified_onion.png
| rarity = 1
| rarity = 1
| tags  = stat_speed
| tags  = stat_speed
Line 679: Line 679:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Toxic Sludge.png
| image  = toxic_sludge.png
| rarity = 1
| rarity = 1
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 693: Line 693:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Tree.png
| image  = tree.png
| rarity = 1
| rarity = 1
| tags  = exploration
| tags  = exploration
Line 706: Line 706:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Turret.png
| image  = turret.png
| rarity = 1
| rarity = 1
| tags  = stat_engineering
| tags  = stat_engineering
Line 719: Line 719:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Ugly Tooth.png
| image  = ugly_tooth.png
| rarity = 1
| rarity = 1
| tags  = less_enemy_speed
| tags  = less_enemy_speed
Line 733: Line 733:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Weird Food.png
| image  = weird_food.png
| rarity = 1
| rarity = 1
| tags  = stat_luck
| tags  = stat_luck
Line 747: Line 747:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Weird Ghost.png
| image  = weird_ghost.png
| rarity = 1
| rarity = 1
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 761: Line 761:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Acid.png
| image  = acid.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 775: Line 775:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alien Eyes.png
| image  = alien_eyes.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 781: Line 781:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span>
}}
</div>
<div id="item_bait" class="statscard-grid__item">
{{StatsCard
| name  = Bait
| type  = item
| cat    = Item
| image  = bait.png
| rarity = 2
| tags  = stat_percent_damage number_of_enemies
| stat1  = {{Color|green|+8}} % Damage
| stat2  = Special enemies appear at the beginning of the next wave
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>number_of_enemies}}</small></span>
}}
}}
</div>
</div>
Line 788: Line 802:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Banner.png
| image  = banner.png
| rarity = 2
| rarity = 2
| tags  = stat_range stat_attack_speed
| tags  = stat_range stat_attack_speed
Line 803: Line 817:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Black Belt.png
| image  = black_belt.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage xp_gain
| tags  = stat_melee_damage xp_gain
| stat1  = {{Color|green|+15}} % XP Gain
| stat1  = {{Color|green|+25}} % XP Gain
| stat2  = {{Color|green|+3}} Melee Damage
| stat2  = {{Color|green|+3}} Melee Damage
| stat3  = {{Color|red|-8}} Luck
| stat3  = {{Color|red|-8}} Luck
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span>
}}
}}
Line 818: Line 832:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Blindfold.png
| image  = blindfold.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_dodge
| tags  = stat_crit_chance stat_dodge
Line 833: Line 847:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Blood Leech.png
| image  = blood_leech.png
| rarity = 2
| rarity = 2
| tags  = stat_lifesteal stat_hp_regeneration
| tags  = stat_lifesteal stat_hp_regeneration
Line 848: Line 862:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Campfire.png
| image  = campfire.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage stat_hp_regeneration
| tags  = stat_elemental_damage stat_hp_regeneration
Line 863: Line 877:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Cog.png
| image  = cog.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 877: Line 891:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Compass.png
| image  = compass.png
| rarity = 2
| rarity = 2
| tags  = stat_speed stat_engineering
| tags  = stat_speed stat_engineering
Line 892: Line 906:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Cyclops Worm.png
| image  = cyclops_worm.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 906: Line 920:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Dangerous Bunny.png
| image  = dangerous_bunny.png
| rarity = 2
| rarity = 2
| tags  = economy
| tags  = economy
Line 919: Line 933:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Energy Bracelet.png
| image  = energy_bracelet.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance stat_elemental_damage
| tags  = stat_crit_chance stat_elemental_damage
Line 934: Line 948:
| type  = item
| type  = item
| cat    = Limited (3)
| cat    = Limited (3)
| image  = Eyes Surgery.png
| image  = eye_surgery.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 948: Line 962:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Fuel Tank.png
| image  = fuel_tank.png
| rarity = 2
| rarity = 2
| tags  = stat_elemental_damage
| tags  = stat_elemental_damage
Line 963: Line 977:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Gambling Token.png
| image  = gambling_token.png
| rarity = 2
| rarity = 2
| tags  = stat_dodge
| tags  = stat_dodge
Line 970: Line 984:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_garden" class="statscard-grid__item">
{{StatsCard
| name  = Garden
| type  = item
| cat    = Item
| image  = garden.png
| rarity = 2
| tags  =
| stat1  = Spawns a garden that creates a fruit every {{Color|green|15}} seconds
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 977: Line 1,004:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Incendiary Turret.png
| image  = turret_flame.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 990: Line 1,017:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Leather Vest.png
| image  = leather_vest.png
| rarity = 2
| rarity = 2
| tags  = stat_armor stat_dodge
| tags  = stat_armor stat_dodge
Line 1,005: Line 1,032:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Little Frog.png
| image  = little_frog.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting pickup
| tags  = stat_harvesting pickup
Line 1,020: Line 1,047:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Little Muscley Dude.png
| image  = little_muscley_dude.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage stat_max_hp
| tags  = stat_melee_damage stat_max_hp
Line 1,035: Line 1,062:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Mastery.png
| image  = mastery.png
| rarity = 2
| rarity = 2
| tags  = stat_melee_damage
| tags  = stat_melee_damage
Line 1,049: Line 1,076:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Medal.png
| image  = medal.png
| rarity = 2
| rarity = 2
| tags  = stat_max_hp stat_percent_damage stat_armor stat_speed
| tags  = stat_max_hp stat_percent_damage stat_armor stat_speed
Line 1,066: Line 1,093:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Medical Turret.png
| image  = turret_healing.png
| rarity = 2
| rarity = 2
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,079: Line 1,106:
| type  = item
| type  = item
| cat    = Limited (20)
| cat    = Limited (20)
| image  = Metal Detector.png
| image  = metal_detector.png
| rarity = 2
| rarity = 2
| tags  = stat_luck stat_engineering pickup economy
| tags  = stat_luck stat_engineering pickup economy
Line 1,095: Line 1,122:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Metal Plate.png
| image  = metal_plate.png
| rarity = 2
| rarity = 2
| tags  = stat_armor
| tags  = stat_armor
Line 1,109: Line 1,136:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Missile.png
| image  = missile.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,123: Line 1,150:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Padding.png
| image  = padding.png
| rarity = 2
| rarity = 2
| tags  = saving
| tags  = saving
Line 1,138: Line 1,165:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Piggy Bank.png
| image  = piggy_bank.png
| rarity = 2
| rarity = 2
| tags  = saving
| tags  = saving
| stat1  = {{Color|green|+20%}} of your materials at the start of waves
| stat1  = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span>
Line 1,151: Line 1,178:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Pumpkin.png
| image  = pumpkin.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 1,165: Line 1,192:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Recycling Machine.png
| image  = recycling_machine.png
| rarity = 2
| rarity = 2
| tags  = economy
| tags  = economy
Line 1,171: Line 1,198:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span>
}}
</div>
<div id="item_riposte" class="statscard-grid__item">
{{StatsCard
| name  = Riposte
| type  = item
| cat    = Item
| image  = riposte.png
| rarity = 2
| tags  = stat_dodge stat_melee_damage
| stat1  = {{Color|green|+2}} Melee Damage
| stat2  = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,178: Line 1,219:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Ritual.png
| image  = ritual.png
| rarity = 2
| rarity = 2
| tags  = stat_percent_damage stat_lifesteal
| tags  = stat_percent_damage stat_lifesteal
Line 1,193: Line 1,234:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Scope.png
| image  = scope.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage stat_range
| tags  = stat_ranged_damage stat_range
Line 1,208: Line 1,249:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Shady Potion.png
| image  = shady_potion.png
| rarity = 2
| rarity = 2
| tags  = stat_luck
| tags  = stat_luck
Line 1,222: Line 1,263:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Small Magazine.png
| image  = small_magazine.png
| rarity = 2
| rarity = 2
| tags  = stat_ranged_damage stat_attack_speed
| tags  = stat_ranged_damage stat_attack_speed
Line 1,237: Line 1,278:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Snail.png
| image  = snail.png
| rarity = 2
| rarity = 2
| tags  = less_enemy_speed
| tags  = less_enemy_speed
| stat1  = {{Color|green|-5%}} Enemy speed
| stat1  = {{Color|green|-5}} % Enemy Speed
| stat2  = {{Color|red|-3}} % Speed
| stat2  = {{Color|red|-3}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
Line 1,246: Line 1,287:
}}
}}
</div>
</div>
<div id="item_sunglasses" class="statscard-grid__item">
<div id="item_spicy_sauce" class="statscard-grid__item">
{{StatsCard
{{StatsCard
| name  = Sunglasses
| name  = Spicy Sauce
| type  = item
| cat    = Limited (4)
| image  = spicy_sauce.png
| rarity = 2
| tags  = stat_max_hp stat_luck explosive
| stat1  = {{Color|green|+3}} Max HP
| stat2  = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span>
}}
</div>
<div id="item_sunglasses" class="statscard-grid__item">
{{StatsCard
| name  = Sunglasses
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Sunglasses.png
| image  = sunglasses.png
| rarity = 2
| rarity = 2
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 1,257: Line 1,312:
| stat2  = {{Color|red|-1}} Armor
| stat2  = {{Color|red|-1}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_tentacle" class="statscard-grid__item">
{{StatsCard
| name  = Tentacle
| type  = item
| cat    = Limited (5)
| image  = tentacle.png
| rarity = 2
| tags  = stat_crit_chance
| stat1  = {{Color|green|+3}} % Crit Chance
| stat2  = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 32}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
Line 1,265: Line 1,334:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Wheelbarrow.png
| image  = wheelbarrow.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,279: Line 1,348:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Whetstone.png
| image  = whetstone.png
| rarity = 2
| rarity = 2
| tags  = stat_lifesteal
| tags  = stat_lifesteal
Line 1,293: Line 1,362:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = White Flag.png
| image  = white_flag.png
| rarity = 2
| rarity = 2
| tags  = stat_harvesting less_enemies
| tags  = stat_harvesting less_enemies
Line 1,300: Line 1,369:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>less_enemies}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>less_enemies}}</small></span>
}}
</div>
<div id="item_adrenaline" class="statscard-grid__item">
{{StatsCard
| name  = Adrenaline
| type  = item
| cat    = Unique
| image  = adrenaline.png
| rarity = 3
| tags  = stat_dodge
| stat1  = {{Color|green|+5}} % Dodge
| stat2  = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
}}
}}
</div>
</div>
Line 1,307: Line 1,390:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alien Baby.png
| image  = alien_baby.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp less_enemy_speed
| tags  = stat_max_hp more_enemy_speed
| stat1  = {{Color|green|+15}} Max HP
| stat1  = {{Color|green|+15}} Max HP
| stat2  = {{Color|red|+8%}} Enemy speed
| stat2  = {{Color|red|+8}} % Enemy Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>less_enemy_speed}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>more_enemy_speed}}</small></span>
}}
}}
</div>
</div>
Line 1,321: Line 1,404:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alien Magic.png
| image  = alien_magic.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 1,336: Line 1,419:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Alloy.png
| image  = alloy.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance
| tags  = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance
Line 1,353: Line 1,436:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Baby with a Beard.png
| image  = baby_with_a_beard.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| stat1  = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die
| stat2  = {{Color|red|-40}} Range
| stat2  = {{Color|red|-50}} Range
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 95}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
}}
Line 1,367: Line 1,450:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Bandana.png
| image  = bandana.png
| rarity = 3
| rarity = 3
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 1,381: Line 1,464:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Barricade.png
| image  = barricade.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stand_still
| tags  = stat_armor stand_still
Line 1,395: Line 1,478:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Bean Teacher.png
| image  = bean_teacher.png
| rarity = 3
| rarity = 3
| tags  = xp_gain
| tags  = xp_gain
| stat1  = {{Color|green|+30}} % XP Gain
| stat1  = {{Color|green|+40}} % XP Gain
| stat2  = {{Color|red|-2}} % Life Steal
| stat2  = {{Color|red|-2}} % Life Steal
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
Line 1,409: Line 1,492:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Blood Donation.png
| image  = blood_donation.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,423: Line 1,506:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Bowler Hat.png
| image  = bowler_hat.png
| rarity = 3
| rarity = 3
| tags  = stat_luck stat_harvesting
| tags  = stat_luck stat_harvesting
Line 1,439: Line 1,522:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Candle.png
| image  = candle.png
| rarity = 3
| rarity = 3
| tags  = stat_elemental_damage stat_hp_regeneration less_enemies
| tags  = stat_elemental_damage stat_hp_regeneration less_enemies
Line 1,455: Line 1,538:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Chameleon.png
| image  = chameleon.png
| rarity = 3
| rarity = 3
| tags  = stat_dodge stand_still
| tags  = stat_dodge stand_still
| stat1  = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still
| stat1 = {{Color|green|+3}} % Dodge
| stat2 = {{Color|red|-4}} % Damage
| stat2 = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3 = {{Color|red|-4}} % Damage
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stand_still}}</small></span>
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stand_still}}</small></span>
}}
}}
</div>
</div>
Line 1,469: Line 1,553:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Clover.png
| image  = clover.png
| rarity = 3
| rarity = 3
| tags  = stat_luck stat_dodge
| tags  = stat_luck stat_dodge
Line 1,484: Line 1,568:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Community Support.png
| image  = community_support.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy  
| stat1  = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy  
| stat2  = {{Color|red|-2}} Armor
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
Line 1,498: Line 1,582:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Crown.png
| image  = crown.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,511: Line 1,595:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Fin.png
| image  = fin.png
| rarity = 3
| rarity = 3
| tags  = stat_speed stat_lifesteal
| tags  = stat_speed stat_lifesteal
Line 1,526: Line 1,610:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Glass Cannon.png
| image  = glass_cannon.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,540: Line 1,624:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Handcuffs.png
| image  = handcuffs.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_elemental_damage
| tags  = stat_melee_damage stat_ranged_damage stat_elemental_damage
Line 1,556: Line 1,640:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Hunting Trophy.png
| image  = hunting_trophy.png
| rarity = 3
| rarity = 3
| tags  = stat_crit_chance
| tags  = stat_crit_chance
Line 1,562: Line 1,646:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
</div>
<div id="item_improved_tools" class="statscard-grid__item">
{{StatsCard
| name  = Improved Tools
| type  = item
| cat    = Unique
| image  = improved_tools.png
| rarity = 3
| tags  = stat_elemental_damage
| stat1  = {{Color|green|+10}} % Attack Speed
| stat2  = Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}})
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
}}
}}
</div>
</div>
Line 1,569: Line 1,667:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Laser Turret.png
| image  = turret_laser.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,582: Line 1,680:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Lucky Charm.png
| image  = lucky_charm.png
| rarity = 3
| rarity = 3
| tags  = stat_luck
| tags  = stat_luck
Line 1,597: Line 1,695:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = Mouse.png
| image  = mouse.png
| rarity = 3
| rarity = 3
| tags  = stat_lifesteal more_enemies
| tags  = stat_lifesteal more_enemies
Line 1,605: Line 1,703:
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>more_enemies}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>more_enemies}}</small></span>
}}
</div>
<div id="item_peacock" class="statscard-grid__item">
{{StatsCard
| name  = Peacock
| type  = item
| cat    = Item
| image  = peacock.png
| rarity = 3
| tags  = xp_gain
| stat1  = {{Color|green|+25}} % XP Gain
| stat2  = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave
| stat3  = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span>
}}
}}
</div>
</div>
Line 1,612: Line 1,725:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Plastic Explosive.png
| image  = plastic_explosive.png
| rarity = 3
| rarity = 3
| tags  = explosive
| tags  = explosive
Line 1,625: Line 1,738:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Poisonous Tonic.png
| image  = poisonous_tonic.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stat_crit_chance stat_range
| tags  = stat_attack_speed stat_crit_chance stat_range
Line 1,641: Line 1,754:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Power Generator.png
| image  = power_generator.png
| rarity = 3
| rarity = 3
| tags  = stat_speed
| tags  = stat_speed
Line 1,655: Line 1,768:
| type  = item
| type  = item
| cat    = Limited (5)
| cat    = Limited (5)
| image  = Rip and Tear.png
| image  = rip_and_tear.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage
| tags  = stat_melee_damage explosive
| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die
| stat1  = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die
| stat2  = {{Color|red|-12}} Harvesting
| stat2  = {{Color|red|-12}} Harvesting
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>explosive}}</small></span>
}}
}}
</div>
</div>
Line 1,669: Line 1,782:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Sad Tomato.png
| image  = sad_tomato.png
| rarity = 3
| rarity = 3
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 1,683: Line 1,796:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Shmoop.png
| image  = shmoop.png
| rarity = 3
| rarity = 3
| tags  = stat_max_hp stat_hp_regeneration
| tags  = stat_max_hp stat_hp_regeneration
Line 1,692: Line 1,805:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span>
}}
</div>
<div id="item_silver_bullet" class="statscard-grid__item">
{{StatsCard
| name  = Silver Bullet
| type  = item
| cat    = Item
| image  = silver_bullet.png
| rarity = 3
| tags  =
| stat1  = {{Color|green|+25%}} damage against bosses and elites
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
</div>
</div>
Line 1,699: Line 1,825:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Statue.png
| image  = statue.png
| rarity = 3
| rarity = 3
| tags  = stat_attack_speed stand_still
| tags  = stat_attack_speed stand_still
| stat1  = {{Color|green|+25}} {{Color|green|% Attack Speed}} while standing still
| stat1  = {{Color|green|+30}} {{Color|green|% Attack Speed}} while standing still
| stat2  = {{Color|red|-10}} % Speed
| stat2  = {{Color|red|-10}} % Speed
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span>
}}
}}
Line 1,713: Line 1,839:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Strange Book.png
| image  = strange_book.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering stat_elemental_damage
| tags  = stat_engineering stat_elemental_damage
Line 1,728: Line 1,854:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Tardigrade.png
| image  = tardigrade.png
| rarity = 3
| rarity = 3
| tags  =  
| tags  =  
| stat1  = Nullifies the damage of one hit taken every wave
| stat1  = Nullifies the damage of one hit taken every wave
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
}}
}}
Line 1,741: Line 1,867:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Toolbox.png
| image  = toolbox.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,755: Line 1,881:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Tractor.png
| image  = tractor.png
| rarity = 3
| rarity = 3
| tags  = stat_harvesting
| tags  = stat_harvesting
Line 1,769: Line 1,895:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Triangle of Power.png
| image  = triangle_of_power.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage stat_armor
| tags  = stat_percent_damage stat_armor
Line 1,784: Line 1,910:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Tyler.png
| image  = tyler.png
| rarity = 3
| rarity = 3
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,797: Line 1,923:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Vigilante Ring.png
| image  = vigilante_ring.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,810: Line 1,936:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Wandering Bot.png
| image  = wandering_bot.png
| rarity = 3
| rarity = 3
| tags  = less_enemy_speed
| tags  = less_enemy_speed
Line 1,823: Line 1,949:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Warrior Helmet.png
| image  = warrior_helmet.png
| rarity = 3
| rarity = 3
| tags  = stat_armor stat_max_hp
| tags  = stat_armor stat_max_hp
Line 1,838: Line 1,964:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Wheat.png
| image  = wheat.png
| rarity = 3
| rarity = 3
| tags  = stat_melee_damage stat_ranged_damage stat_harvesting
| tags  = stat_melee_damage stat_ranged_damage stat_harvesting
Line 1,854: Line 1,980:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Wings.png
| image  = wings.png
| rarity = 3
| rarity = 3
| tags  = stat_speed stat_range
| tags  = stat_speed stat_range
Line 1,869: Line 1,995:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Wisdom.png
| image  = wisdom.png
| rarity = 3
| rarity = 3
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 1,882: Line 2,008:
| name  = Anvil
| name  = Anvil
| type  = item
| type  = item
| cat    = Item
| cat    = Unique
| image  = Anvil.png
| image  = anvil.png
| rarity = 4
| rarity = 4
| tags  =  
| tags  =  
Line 1,896: Line 2,022:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Big Arms.png
| image  = big_arms.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_ranged_damage
| tags  = stat_melee_damage stat_ranged_damage
Line 1,905: Line 2,031:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span>
}}
</div>
<div id="item_bloody_hand" class="statscard-grid__item">
{{StatsCard
| name  = Bloody Hand
| type  = item
| cat    = Unique
| image  = bloody_hand.png
| rarity = 4
| tags  = stat_lifesteal
| stat1  = {{Color|green|+12}} % Life Steal
| stat2  = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have
| stat3  = You take {{Color|red|1}} damage per second (does not give invulnerability time)
| stat4  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
}}
}}
</div>
</div>
Line 1,912: Line 2,053:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Cape.png
| image  = cape.png
| rarity = 4
| rarity = 4
| tags  = stat_lifesteal stat_dodge
| tags  = stat_lifesteal stat_dodge
Line 1,929: Line 2,070:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Diploma.png
| image  = diploma.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering xp_gain
| tags  = stat_engineering xp_gain
Line 1,944: Line 2,085:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Esty’s Couch.png
| image  = estys_couch.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration stat_max_hp
| tags  = stat_hp_regeneration stat_max_hp
Line 1,959: Line 2,100:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Exoskeleton.png
| image  = exoskeleton.png
| rarity = 4
| rarity = 4
| tags  = stat_armor stat_crit_chance stat_engineering stat_speed
| tags  = stat_armor stat_crit_chance stat_engineering stat_speed
Line 1,977: Line 2,118:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Explosive Shells.png
| image  = explosive_shells.png
| rarity = 4
| rarity = 4
| tags  = explosive
| tags  = explosive
Line 1,991: Line 2,132:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Explosive Turret.png
| image  = turret_rocket.png
| rarity = 4
| rarity = 4
| tags  = stat_engineering
| tags  = stat_engineering
Line 1,997: Line 2,138:
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span>
}}
</div>
<div id="item_extra_stomach" class="statscard-grid__item">
{{StatsCard
| name  = Extra Stomach
| type  = item
| cat    = Unique
| image  = extra_stomach.png
| rarity = 4
| tags  = stat_max_hp stat_luck
| stat1  = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
Line 2,004: Line 2,158:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Focus.png
| image  = focus.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage
| tags  = stat_percent_damage
Line 2,011: Line 2,165:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span>
}}
</div>
<div id="item_giant_belt" class="statscard-grid__item">
{{StatsCard
| name  = Giant Belt
| type  = item
| cat    = Unique
| image  = giant_belt.png
| rarity = 4
| tags  = stat_crit_chance
| stat1  = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
}}
}}
</div>
</div>
Line 2,018: Line 2,185:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Gnome.png
| image  = gnome.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_elemental_damage
| tags  = stat_melee_damage stat_elemental_damage
Line 2,034: Line 2,201:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Grind's Magical Leaf.png
| image  = grinds_magical_leaf.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_hp_regeneration stat_lifesteal
| tags  = stat_max_hp stat_hp_regeneration stat_lifesteal
Line 2,049: Line 2,216:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Heavy Bullets.png
| image  = heavy_bullets.png
| rarity = 4
| rarity = 4
| tags  = stat_ranged_damage stat_percent_damage stat_range
| tags  = stat_ranged_damage stat_percent_damage stat_range
Line 2,066: Line 2,233:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Jet Pack.png
| image  = jetpack.png
| rarity = 4
| rarity = 4
| tags  = stat_speed stat_dodge
| tags  = stat_speed stat_dodge
Line 2,075: Line 2,242:
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat5  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
| stat6  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span>
}}
</div>
<div id="item_lucky_coin" class="statscard-grid__item">
{{StatsCard
| name  = Lucky Coin
| type  = item
| cat    = Unique
| image  = lucky_coin.png
| rarity = 4
| tags  = stat_crit_chance stat_luck
| stat1  = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have
| stat2  = {{Color|red|-2}} Armor
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_luck}}</small></span>
}}
}}
</div>
</div>
Line 2,082: Line 2,263:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Mammoth.png
| image  = mammoth.png
| rarity = 4
| rarity = 4
| tags  = stat_melee_damage stat_hp_regeneration
| tags  = stat_melee_damage stat_hp_regeneration
Line 2,098: Line 2,279:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Medikit.png
| image  = medikit.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 2,112: Line 2,293:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Night Goggles.png
| image  = night_goggles.png
| rarity = 4
| rarity = 4
| tags  = stat_crit_chance stat_range
| tags  = stat_crit_chance stat_range
Line 2,128: Line 2,309:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Octopus.png
| image  = octopus.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_lifesteal
| tags  = stat_max_hp stat_lifesteal
Line 2,143: Line 2,324:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Panda.png
| image  = panda.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_luck
| tags  = stat_max_hp stat_luck
Line 2,158: Line 2,339:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Potato.png
| image  = potato.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
| tags  = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck
Line 2,178: Line 2,359:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Regeneration Potion.png
| image  = potion.png
| rarity = 4
| rarity = 4
| tags  = stat_hp_regeneration
| tags  = stat_hp_regeneration
Line 2,192: Line 2,373:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Retromation’s Hoodie.png
| image  = retromations_hoodie.png
| rarity = 4
| rarity = 4
| tags  = stat_dodge
| tags  = stat_dodge
Line 2,206: Line 2,387:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Ricochet.png
| image  = ricochet.png
| rarity = 4
| rarity = 4
| tags  = stat_ranged_damage
| tags  = stat_ranged_damage
Line 2,220: Line 2,401:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Robot Arm.png
| image  = robot_arm.png
| rarity = 4
| rarity = 4
| tags  = stat_armor stat_engineering
| tags  = stat_armor stat_engineering
Line 2,236: Line 2,417:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Sifd’s Relic.png
| image  = sifds_relic.png
| rarity = 4
| rarity = 4
| tags  = pickup
| tags  = pickup
| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped
| stat1  = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped
| stat2 = {{Color|red|-12}} % Speed
| stat2  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span>
}}
}}
</div>
</div>
Line 2,250: Line 2,430:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Spider.png
| image  = spider.png
| rarity = 4
| rarity = 4
| tags  = stat_percent_damage stat_attack_speed
| tags  = stat_percent_damage stat_attack_speed
Line 2,266: Line 2,446:
| type  = item
| type  = item
| cat    = Unique
| cat    = Unique
| image  = Torture.png
| image  = torture.png
| rarity = 4
| rarity = 4
| tags  = stat_max_hp
| tags  = stat_max_hp
Line 2,280: Line 2,460:
| type  = item
| type  = item
| cat    = Item
| cat    = Item
| image  = Wolf Helmet.png
| image  = wolf_helmet.png
| rarity = 4
| rarity = 4
| tags  = stat_elemental_damage stat_luck
| tags  = stat_elemental_damage stat_luck

Revision as of 19:33, 14 February 2023

< Back to Modding


This page content was automatically generated so may have issues.

This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.


This page lists all the items in vanilla, for version 0.8.0.3. You can use the grid below to filter by stats, to see vanilla's stat distribution.

Current items total: 171 (53, 43, 44, 31)


✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

📦 👁️ Materials.png 🏷️

Alien Tongue
Item
  • +30% pickup range
Alien Worm
Item
  • +3 Max HP
  • +2 HP Regeneration
  • -1 HP recovered from consumables
Baby Elephant
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material
Baby Gecko
Limited (5)
  • +20% chance to instantly attract a material when it’s dropped
  • -1 % Life Steal

Bag.png

Bag
Limited (3)
  • +15 materials when you pick up a crate
  • -1 % Speed

Bat.png

Bat
Item
  • +2 % Life Steal
  • -2 Harvesting

Beanie.png

Beanie
Item
  • +4 % Speed
  • -6 Range
Boiling Water
Item
  • +2 Elemental Damage
  • -1 Max HP

Book.png

Book
Item
  • +1 Engineering
Boxing Glove
Item
  • +3 Knockback
Broken Mouth
Item
  • +5 Max HP
  • -1 HP Regeneration

Butterfly.png

Butterfly
Item
  • +2 % Life Steal
  • -1 Elemental Damage

Cake.png

Cake
Item
  • +3 Max HP
  • -1 % Damage

Charcoal.png

Charcoal
Item
  • +1 Elemental Damage
  • +2 Melee Damage
  • -2 Harvesting
Claw Tree
Item
  • +1 Melee Damage
  • +3 % Crit Chance
  • -1 Max HP

Coffee.png

Coffee
Item
  • +10 % Attack Speed
  • -2 % Damage

Coupon.png

Coupon
Limited (5)
  • -5 % Items Price
Cute Monkey
Limited (13)
  • +8% chance to heal 1 HP when picking up a material
  • -1 Ranged Damage

Cyberball.png

Cyberball
Item
  • 25% chance to deal 1 (25%Luck.png) damage to a random enemy when an enemy dies
Defective Steroids
Item
  • +2 Max HP
  • +2 Melee Damage
  • -3 % Attack Speed
Duct Tape
Item
  • +1 Armor
  • +1 Engineering
  • -2 Max HP

Dynamite.png

Dynamite
Item
  • +15 % Explosion Damage

Fertilizer.png

Fertilizer
Item
  • +8 Harvesting
  • -1 Melee Damage
Gentle Alien
Limited (10)
  • +2 Max HP
  • +5 % Damage
  • +5% Enemies

Glasses.png

Glasses
Item
  • +20 Range
Goat Skull
Item
  • +3 Melee Damage
  • -2 % Crit Chance
Gummy Berserker
Item
  • +5 % Attack Speed
  • +15 Range
  • -1 Armor
Head Injury
Item
  • +6 % Damage
  • -8 Range

Hedgehog.png

Hedgehog
Item
  • +2 Melee Damage
  • +1 Ranged Damage
  • -1 HP Regeneration

Helmet.png

Helmet
Item
  • +1 Armor
  • -2 % Speed

Injection.png

Injection
Item
  • +7 % Damage
  • -2 Max HP

Insanity.png

Insanity
Item
  • +6 % Crit Chance
  • -3 % Damage

Landmines.png

Landmines
Item
  • A landmine spawns every 12 seconds dealing 10 (Engineering Stat.png) damage in an area

Lemonade.png

Lemonade
Item
  • +1 HP recovered from consumables

Lens.png

Lens
Item
  • +1 Ranged Damage
  • -5 Range
Lost Duck
Item
  • +10 Luck
  • -1 Elemental Damage
Lumberjack Shirt
Unique
  • Trees die in one hit

Mushroom.png

Mushroom
Item
  • +3 HP Regeneration
  • -2 Luck

Mutation.png

Mutation
Item
  • +1 Ranged Damage
  • +1 Elemental Damage
  • -3 % Speed
Peaceful Bee
Item
  • +4 % Dodge
  • +4 Harvesting
  • -1 Melee Damage
  • -1 Ranged Damage

Pencil.png

Pencil
Item
  • +2 Engineering
  • -1 % Attack Speed
  • -1 % Crit Chance

Plant.png

Plant
Item
  • +3 HP Regeneration
  • -1 % Life Steal
Propeller Hat
Item
  • +10 Luck
  • -2 % Damage

Scar.png

Scar
Item
  • +20 % XP Gain
  • -8 Range
Scared Sausage
Limited (4)
  • Attacks have a 25% chance to deal 1x3 (Elemental Damage.png) burning damage

Snake.png

Snake
Item
  • Burning spreads to a nearby enemy
  • -1 Max HP
Terrified Onion
Item
  • +4 % Speed
  • -6 Luck
Toxic Sludge
Item
  • +2 Elemental Damage
  • -2 % Dodge

Tree.png

Tree
Item
  • More trees spawn

Turret.png

Turret
Item
  • Spawns a turret that shoots bullets dealing 10 (80%Engineering Stat.png) damage
Ugly Tooth
Unique
  • Hitting an enemy removes 10% of their speed. Max 30%
  • -3 % Speed
Weird Food
Item
  • +2 HP recovered from consumables
  • -2 % Dodge
Weird Ghost
Item
  • +3 Max HP
  • Start the next wave with 1 HP

Acid.png

Acid
Item
  • +8 Max HP
  • -4 % Dodge
Alien Eyes
Item
  • Shoots 6 alien eyes around you every 3 seconds dealing 6 (50%Max HP.png) damage each

Bait.png

Bait
Item
  • +8 % Damage
  • Special enemies appear at the beginning of the next wave

Banner.png

Banner
Item
  • +20 Range
  • +10 % Attack Speed
  • -2 % Life Steal
Black Belt
Item
  • +25 % XP Gain
  • +3 Melee Damage
  • -8 Luck

Blindfold.png

Blindfold
Item
  • +5 % Crit Chance
  • +5 % Dodge
  • -15 Range
Blood Leech
Item
  • +2 % Life Steal
  • +2 HP Regeneration
  • -6 Harvesting

Campfire.png

Campfire
Item
  • +2 Elemental Damage
  • +2 HP Regeneration
  • -2 % Speed

Cog.png

Cog
Item
  • +4 Engineering
  • -4 % Damage

Compass.png

Compass
Item
  • +5 % Speed
  • +3 Engineering
  • -3 % Crit Chance
Cyclops Worm
Item
  • +12 % Damage
  • -12 Range
Dangerous Bunny
Item
  • +1 free reroll in the shop
Energy Bracelet
Item
  • +4 % Crit Chance
  • +2 Elemental Damage
  • -2 Ranged Damage
Eyes Surgery
Limited (3)
  • Burning activates 10% faster
  • -10 Range
Fuel Tank
Item
  • +4 Elemental Damage
  • -1 Melee Damage
  • -1 Ranged Damage
Gambling Token
Item
  • +8 % Dodge
  • -1 Armor

Garden.png

Garden
Item
  • Spawns a garden that creates a fruit every 15 seconds
Incendiary Turret
Item
  • Spawns a turret that shoots flames dealing 5x8 (33%Engineering Stat.png) burning damage
Leather Vest
Item
  • +2 Armor
  • +6 % Dodge
  • -3 Max HP
Little Frog
Item
  • +20% pickup range
  • +10 Harvesting
  • -5 % Dodge
Little Muscley Dude
Item
  • +3 Melee Damage
  • +5 Max HP
  • -15 Range

Mastery.png

Mastery
Item
  • +6 Melee Damage
  • -3 Ranged Damage

Medal.png

Medal
Item
  • +3 Max HP
  • +3 % Damage
  • +1 Armor
  • +3 % Speed
  • -4 % Crit Chance
Medical Turret
Item
  • Spawns a medical turret that shoots bullets healing 3 (5%Engineering Stat.png) HP
Metal Detector
Limited (20)
  • +5% chance to double the value of picked up materials
  • +6 Luck
  • +2 Engineering
  • -5 % Damage
Metal Plate
Item
  • +2 Armor
  • -3 % Damage

Missile.png

Missile
Item
  • +10 % Damage
  • -6 % Attack Speed

Padding.png

Padding
Item
  • +3 Max HP
  • +1 Max HP for every 100 Materials you have
  • -5 % Speed
Piggy Bank
Unique
  • +20% of your materials at the start of waves (stops working at wave 20)

Pumpkin.png

Pumpkin
Item
  • +15% Piercing Damage. Can't go above base damage
  • -2 % Damage
Recycling Machine
Unique
  • Gain 35% more materials from recycling items

Riposte.png

Riposte
Item
  • +2 Melee Damage
  • 50% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack

Ritual.png

Ritual
Item
  • +6 % Damage
  • +2 % Life Steal
  • -2 Engineering

Scope.png

Scope
Item
  • +2 Ranged Damage
  • +25 Range
  • -7 % Attack Speed
Shady Potion
Item
  • +20 Luck
  • -2 HP Regeneration
Small Magazine
Item
  • +2 Ranged Damage
  • +10 % Attack Speed
  • -6 % Damage

Snail.png

Snail
Unique
  • -5 % Enemy Speed
  • -3 % Speed
Spicy Sauce
Limited (4)
  • +3 Max HP
  • Consumables have a 25% chance to explode for 5 (50%Max HP.png) damage when picked up

Sunglasses.png

Sunglasses
Item
  • +10 % Crit Chance
  • -1 Armor

Tentacle.png

Tentacle
Limited (5)
  • +3 % Crit Chance
  • +20% chance to heal 1 HP when killing an enemy with a critical hit

Wheelbarrow.png

Wheelbarrow
Item
  • +16 Harvesting
  • -1 Armor

Whetstone.png

Whetstone
Item
  • +4 % Life Steal
  • -3 Knockback
White Flag
Unique
  • +5 Harvesting
  • -5% Enemies

Adrenaline.png

Adrenaline
Unique
  • +5 % Dodge
  • 50% chance to heal 5 HP when dodging an attack
Alien Baby
Item
  • +15 Max HP
  • +8 % Enemy Speed
Alien Magic
Item
  • +8 Max HP
  • +3 HP Regeneration
  • -8 Luck

Alloy.png

Alloy
Item
  • +3 Melee Damage
  • +3 Ranged Damage
  • +3 Engineering
  • +5 % Crit Chance
  • -6 % Dodge
Baby with a Beard
Item
  • One bullet dealing 1 (Ranged Damage.png) damage is fired from an enemy corpse when they die
  • -50 Range

Bandana.png

Bandana
Item
  • Projectiles pierce through 1 additional target
  • -10 % Damage

Barricade.png

Barricade
Item
  • +8 Armor while standing still
  • -5 % Speed
Bean Teacher
Item
  • +40 % XP Gain
  • -2 % Life Steal
Blood Donation
Item
  • +40 Harvesting
  • You take 1 damage per second (does not give invulnerability time)
Bowler Hat
Item
  • +15 Luck
  • +18 Harvesting
  • -5 % Attack Speed
  • -3 % Crit Chance

Candle.png

Candle
Unique
  • +4 Elemental Damage
  • +1 HP Regeneration
  • -10% Enemies
  • -5 % Damage

Chameleon.png

Chameleon
Item
  • +3 % Dodge
  • +20 % Dodge while standing still
  • -4 % Damage

Clover.png

Clover
Item
  • +20 Luck
  • +6 % Dodge
  • -2 % Life Steal
Community Support
Item
  • +1 % Attack Speed for every current living enemy
  • -2 Armor

Crown.png

Crown
Unique
  • Harvesting increases by an additional 8% at the end of a wave

Fin.png

Fin
Item
  • +10 % Speed
  • +3 % Life Steal
  • -8 Luck
Glass Cannon
Item
  • +25 % Damage
  • -3 Armor

Handcuffs.png

Handcuffs
Unique
  • +8 Melee Damage
  • +8 Ranged Damage
  • +8 Elemental Damage
  • Your Max HP is capped at its current value [10]
Hunting Trophy
Item
  • 33% chance to gain 1 material when killing an enemy with a critical hit
Improved Tools
Unique
  • +10 % Attack Speed
  • Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)
Laser Turret
Item
  • Spawns a turret that shoots piercing bullets dealing 20 (125%Engineering Stat.png) damage
Lucky Charm
Item
  • +30 Luck
  • -2 Melee Damage
  • -1 Ranged Damage

Mouse.png

Mouse
Limited (5)
  • +5 % Life Steal
  • +10% Enemies
  • -5 Harvesting

Peacock.png

Peacock
Item
  • +25 % XP Gain
  • +100 % XP Gain during the next wave
  • +50 % Enemy damage during the next wave
Plastic Explosive
Item
  • +25 % Explosion Size
Poisonous Tonic
Item
  • +10 % Attack Speed
  • +5 % Crit Chance
  • +15 Range
  • -2 HP Regeneration
Power Generator
Unique
  • +1 % Damage for every permanent 1 % Speed you have
  • -5 % Damage
Rip and Tear
Limited (5)
  • Enemies have a 20% chance to explode for 10 (50%Melee Damage.png) damage when they die
  • -12 Harvesting
Sad Tomato
Unique
  • +8 HP Regeneration
  • Start waves with -50% HP

Shmoop.png

Shmoop
Item
  • +6 Max HP
  • +2 HP Regeneration
  • -2 Melee Damage
  • -1 Ranged Damage
Silver Bullet
Item
  • +25% damage against bosses and elites

Statue.png

Statue
Item
  • +30 % Attack Speed while standing still
  • -10 % Speed
Strange Book
Unique
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
Item
  • Nullifies the damage of one hit taken every wave

Toolbox.png

Toolbox
Item
  • +6 Engineering
  • -8 % Attack Speed

Tractor.png

Tractor
Item
  • +40 Harvesting
  • -8 % Damage
Triangle of Power
Item
  • +20 % Damage
  • +1 Armor
  • -2 % Damage when you take damage until the end of the wave

Tyler.png

Tyler
Item
  • Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 (Engineering Stat.png) damage each
Vigilante Ring
Item
  • +3 % Damage at the end of a wave
Wandering Bot
Item
  • Spawns a little bot that slows down nearby enemies
Warrior Helmet
Item
  • +3 Armor
  • +5 Max HP
  • -5 % Speed

Wheat.png

Wheat
Item
  • +4 Melee Damage
  • +2 Ranged Damage
  • +10 Harvesting
  • -2 Elemental Damage

Wings.png

Wings
Item
  • +10 % Speed
  • +30 Range
  • -2 Elemental Damage

Wisdom.png

Wisdom
Unique
  • +5 % Damage every 5 seconds until the end of the wave
  • -20 % Damage

Anvil.png

Anvil
Unique
  • A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead.
Big Arms
Item
  • +10 Melee Damage
  • +5 Ranged Damage
  • -2 Armor
  • -5 % Speed
Bloody Hand
Unique
  • +12 % Life Steal
  • +2 % Damage for every 1 % Life Steal you have
  • You take 1 damage per second (does not give invulnerability time)

Cape.png

Cape
Item
  • +5 % Life Steal
  • +20 % Dodge
  • -2 Melee Damage
  • -2 Ranged Damage
  • -2 Elemental Damage

Diploma.png

Diploma
Item
  • +10 Engineering
  • +10 % XP Gain
  • -3 Max HP
Esty’s Couch
Unique
  • +5 Max HP
  • +2 HP Regeneration for every permanent -1 % Speed you have
  • -15 % Speed

Exoskeleton.png

Exoskeleton
Item
  • +5 Armor
  • +5 % Crit Chance
  • +5 Engineering
  • +5 % Speed
  • -2 HP Regeneration
  • -2 % Life Steal
Explosive Shells
Item
  • +60 % Explosion Damage
  • -15 % Damage
Explosive Turret
Item
  • Spawns a turret that shoots explosive bullets dealing 25 (150%Engineering Stat.png) damage in an area
Extra Stomach
Unique
  • +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)

Focus.png

Focus
Item
  • +30 % Damage
  • -3 % Attack Speed for every different weapon you have
Giant Belt
Unique
  • Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

Gnome.png

Gnome
Item
  • +10 Melee Damage
  • +5 Elemental Damage
  • -20 Range
  • -20% pickup range
Grind's Magical Leaf
Item
  • +3 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave
Heavy Bullets
Item
  • +5 Ranged Damage
  • +10 % Damage
  • +10 Range
  • -10 % Attack Speed
  • -5 % Crit Chance
Jet Pack
Item
  • +15 % Speed
  • +10 % Dodge
  • -6 Max HP
  • -2 Armor
Lucky Coin
Unique
  • +2 Luck for every 1 % Crit Chance you have
  • -2 Armor

Mammoth.png

Mammoth
Item
  • +15 Melee Damage
  • +2 HP Regeneration
  • -8 % Damage
  • -3 % Speed

Medikit.png

Medikit
Item
  • +10 HP Regeneration
  • -10 Luck
Night Goggles
Item
  • +15 % Crit Chance
  • +50 Range
  • -3 Max HP
  • -2 Armor

Octopus.png

Octopus
Item
  • +12 Max HP
  • +5 % Life Steal
  • -8 % Crit Chance

Panda.png

Panda
Item
  • +12 Max HP
  • +25 Luck
  • -12 % Damage

Potato.png

Potato
Item
  • +3 Max HP
  • +1 HP Regeneration
  • +1 % Life Steal
  • +3 % Damage
  • +3 % Speed
  • +3 % Dodge
  • +1 Armor
  • +5 Luck
Regeneration Potion
Unique
  • HP Regeneration is doubled when you have less than 50% health
  • +3 HP Regeneration
Retromation’s Hoodie
Unique
  • +2 % Attack Speed for every 1 % Dodge you have
  • -80 Range

Ricochet.png

Ricochet
Item
  • Your projectiles gain 1 bounce
  • -35 % Damage
Robot Arm
Item
  • +6 Armor
  • +6 Engineering
  • -3 HP Regeneration
  • -3 % Life Steal
Sifd’s Relic
Unique
  • +100% chance to instantly attract a material when it’s dropped

Spider.png

Spider
Item
  • +12 % Damage
  • +6 % Attack Speed for every different weapon you have
  • -6 % Dodge
  • -8 Harvesting

Torture.png

Torture
Unique
  • +15 Max HP
  • Restore 4 HP per second. Cannot heal any other way.
Wolf Helmet
Item
  • +8 Elemental Damage
  • +15 Luck
  • -5 Engineering
Modding [T]
Wiki Modding  •  Notes  •  Effects  •  Vanilla Items
Godot Download  •  Docs  •  GDRETools  •  GodotSteam  •  Jonus' Tutorial
Misc BrotatoMods  •  Cooldown Calculator