From Brotato Wiki
Name | Stats | Unlocked By |
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+5 Max Hp +5% Speed +8 Harvesting |
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+5 Melee Damage +75% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
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+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
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+15% Crit Chance +100 Range You start with 1 Pistol All Ranged Damage modifications are increased by 50% You can't equip melee weapons All Max HP modifications are reduced by 25% |
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+5 Elemental Damage All Elemental Damage modifications are increased by 50% Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage Burning spreads to a nearby enemy -100 Ranged Damage -100 Melee Damage |
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+20 Max HP All Max HP modifications are increased by 50% You start with 1 Rock -25% Damage -20% Speed |
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-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
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+100 Luck All Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
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+200% XP Gain +50% Items Price |
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+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
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+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
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+20% Damage You can equip up to 12 weapons at a time -6% Damage for every weapon you have |
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+25% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 -3 Melee Damage -3 Ranged Damage |
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Gain 0.8 material and XP for every living enemy at the end of a wave Trees die in one hit -100% Damage -100 Engineering |
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+15% Attack Speed for every unique weapon you have +5 Melee Damage You can't equip ranged weapons -30% Attack Speed -30 Luck |
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+10 Harvesting +1% Damage for every 30 Materials you have You start with 1 Piggy Bank +50% Items Price |
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+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100% HP Regeneration |
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+30 Harvesting increases by an additional 5% at the end of a wave -50% materials dropped All Damage modifications are reduced by 25% |
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+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
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+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
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-30% Items Price All Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves All Damage modifications are reduced by 50% |
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+15 Engineering You start with 1 Wrench Structures spawn close to each other All Damage modifications are reduced by 50% |
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More trees spawn and they die in one hit +50% pickup range +100% materials dropped from trees +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -50% Damage |
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+200% Attack Speed with Medical weapons +10%HP Regeneration HP Regeneration happens twice as fast +5 Harvesting -100% Attack Speed All Armor modifications are reduced by 50% |
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+200% Attack Speed All Damage modifications are increased by 100% You can only equip one weapon at a time |
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+15 Max HP +25% HP Regeneration +5 Armor You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage You can't equip weapons |
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+50% Damage while standing still +50% Attack Speed while standing still +200% pickup range +15 Knockback You cant attack while moving |
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+5% Damage when you take damage until the end of the wave +10 Max HP +25% HP Regeneration +3 Armor -100% Damage |
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+2 Melee Damage for every 1 Armor you have +5 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above -50 Engineering -50 Elemental Damage All Harvesting modifications are reduced by 80% |
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+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP) You buy items using Max HP instead of materials |