From Brotato Wiki
Patch: 0.6.0.7(Updating)
Name | Stats | Unlocked By |
---|---|---|
+5 Max Hp +5% Speed +8 Harvesting |
Unlocked by default | |
+5 Melee Damage +75% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | |
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | |
+15% Crit Chance +100 Range You start with 1 Pistol All Ranged Damage modifications are increased by 50% You can't equip melee weapons All Max HP modifications are reduced by 25% |
Unlocked by default | |
+5 Elemental Damage All Elemental Damage modifications are increased by 50% Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage Burning spreads to a nearby enemy -100 Ranged Damage -100 Melee Damage |
Unlocked by default | |
+20 Max HP All Max HP modifications are increased by 50% You start with 1 Rock -25% Damage -20% Speed |
Die for the first time | |
-25% Enemy speed +10 Harvesting -33%Map Size -10% Enemies -10% Speed |
Kill 300 enemies | |
+100 Luck All Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | |
+200% XP Gain +50% Items Price |
Kill 2000 enemies | |
+2 Melee Damage for every 1 Ranged Damage you have +1 Ranged Damage for every 2 Melee Damage you have You can only equip 3 melee weapons and 3 ranged weapons at a time |
Collect 2000 materials | |
+30% Damage +50% Enemies -3 Harvesting at the end of a wave |
Kill 5000 enemies | |
+20% Damage You can equip up to 12 weapons at a time -6% Damage for every weapon you have |
Collect 5000 materials | |
+25% Life Steal with Primitive weapons You start with 1 Stick You can't equip weapons above tier 2 -3 Melee Damage -3 Ranged Damage |
Kill 10000 enemies | |
Gain 0.8 material and XP for every living enemy at the end of a wave Trees die in one hit -100% Damage -100 Engineering |
Collect 10000 materials | |
+15% Attack Speed for every unique weapon you have +5 Melee Damage You can't equip ranged weapons -30% Attack Speed -30 Luck |
Kill 20000 enemies | |
+10 Harvesting +1% Damage for every 30 Materials you have You start with 1 Piggy Bank +50% Items Price |
Collect 20000 materials | |
+12 Max HP +25% Life Steal You take 1 damage per second (does not give invulnerability time) -100% HP Regeneration |
Reach -5 % HP Regeneration | |
+30 Harvesting increases by an additional 5% at the end of a wave -50% materials dropped All Damage modifications are reduced by 25% |
Reach +200 Harvesting | |
+10 Damage with Ethereal weapons +30% Dodge Dodge is capped at 90% -100 Armor |
Reach +60% Dodge | |
+30% Speed +1 Melee Damage for every 2% Speed you have -100 Armor while standing still -3 Armor |
Reach +50% Speed | |
-30% Items Price All Harvesting modifications are increased by 50% Gain 25% more materials from recycling items -100% of your materials at the start of waves All Damage modifications are reduced by 50% |
Hold 3000 materials | |
+15 Engineering You start with 1 Wrench Structures spawn close to each other All Damage modifications are reduced by 50% |
Get 5 turrets on the map simultaneously | |
More trees spawn and they die in one hit +50% pickup range +100% materials dropped from trees +33% Map Size +25% Enemies -50% materials dropped from enemies +10% Enemy Speed -50% Damage |
Kill 50 trees | |
+200% Attack Speed with Medical weapons +10%HP Regeneration HP Regeneration happens twice as fast +5 Harvesting -100% Attack Speed All Armor modifications are reduced by 50% |
Heal 200 HP in one wave | |
+100 Range +1% Damage for every 10 Range you have Crit Chance modifications are increased by 25% Harvesting modifications are reduced by 100% MAX HP modifications are reduced by 33% |
Reach +300 Range | |
+175% Explosion Damage +4% Explosion Size for every 1 Elemental Damage you have -100% Damage Armor modifications are reduced by 50% |
Reach +300 Range | |
+200% Attack Speed All Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | |
+15 Max HP +25% HP Regeneration +5 Armor You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage You can't equip weapons |
Win a run in Danger 1 | |
+50% Damage while standing still +50% Attack Speed while standing still +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | |
+5% Damage when you take damage until the end of the wave +10 Max HP +25% HP Regeneration +3 Armor -100% Damage |
Win a run in Danger 3 | |
+2 Melee Damage for every 1 Armor you have +5 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above -50 Engineering -50 Elemental Damage All Harvesting modifications are reduced by 80% |
Win a run in Danger 4 | |
+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP) You buy items using Max HP instead of materials |
Win a run in Danger 5 |
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