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== Update History ==
== Update History ==


* [[Patch 1.1.0.0|1.1.2.0]]: Damage 40/60/100 => 45/70/110, Range 150/175/200 => 175/200/225
* [[Patch 1.1.2.0|1.1.2.0]]: Damage 40/60/100 => 45/70/110, Range 150/175/200 => 175/200/225
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the Game.
* [[Patch 1.1.0.0|1.1.0.0]]: Added to the Game.

Latest revision as of 16:32, 10 November 2024

Anchor.png
Anchor
Damage: -
45(+100%Melee Damage.png+65%Curse.png)
70(+125%Melee Damage.png+90%Curse.png)
110(+150%Melee Damage.png+125%Curse.png)
Attack Speed: - / 1.92s / 1.86s / 1.81s
DPS: --
23.4(52.1%Melee Damage.png33.9%Curse.png)/s
37.6(67.2%Melee Damage.png48.4%Curse.png)/s
60.8(82.9%Melee Damage.png69.1%Curse.png)/s
Crit Chance / Damage: - / x1.5 (3% chance) / x1.5 (3% chance) / x1.5 (3% chance)
Range: - / 175 / 200 / 225
Knockback: - / 10 / 10 / 10
Lifesteal: - / 0 / 0 / 0
Attack Type: Sweep
Special Effects: -

Anchor

Anchor is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Anchor is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Anchor has the Weapon Class(es) of: Naval, Heavy.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Naval (2)+1 Curse
(3)+2 Curse
(4)+3 Curse
(5)+4 Curse
(6)+5 Curse
Anchor
  Anchor




Heavy (2)+5% Damage
(3)+10% Damage
(4)+15% Damage
(5)+20% Damage
(6)+25% Damage

Anchor
  Anchor



Hammer
  Hammer







Update History

  • 1.1.2.0: Damage 40/60/100 => 45/70/110, Range 150/175/200 => 175/200/225
  • 1.1.0.0: Added to the Game.