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{{WeaponClassIntroText}} | {{WeaponClassIntroText}} | ||
== | == Naval Weapons== | ||
Naval weapons can only be found at tier 2 or higher, and the Naval set bonus grants the [[Curse]] stat | |||
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|weapons}} | {{TableHeaders|weapons}} | ||
{{TableRowWeapon| | {{TableRowWeapon|Anchor}} | ||
{{TableRowWeapon| | {{TableRowWeapon|Blunderbuss}} | ||
{{TableRowWeapon|Captain's Sword}} | |||
{{TableRowWeapon|Trident}} | |||
</table> | </table> |
Revision as of 20:29, 3 November 2024
Naval is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+2 Curse
(4)+3 Curse
(5)+4 Curse
(6)+5 Curse
Naval weapons can only be found at tier 2 or higher, and the Naval set bonus grants the Curse stat
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Naval, Heavy |
- |
- |
- |
- |
- |
- |
- |
Default | |||
Naval, Gun |
- |
- |
- |
- |
- |
Cooldown is reset when you pick up a material. Pierces 2 enemies dealing -25% less damage with each pierce. |
- |
Default | |||
Naval, Blade |
- |
- |
- |
- |
- |
Alternates between thrusting and sweeping attacks Deals +25/+50 Damage for every free weapon slot you have. |
- |
Win a run with Captain | |||
Naval, Medieval |
- |
- |
- |
- |
- |
+30%/+40%/+50% damage against targets above 80% health |
- |
Default |