From Brotato Wiki
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(Add section: Weapons) |
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| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | |||
</div> | |||
</div> | |||
</div> | |||
==Weapons== | |||
<div class="statscard-grid" style="margin-left: 0;"> | |||
<div class="statscard-grid__main" style="max-height: none;"> | |||
<div id="weapon_brick_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Brick | |||
| type = Melee | |||
| class = Blunt | |||
| image = Brick.png | |||
| rarity = 1 | |||
| damage = 30 (+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.39s | |||
| knockback = 5 | |||
| range = 150 (Melee) | |||
| lifesteal = 0% | |||
| special1 = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit | |||
}} | |||
</div> | |||
<div id="weapon_flute_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Flute | |||
| type = Ranged | |||
| class = Musical | |||
| image = Flute.png | |||
| rarity = 1 | |||
| damage = 5 (+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.2s | |||
| knockback = 0 | |||
| range = 300 (Ranged) | |||
| lifesteal = 0% | |||
| special1 = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds | |||
}} | |||
</div> | |||
<div id="weapon_hiking_stick_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Hiking Pole | |||
| type = Melee | |||
| class = Support | |||
| image = Hiking Pole.png | |||
| rarity = 1 | |||
| damage = 12 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.42s | |||
| knockback = 0 | |||
| range = 175 (Melee) | |||
| lifesteal = 0% | |||
| special1 = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave | |||
}} | |||
</div> | |||
<div id="weapon_javelin_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Javelin | |||
| type = Ranged | |||
| class = Primitive | |||
| image = Javelin.png | |||
| rarity = 1 | |||
| damage = 8 (+100%{{StatIcon|Melee Damage}}) | |||
| critical = x2.5 0 | |||
| cooldown = 1.2s | |||
| knockback = 0 | |||
| range = 350 (Ranged) | |||
| lifesteal = 0% | |||
| pierce = 2 (25% damage) | |||
| special1 = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |||
}} | |||
</div> | |||
<div id="weapon_lute_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Lute | |||
| type = Melee | |||
| class = Musical, Support | |||
| image = Lute.png | |||
| rarity = 1 | |||
| damage = 4 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.31s | |||
| knockback = 2 | |||
| range = 150 (Melee) | |||
| lifesteal = 0% | |||
| special1 = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}}) | |||
}} | |||
</div> | |||
<div id="weapon_sickle_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Sickle | |||
| type = Melee | |||
| class = Support | |||
| image = Sickle.png | |||
| rarity = 1 | |||
| damage = 5 (+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}}) | |||
| critical = x2 3 | |||
| cooldown = 0.87s | |||
| knockback = 2 | |||
| range = 125 (Melee) | |||
| lifesteal = 0% | |||
| special1 = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health | |||
}} | |||
</div> | |||
<div id="weapon_spoon_1" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Spoon | |||
| type = Melee | |||
| class = Blunt | |||
| image = Spoon.png | |||
| rarity = 1 | |||
| damage = 10 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}}) | |||
| critical = x2 0 | |||
| cooldown = 1.06s | |||
| knockback = 2 | |||
| range = 150 (Melee) | |||
| lifesteal = 0% | |||
| special1 = Always crits when hitting burning targets | |||
}} | |||
</div> | |||
<div id="weapon_anchor_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Anchor | |||
| type = Melee | |||
| class = Naval, Heavy | |||
| image = Anchor.png | |||
| rarity = 2 | |||
| damage = 40 (+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|name=Curse}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.89s | |||
| knockback = 10 | |||
| range = 150 (Melee) | |||
| lifesteal = 0% | |||
}} | |||
</div> | |||
<div id="weapon_blunderbuss_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Blunderbuss | |||
| type = Ranged | |||
| class = Naval, Gun | |||
| image = Blunderbuss.png | |||
| rarity = 2 | |||
| damage = 25 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical = x2 3 | |||
| cooldown = 5.2s | |||
| knockback = 10 | |||
| range = 325 (Ranged) | |||
| lifesteal = 0% | |||
| pierce = 2 (25% damage) | |||
| special1 = Cooldown is reset when you pick up a material | |||
}} | |||
</div> | |||
<div id="weapon_grenade_launcher_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Grenade Launcher | |||
| type = Ranged | |||
| class = Heavy, Explosive | |||
| image = Grenade Launcher.png | |||
| rarity = 2 | |||
| damage = 12 (+100%{{StatIcon|Ranged Damage}}) | |||
| critical = x2.5 5 | |||
| cooldown = 0.37s | |||
| knockback = 0 | |||
| range = 350 (Ranged) | |||
| lifesteal = 0% | |||
| bounce = 1 (0% damage) | |||
| special1 = Cooldown is {{Color|grey|3.7s}} every 2 shots | |||
| special2 = Projectiles explode on hit | |||
}} | |||
</div> | |||
<div id="weapon_harpoon_gun_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Harpoon Gun | |||
| type = Ranged | |||
| class = Naval, Gun | |||
| image = Harpoon Gun.png | |||
| rarity = 2 | |||
| damage = 5 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}}) | |||
| critical = x1.5 3 | |||
| cooldown = 0.82s | |||
| knockback = -30 | |||
| range = 800 (Ranged) | |||
| lifesteal = 0% | |||
| pierce = 3 (25% damage) | |||
| special1 = Slows enemies in a radius around the projectile | |||
}} | |||
</div> | |||
<div id="weapon_mace_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Mace | |||
| type = Melee | |||
| class = Heavy, Medieval | |||
| image = Mace.png | |||
| rarity = 2 | |||
| damage = 40 (+100%{{StatIcon|Melee Damage}}-50%{{StatIcon|Attack Speed}}) | |||
| critical = x1.5 3 | |||
| cooldown = 1.39s | |||
| knockback = 5 | |||
| range = 150 (Melee) | |||
| lifesteal = 0% | |||
| special1 = {{Color|red|-3}} % Attack Speed | |||
}} | |||
</div> | |||
<div id="weapon_trident_2" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Trident | |||
| type = Melee | |||
| class = Naval, Medieval | |||
| image = Trident.png | |||
| rarity = 2 | |||
| damage = 30 (+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|name=Curse}}) | |||
| critical = x2 3 | |||
| cooldown = 1.58s | |||
| knockback = 0 | |||
| range = 325 (Melee) | |||
| lifesteal = 0% | |||
| special1 = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health | |||
}} | |||
</div> | |||
<div id="weapon_captains_sword_3" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Captain's Sword | |||
| type = Melee | |||
| class = Naval, Blade | |||
| image = Captain's Sword.png | |||
| rarity = 3 | |||
| damage = 50 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|name=Curse}}) | |||
| critical = x2 3 | |||
| cooldown = 1.03s | |||
| knockback = 5 | |||
| range = 200 (Melee) | |||
| lifesteal = 0% | |||
| special1 = Alternates between thrusting and sweeping attacks | |||
| special2 = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}] | |||
}} | |||
</div> | |||
<div id="weapon_chainsaw_3" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = Chainsaw | |||
| type = Melee | |||
| class = Blade, Tool | |||
| image = Chainsaw.png | |||
| rarity = 3 | |||
| damage = 10 (+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}}) | |||
| critical = x1.5 3 | |||
| cooldown = 0.53s | |||
| knockback = 0 | |||
| range = 175 (Melee) | |||
| lifesteal = 15% | |||
| special1 = Cooldown is {{Color|grey|1.83s}} every 30 shots | |||
| special2 = Deals {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites) | |||
}} | |||
</div> | |||
<div id="weapon_war_hammer_3" class="statscard-grid__item"> | |||
{{StatsCardWeapon | |||
| name = War Hammer | |||
| type = Melee | |||
| class = Blunt, Heavy | |||
| image = War Hammer.png | |||
| rarity = 3 | |||
| damage = 100 (+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}}) | |||
| critical = x1.5 3 | |||
| cooldown = 2.11s | |||
| knockback = 20 | |||
| range = 200 (Melee) | |||
| lifesteal = 0% | |||
| special1 = Resets the cooldown of all offensive turrets when attacking | |||
}} | }} | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | </div> |
Revision as of 23:07, 27 October 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
Items
Current items total: 32 (6, 11, 11, 4)
❌ ✔️ |
|
I II III IV |
📦 👁️ 🏷️ |