From Brotato Wiki

(New patch 0.6.1.6)
 
(Updated community support item)
Line 99: Line 99:
| image  = Community Support.png
| image  = Community Support.png
| rarity = 3
| rarity = 3
| stat1  = {{Color|green|+1% Attack Speed}} for every living enemy
| stat1  = {{Color|green|+1% Attack Speed}} for every current living enemy
| stat2  = {{Color|cream|Unlock: Win a run with Streamer}}
| stat2 = {{Color|red|-2}} Armor
| stat3 = {{Color|cream|Unlock: Win a run with Streamer}}
}}
}}
</td>
</td>

Revision as of 21:01, 10 December 2022

Summary

  • Added 2 new characters + 2 new unlocks
  • Added 6 new items
  • Monk and Butcher Elites are nerfed

Characters

New Characters:
Arms Dealer and Streamer

Arms Dealer.png

Arms Dealer
{{{cat}}}
  • -95% Weapons Price
  • +30 Harvesting
  • Damage modifications are increased by +50%
  • You start with 1 Dangerous Bunny
  • Shops always sell at least 1 weapon
  • All of your weapons are destroyed when entering a shop

Streamer.png

Streamer
{{{cat}}}
  • +3% of your materials per second while standing still
  • +40% Damage while moving
  • +40% Attack Speed while moving
  • +2 Armor for every 1 Structure you have
  • -50% materials dropped
  • -1% Damage for every 15 Materials you have
  • -1% Speed for every 30 Materials you have


Changes

  • Gladiator
    Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
  • Saver
    Saver => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
  • Loud
    Loud => can now start with Thief Dagger
  • One Armed
    One Armed => can now start with Screwdriver
  • Farmer
    Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
  • Artificer
    Artificer => can now start with Wrench

Weapons

Changes

  • Chopper
    Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling
  • Potato Thrower
    Potato Thrower => +20% Max HP scaling
  • Flamethrower
    Flamethrower => direct Elemental Damage scaling 10% => 1%
  • Torch
    Torch => direct Elemental Damage scaling 0% => 50%

Items

New Items

Anvil.png

Anvil
{{{cat}}}
  • A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain +2 Armor instead.
  • Unlock: Win a run with Arms Dealer

Regeneration Potion.png

Regeneration Potion
{{{cat}}}
  • HP Regeneration is double when you have less than 50% health
  • +3 HP Regeneration

Grind's Magical Leaf.png

Grind's Magical Leaf
{{{cat}}}
  • +1 Max HP at the end of a wave
  • +1 HP Regeneration at the end of a wave
  • +1 % Life Steal at the end of a wave

Community Support.png

Community Support
{{{cat}}}
  • +1% Attack Speed for every current living enemy
  • -2 Armor
  • Unlock: Win a run with Streamer

Strange Book.png

Strange Book
{{{cat}}}
  • +1 Engineering for every 1 Elemental Damage you have
  • -1 Melee Damage
  • -1 Ranged Damage

Tardigrade.png

Tardigrade
{{{cat}}}
  • Nullifies the damage of one hit taken every wave


Changes

Sets

Changes

  • Blunt weapon set: -3% Speed per additional weapon => -2%

Enemies

  • Horde waves drop 15% more materials
  • Slasher Egg
    • Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
  • Butcher
    • Butcher: last phase attacks cooldown increased
  • Wave 12 or lower Elite HP: -15% => -25%
  • Monk
    • Monk: slightly lowered HP

General

  • Weapons now show how much damage they've dealt during the last wave
  • Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
  • Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
  • The character now appears first in the inventory
  • Reworded "unique weapon" to "different weapon"
  • Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
  • The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
  • The current level of the character is now displayed in the stats container
  • Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves

Fixes

  • Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
  • Fixed a bug where the player's health bar wouldn't be displayed above everything else
  • Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
  • Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
  • Increased the size of the "+" sign in the font
  • Reduced the transparency of explosions
  • The "IJKL" keys can now also be used to move
  • Fixed a bug where having too much negative range would increase the range of melee weapons
  • Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
  • Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop