From Brotato Wiki

(Update intro to be accurate to the current HP Regen mechanic (and mention the old one in a new section called "Trivia"); Add section: "Healing Values" (WIP))
(→‎Healing Values: Update table with full data set (spreadsheet: https://docs.google.com/spreadsheets/d/1fkErLgs4eZHRfHcOu1pEtSAbJZvb0FhZMPkODl8LGa4/edit?usp=sharing))
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== Healing Values ==
== Healing Values ==
The formula for HP regen is:
''HPEveryXSeconds'' = 5.0 / ( 1.0 + ( ( ''HP_Regen'' - 1) / 2.25 ) )
For every 1 point in ''HP Regeneration:''
{| class="wikitable"
{| class="wikitable"
|+
|+
!HP Regen
!HP Regen
!0
! 0
!1
!1
!2
!2
!3
!3
!4
!4
!5
! 5
!6
!6
!7
! 7
!8
!8
!9
! 9
!10
! 10
! 11
!12
!13
!14
!15
!16
!17
!18
!19
!20
|-
|-
|
|1 HP every ''x'' seconds
|
|0
|
|5
|
| 3.46
|
|2.65
|
| 2.14
|
|1.8
|
|1.55
|
|1.36
|
|1.22
|
|1.1
|
|1
|0.92
|0.85
|0.79
|0.74
|0.69
|0.65
|0.62
|0.58
|0.56
|0.53
|-
|-
|
|HP / second
|
|0
|
|0.2
|
|0.29
|
|0.38
|
|0.47
|
|0.56
|
|0.64
|
|0.73
|
| 0.82
|
|0.91
|
|1
|1.09
|1.18
| 1.27
| 1.36
|1.44
|1.53
|1.62
|1.71
|1.8
|1.89
|}
For every 10 points in ''HP Regeneration:''
{| class="wikitable"
!HP Regen
! 10
!20
!30
!40
!50
!60
!70
!80
!90
!100
!110
!120
! 130
!140
!150
|-
|-
|
|1 HP every ''x'' seconds
|
|1
|
|0.53
|
|0.36
|
|0.27
|
|0.22
|
|0.18
|
|0.16
|
|0.14
|
|0.12
|
|0.11
|
|0.10
|0.09
|0.09
| 0.08
|0.07
|-
|HP / second
|1
|1.89
|2.78
|3.67
|4.56
|5.44
|6.33
|7.22
|8.11
|9
|9.89
|10.78
|11.67
|12.56
|13.44
|}
|}
The formula for HP per second is simply <code>''PerSecond'' = 1 / ''HPEveryXSeconds''</code>.


== Items ==
==Items==


=== Positive ===
===Positive===
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Bull.png|link=Bull|x30px]] [[Bull]], [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]], [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]], [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]]


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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|limit}} </td>
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<td> {{Item Data|Campfire|price}} </td>
<td> {{Item Data|Campfire|price}} </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Mammoth|stats}} </td>
<td> {{Item Data|Mammoth|stats}} </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
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<td> {{Item Data|Medikit|price}} </td>
<td> {{Item Data|Medikit|price}} </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Mushroom|price}} </td>
<td> {{Item Data|Mushroom|price}} </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>


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<td> {{Item Data|Plant|stats}} </td>
<td> {{Item Data|Plant|stats}} </td>
<td> {{Item Data|Plant|price}} </td>
<td> {{Item Data|Plant|price}} </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
</tr>
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<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> {{Item Data|Sad Tomato|stats}} </td>
<td> {{Item Data|Sad Tomato|stats}} </td>
<td> {{Item Data|Sad Tomato|price}} </td>
<td> {{Item Data|Sad Tomato|price}} </td>
<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
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<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
</table>
</table>


=== Negative ===
===Negative===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td>   {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
<td>  {{Item Data|Broken Mouth|stats}} </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td>   {{Item Data|Broken Mouth|price}} </td>
<td>  {{Item Data|Broken Mouth|limit}} </td>
<td>  {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
<td>   {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>


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<td>  {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td>  {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td>   {{Item Data|Exoskeleton|stats}} </td>
<td>  {{Item Data|Exoskeleton|price}} </td>
<td>  {{Item Data|Exoskeleton|price}} </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
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<tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td>   {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
<td>  {{Item Data|Hedgehog|stats}} </td>
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</tr></table>
</tr></table>


=== Mechanics ===
===Mechanics===
These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
These items alter or use your HP Regeneration, without directly affecting the stat.<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
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</tr></table>
</tr></table>


== Trivia ==
==Trivia==


* In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.
*In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.

Revision as of 18:55, 7 November 2022

HP Regeneration

HP Regeneration

You regenerate 1 HP every x seconds. If this is negative, it acts like the stat is at 0.

Overridden by Torture.png Torture, which regenerates 3 HP/s and ignores all other healing.

Healing Values

The formula for HP regen is:

HPEveryXSeconds = 5.0 / ( 1.0 + ( ( HP_Regen - 1) / 2.25 ) )

For every 1 point in HP Regeneration:

HP Regen 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
1 HP every x seconds 0 5 3.46 2.65 2.14 1.8 1.55 1.36 1.22 1.1 1 0.92 0.85 0.79 0.74 0.69 0.65 0.62 0.58 0.56 0.53
HP / second 0 0.2 0.29 0.38 0.47 0.56 0.64 0.73 0.82 0.91 1 1.09 1.18 1.27 1.36 1.44 1.53 1.62 1.71 1.8 1.89

For every 10 points in HP Regeneration:

HP Regen 10 20 30 40 50 60 70 80 90 100 110 120 130 140 150
1 HP every x seconds 1 0.53 0.36 0.27 0.22 0.18 0.16 0.14 0.12 0.11 0.10 0.09 0.09 0.08 0.07
HP / second 1 1.89 2.78 3.67 4.56 5.44 6.33 7.22 8.11 9 9.89 10.78 11.67 12.56 13.44

The formula for HP per second is simply PerSecond = 1 / HPEveryXSeconds.

Items

Positive

The following Characters have a higher chance to find these items in the Shop: Bull.png Bull, Chunky.png Chunky, Doctor.png Doctor, Masochist.png Masochist, Pacifist.png Pacifist

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +3 Max HP
+2 HP Regeneration
-1 HP recovered from consumables
15
Tier 2 +2 % Life Steal
+2 HP Regeneration
-3 Harvesting
45
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2 % Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5 % Damage
65 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
+5 Knockback
-8 % Damage
-3 % Speed
110
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +3 HP Regeneration
-1 % Life Steal
15
Tier 4 +3 Max HP
+2 HP Regeneration
+1 % Life Steal
+5 % Damage
+5 % Attack Speed
+3 % Speed
+3 % Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 2 +20 Luck
-2 HP Regeneration
48

Mechanics

These items alter or use your HP Regeneration, without directly affecting the stat.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4+5 Max HP
+2 HP Regeneration for every permanent -1 % Speed you have
-20 % Speed
1001
Tier 4 +15 Max HP
Restore 5 HP per second. Cannot heal any other way.
100 1

Trivia

  • In an older version of Brotato, HP Regeneration healed x% of your HP every 5 seconds.