From Brotato Wiki
m (fix weapon classes) |
ArosRising (talk | contribs) No edit summary |
||
(One intermediate revision by the same user not shown) | |||
Line 15: | Line 15: | ||
{{TableRowSet|Medieval}} | {{TableRowSet|Medieval}} | ||
</table> | </table> | ||
== Update History == | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Name Changed: Fighting Stick => Quarterstaff (avoids confusion with the {{MiniIconbox|name=Stick}}'s ability) | |||
* [[Patch 1.1.0.0|1.1.0.0]]: Now gives: +2%/+5%/+9%/+15% Xp Gain |
Latest revision as of 12:03, 27 October 2024
Damage: | 10(75%50%) 15(85%65%) 20(100%85%) 30(125%100%) |
Attack Speed: | 1.42s / 1.25s / 1.09s / 0.92s |
DPS: | 7.0(52.8%35.2%)/s 12.0(68.0%52.0%)/s 18.3(91.7%78.0%)/s 32.6(135.9%108.7%)/s |
Crit Chance / Damage: | x1.5 (3%) / x1.5 (3%) / x1.5 (3%) / x1.5 (3%) |
Range: | 175 / 175 / 175 / 175 |
Knockback: | 0 / 0 / 0 / 0 |
Lifesteal: | 0 / 0 / 0 / 0 |
Attack Type: | Thrust |
Special Effects: | Alternates between thrusting and sweeping attacks +2% XP Gain/+5% XP Gain/+9% XP Gain/+15% XP Gain |
Unlocked by: | Win a run with Apprentice |
Quarterstaff
Quarterstaff is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.
Quarterstaff is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.
Notes
Fighting Stick is the only weapon that scales with your current Level.
Class
Quarterstaff has the Weapon Class(es) of: Primitive, Medieval.
Weapons in the same class gain bonuses, and are more likely to be found in the Shop.
Class | Bonuses | Weapons |
---|---|---|
Primitive | (2)+3 Max HP (3)+6 Max HP (4)+9 Max HP (5)+12 Max HP (6)+15 Max HP |
|
Medieval | (2)+1 Armor (3)+1 Armor, +3% Dodge (4)+2 Armor, +3% Dodge (5)+2 Armor, +6% Dodge (6)+3 Armor, +6% Dodge |