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Buying the item spawns a Turret at the beginning of each wave that shoots healing projectiles towards you while you are within 400 range for 3 + (5% {{StatIcon|Engineering}}) healing every 2.2 seconds. | Buying the item spawns a Turret at the beginning of each wave that shoots healing projectiles towards you while you are within 400 range for 3 + (5% {{StatIcon|Engineering}}) healing every 2.2 seconds. | ||
Note that the engineering scaling rounds down. So it takes 20 or more engineering for the turret to heal 4 HP. While it only takes -1 or more engineering for it to only heal 2 HP per shot. | Note that the engineering scaling rounds down. So it takes 20 or more engineering for the turret to heal 4 HP. While it only takes -1 or more engineering for it to only heal 2 HP per shot. So think twice about buying [[Ritual]] if you have a medical Turret on a non engineering build. | ||
The Medical Turret is a [[Structures|Structure]] and is unaffected by Primary Stats, such as [[ | The Medical Turret is a [[Structures|Structure]] and is unaffected by Primary Stats, such as [[Damage]], [[Life Steal]], [[Attack Speed]], [[Crit Chance]]. But is affected by [[Engineering]]. |
Latest revision as of 20:14, 16 March 2023
Item
Medical Turret is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.
Medical Turret
Buying the item spawns a Turret at the beginning of each wave that shoots healing projectiles towards you while you are within 400 range for 3 + (5% ) healing every 2.2 seconds.
Note that the engineering scaling rounds down. So it takes 20 or more engineering for the turret to heal 4 HP. While it only takes -1 or more engineering for it to only heal 2 HP per shot. So think twice about buying Ritual if you have a medical Turret on a non engineering build.
The Medical Turret is a Structure and is unaffected by Primary Stats, such as Damage, Life Steal, Attack Speed, Crit Chance. But is affected by Engineering.