From Brotato Wiki

(Make new effects bold)
 
(18 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Danger Levels ==
Each level inherits the difficulty increases from level before them.
Each level inherits the difficulty increases from level before them.
{| class="wikitable"
{| class="wikitable"
Line 8: Line 9:
|-
|-
| 0
| 0
|{{Iconbox|Danger 0|size=200px|caption=no}}
|{{StatsCard
| name  = Danger 0
| type  = difficulty
| cat    = Difficulty
| image  = 0.png
| rarity = 0
| stat1  = No modifiers
}}
| No Modifiers
| No Modifiers
|style="text-align: center;"|{{Iconbox|One Armed}}
|style="text-align: center;"|{{Iconbox|One Armed}}
|-
|-
|1
|1
|{{Iconbox|Danger 1|size=200px|caption=no}}
|{{StatsCard
| '''New Enemies Appear'''
| name  = Danger 1
| type  = difficulty
| cat    = Difficulty
| image  = 1.png
| rarity = 1
| stat1  = New Enemies Appear
}}
| {{Color|pastelred|New Enemies Appear}}
|style="text-align: center;"|{{Iconbox|Bull}}
|style="text-align: center;"|{{Iconbox|Bull}}
|-
|-
| 2
| 2
|{{Iconbox|Danger 2|size=200px|caption=no}}
|{{StatsCard
| name  = Danger 2
| type  = difficulty
| cat    = Difficulty
| image  = 2.png
| rarity = 2
| stat1  = New Enemies Appear
| stat2  = Elites and hordes appear
}}
|New [[Enemies]] Appear
|New [[Enemies]] Appear


'''An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 1 round''' (round 11 or 12)
{{Color|pastelred|An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 1 round}} (round 11 or 12)
|style="text-align: center;"|{{Iconbox|Soldier}}
|style="text-align: center;"|{{Iconbox|Soldier}}
|-
|-
| 3
| 3
|{{Iconbox|Danger 3|size=200px|caption=no}}
|{{StatsCard
| name  = Danger 3
| type  = difficulty
| cat    = Difficulty
| image  = 3.png
| rarity = 3
| stat1  = New Enemies Appear
| stat2  = Elites and hordes appear
| stat3  = Enemies are stronger
}}
|New [[Enemies]] Appear
|New [[Enemies]] Appear


An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 1 round (rounds 11 or 12)
An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 1 round (rounds 11 or 12)


'''Enemies are stronger'''
{{Color|pastelred|Enemies are stronger}}


* (Enemies hit 5% more, have 5% more hp, and run 5% faster.)
* (Enemies deal 12% more damage and have 12% more HP)
* [slightly outdated they are now stronger]
|style="text-align: center;"|{{Iconbox|Masochist}}
|style="text-align: center;"|{{Iconbox|Masochist}}
|-
|-
|4
|4
|{{Iconbox|Danger 4|size=200px|caption=no}}
|{{StatsCard
| name  = Danger 4
| type  = difficulty
| cat    = Difficulty
| image  = 4.png
| danger = 4
| stat1  = New Enemies Appear
| stat2  = Elites and hordes appear
| stat3  = Enemies are stronger
| stat4  = More elites and hordes appear
}}
|New Enemies Appear
|New Enemies Appear


'''An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 3 rounds''' (rounds 11 to 18)
{{Color|pastelred|An [[Enemies#Elites (Danger 2+)|Elite]] or horde appears for 3 rounds}} (rounds 11 to 18)


[[Enemies]] are stronger
[[Enemies]] are stronger
* (Enemies deal 26% more damage and have 26% more HP)
|style="text-align: center;"|{{Iconbox|Knight}}
|style="text-align: center;"|{{Iconbox|Knight}}
|-
|-
|5
|5
|{{Iconbox|Danger 5|size=200px|caption=no}}
|{{StatsCard
| name  = Danger 5
| type  = difficulty
| cat    = Difficulty
| image  = 5.png
| danger = 5
| stat1  = New Enemies Appear
| stat2  = Elites and hordes appear
| stat3  = Enemies are stronger
| stat4  = More elites and hordes appear
| stat5  = Two bosses appear at once
}}
|New Enemies Appear
|New Enemies Appear


Line 52: Line 105:


[[Enemies#Elites (Danger 2+)|Enemies]] are stronger
[[Enemies#Elites (Danger 2+)|Enemies]] are stronger
* (Enemies deal 40% more damage and have 40% more HP)


'''Two [[Enemies#Bosses (Wave 20)|Bosses]] spawn instead of one''' (round 20)
{{Color|pastelred|Two [[Enemies#Bosses (Wave 20)|Bosses]] spawn instead of one}} (round 20)


* (Bosses have -25% less HP)
* (Bosses have -25% less HP)
|style="text-align: center;"|{{Iconbox|Demon}}
|style="text-align: center;"|{{Iconbox|Demon}}
|}
|}
== Accessibility Sliders - Additional Difficulties ==
If you go to the game menu, under options - gameplay, you can find 4 different sliders that are called the accessibility sliders. One of them simply changes the font size of the game, to make it easier to read. The others change the Damage, Hit Points, and Speed of the enemies in the game. If you have issues with playing the game at normal difficulty, you can turn down the sliders to make the game more enjoyable for you. But it is adviced that you give the game some tries before you begin to lower the difficulty. It is completely normal for new players to have trouble beating even Danger 0 until they get the hang of the game. Trial and error, and exploring what works is a part of the game's experience.
On the other hand, if you have completed the game on Danger 5 and are seeking a new challenge, you can turn the sliders up. This is known by the community as Percentage Running (%Runs). Hit points and Damage can be turned all the way to 200%, while Speed can be turned up to 150%.
If you aren't playing at 100% Difficulty, the game will register it and show the current difficulty next to the Danger level in the Pause menu and in the victory screen. The modified difficulty is calculated as the geometric mean of the three sliders. (Which is the cubic root of the numbers multiplied together)
The lowest possible Difficulty is 25% Damage, Hit Points, and Speed for a Difficulty of 25%.
The highest possible Difficulty is 200% Damage, 200% Hit Points, and 150% speed for a Difficulty of 182%.
== Notes ==
* The [[Enemies#Elites (Danger 2+)|Elites]] that appear, starting from Danger 2, always drop a [[Crate|Legendary Crate]] containing a random Tier 4 item and the crate heals 100 HP upon pickup instead of the normal 3.
* Elites have 75% health when spawning on Wave 12 or earlier. For most characters this makes the first elite on wave 11-12 easier. But it also affects elites spawned by {{CharacterIcon|Gangster}}.
* The Health and Damage increases are the total for that danger level. So at danger 5, enemies have +40%, not 12%+26%+40%. These increases are multiplicative with the Accessibility Sliders. Meaning that if you are playing danger 5 on 25% damage, enemies will deal 140% x 25% = 35% damage. And if you are playing on 200% damage, enemies will deal 200% x 140%= 280% damage. Same with health.
== Gallery ==
[[File:Danger_0.png|200px]]
[[File:Danger_1.png|200px]]
[[File:Danger_2.png|200px]]
[[File:Danger_3.png|200px]]
[[File:Danger_4.png|200px]]
[[File:Danger_5.png|200px]]
== Trivia ==
* Danger levels are also available in Blobfish's previous game, [https://space-gladiators.fandom.com/wiki/Space_Gladiators_Wiki Space Gladiators].
* In earlier versions of the game, higher Danger levels added inflation, which raised prices in the [[Shop]].
* The game files includes the icons for Danger level 6-10, hinting the possibility for higher Danger levels in the future.
* Before [[Patch 1.1.0.0]], Danger Levels and Accessibility Sliders were additive. This meant that 25% difficulty was still 65% on Danger 5, and 200% was only 240% for %Runs.




<comments />
<comments />

Latest revision as of 07:50, 7 November 2024

Danger Levels

Each level inherits the difficulty increases from level before them.

Danger Screenshot Modifiers Unlocks
0

0.png

Danger 0
Difficulty
  • No modifiers
No Modifiers
1

1.png

Danger 1
Difficulty
  • New Enemies Appear
New Enemies Appear
2

2.png

Danger 2
Difficulty
  • New Enemies Appear
  • Elites and hordes appear
New Enemies Appear

An Elite or horde appears for 1 round (round 11 or 12)

3

3.png

Danger 3
Difficulty
  • New Enemies Appear
  • Elites and hordes appear
  • Enemies are stronger
New Enemies Appear

An Elite or horde appears for 1 round (rounds 11 or 12)

Enemies are stronger

  • (Enemies deal 12% more damage and have 12% more HP)
4

4.png

Danger 4
Difficulty
  • New Enemies Appear
  • Elites and hordes appear
  • Enemies are stronger
  • More elites and hordes appear
New Enemies Appear

An Elite or horde appears for 3 rounds (rounds 11 to 18)

Enemies are stronger

  • (Enemies deal 26% more damage and have 26% more HP)
5

5.png

Danger 5
Difficulty
  • New Enemies Appear
  • Elites and hordes appear
  • Enemies are stronger
  • More elites and hordes appear
  • Two bosses appear at once
New Enemies Appear

An Elite or horde appears for 3 rounds (rounds 11 to 18)

Enemies are stronger

  • (Enemies deal 40% more damage and have 40% more HP)

Two Bosses spawn instead of one (round 20)

  • (Bosses have -25% less HP)

Accessibility Sliders - Additional Difficulties

If you go to the game menu, under options - gameplay, you can find 4 different sliders that are called the accessibility sliders. One of them simply changes the font size of the game, to make it easier to read. The others change the Damage, Hit Points, and Speed of the enemies in the game. If you have issues with playing the game at normal difficulty, you can turn down the sliders to make the game more enjoyable for you. But it is adviced that you give the game some tries before you begin to lower the difficulty. It is completely normal for new players to have trouble beating even Danger 0 until they get the hang of the game. Trial and error, and exploring what works is a part of the game's experience.

On the other hand, if you have completed the game on Danger 5 and are seeking a new challenge, you can turn the sliders up. This is known by the community as Percentage Running (%Runs). Hit points and Damage can be turned all the way to 200%, while Speed can be turned up to 150%.


If you aren't playing at 100% Difficulty, the game will register it and show the current difficulty next to the Danger level in the Pause menu and in the victory screen. The modified difficulty is calculated as the geometric mean of the three sliders. (Which is the cubic root of the numbers multiplied together)

The lowest possible Difficulty is 25% Damage, Hit Points, and Speed for a Difficulty of 25%.

The highest possible Difficulty is 200% Damage, 200% Hit Points, and 150% speed for a Difficulty of 182%.

Notes

  • The Elites that appear, starting from Danger 2, always drop a Legendary Crate containing a random Tier 4 item and the crate heals 100 HP upon pickup instead of the normal 3.
  • Elites have 75% health when spawning on Wave 12 or earlier. For most characters this makes the first elite on wave 11-12 easier. But it also affects elites spawned by Gangster.png Gangster.
  • The Health and Damage increases are the total for that danger level. So at danger 5, enemies have +40%, not 12%+26%+40%. These increases are multiplicative with the Accessibility Sliders. Meaning that if you are playing danger 5 on 25% damage, enemies will deal 140% x 25% = 35% damage. And if you are playing on 200% damage, enemies will deal 200% x 140%= 280% damage. Same with health.

Gallery

Danger 0.png Danger 1.png Danger 2.png Danger 3.png Danger 4.png Danger 5.png

Trivia

  • Danger levels are also available in Blobfish's previous game, Space Gladiators.
  • In earlier versions of the game, higher Danger levels added inflation, which raised prices in the Shop.
  • The game files includes the icons for Danger level 6-10, hinting the possibility for higher Danger levels in the future.
  • Before Patch 1.1.0.0, Danger Levels and Accessibility Sliders were additive. This meant that 25% difficulty was still 65% on Danger 5, and 200% was only 240% for %Runs.


Loading comments...