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(Created page with "{{Infobox Set |set= Support |bonus1 = +5 Harvesting |bonus2 = +10 Harvesting |bonus3 = +15 Harvesting |bonus4 = +20 Harvesting |bonus5 = +25 Harvesting }} == Weapons with Support== <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> <tr> <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%...")
 
 
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{{Infobox Set
{{WeaponClassIntroText}}
|set= Support
|bonus1 = +5 Harvesting
|bonus2 = +10 Harvesting
|bonus3 = +15 Harvesting
|bonus4 = +20 Harvesting
|bonus5 = +25 Harvesting
}}
 
== Weapons with Support==
== Weapons with Support==
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:95%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
{{TableHeaders|weapons}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
{{TableRowWeapon|Hand}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Types</th>
{{TableRowWeapon|Hiking Pole}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
{{TableRowWeapon|Lute}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Attack Speed</th>
{{TableRowWeapon|Pruner}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">DPS</th>
{{TableRowWeapon|Sickle}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Crit Chance/Damage</th>
{{TableRowWeapon|Taser}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:4%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Range</th>
{{TableRowWeapon|Potato Thrower}}
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Knockback</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:3%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Lifesteal</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Special Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:2%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked by</th>
<tr>
<td> {{Iconbox|Hand|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Unarmed]] [[Support]]</span> </td>
<td> <span class="colorrarity1">1.5(50.0%{{MeleeIcon}})<br></span><span class="colorrarity2">1.5(50.0%{{MeleeIcon}})<br></span><span class="colorrarity3">1.5(50.0%{{MeleeIcon}})<br></span><span class="colorrarity4">1.5(50.0%{{MeleeIcon}})</span> </td>
<td> <span class="colorrarity1">1.01s<br></span><span class="colorrarity2">0.92s<br></span><span class="colorrarity3">0.85s<br></span><span class="colorrarity4">0.68s</span> </td>
<td> <span class="colorrarity1">1.49(49%{{MeleeIcon}})/s<br></span><span class="colorrarity2">1.63(54%{{MeleeIcon}})/s<br></span><span class="colorrarity3">1.76(58%{{MeleeIcon}})/s<br></span><span class="colorrarity4">2.21(73%{{MeleeIcon}})/s</span> </td>
<td> <span class="colorrarity1">1%(x1.5)<br></span><span class="colorrarity2">1%(x1.5)<br></span><span class="colorrarity3">1%(x1.5)<br></span><span class="colorrarity4">1%(x1.5)</span> </td>
<td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
<td> <span class="colorrarity1">30<br></span><span class="colorrarity2">30<br></span><span class="colorrarity3">30<br></span><span class="colorrarity4">30</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td> <span class="colorrarity1">+3<br></span><span class="colorrarity2">+6<br></span><span class="colorrarity3">+9<br></span><span class="colorrarity4">+18<br></span> Harvesting </td>
<td> <span class="colorrarity1">10<br></span><span class="colorrarity2">22<br></span><span class="colorrarity3">45<br></span><span class="colorrarity4">91</span> </td>
<td>  </td>
</tr>
<tr>
<td> {{Iconbox|Spiky Shield|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Support]]</span> </td>
<td> <span class="colorrarity1">2.0(200.0%{{ArmorIcon}})<br></span><span class="colorrarity2">2.0(250.0%{{ArmorIcon}})<br></span><span class="colorrarity3">2.0(300.0%{{ArmorIcon}})<br></span><span class="colorrarity4">2.0(400.0%{{ArmorIcon}})</span> </td>
<td> <span class="colorrarity1">1.17s<br></span><span class="colorrarity2">1.17s<br></span><span class="colorrarity3">1.17s<br></span><span class="colorrarity4">1.01s</span> </td>
<td> <span class="colorrarity1">1.71(170%{{ArmorIcon}})/s<br></span><span class="colorrarity2">1.71(213%{{ArmorIcon}})/s<br></span><span class="colorrarity3">1.71(256%{{ArmorIcon}})/s<br></span><span class="colorrarity4">1.98(396%{{ArmorIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">150<br></span><span class="colorrarity2">150<br></span><span class="colorrarity3">150<br></span><span class="colorrarity4">150</span> </td>
<td> <span class="colorrarity1">20<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">20<br></span><span class="colorrarity4">20</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td> Win a run with [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]] </td>
</tr>
<tr>
<td> {{Iconbox|Potato Thrower|rarity={{Rarity|Rare}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Support]]</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">1.5(25.0%{{RangedIcon}})<br></span><span class="colorrarity3">1.5(25.0%{{RangedIcon}})<br></span><span class="colorrarity4">1.5(25.0%{{RangedIcon}})</span> </td>
<td> <span class="colorrarity1">-s<br></span><span class="colorrarity2">0.45s<br></span><span class="colorrarity3">0.37s<br></span><span class="colorrarity4">0.25s</span> </td>
<td> <span class="colorrarity1">-/s<br></span><span class="colorrarity2">3.33(55%{{RangedIcon}})/s<br></span><span class="colorrarity3">4.05(67%{{RangedIcon}})/s<br></span><span class="colorrarity4">6.0(100%{{RangedIcon}})/s</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">3%(x1.5)<br></span><span class="colorrarity3">3%(x1.5)<br></span><span class="colorrarity4">3%(x1.5)</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">500<br></span><span class="colorrarity3">500<br></span><span class="colorrarity4">500</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">20<br></span><span class="colorrarity3">25<br></span><span class="colorrarity4">30</span> </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td>  </td>
<td> <span class="colorrarity1">-<br></span><span class="colorrarity2">36<br></span><span class="colorrarity3">69<br></span><span class="colorrarity4">139</span> </td>
<td> Win a run with [[File:Chunky.png|link=Chunky|x30px]] [[Chunky]] </td>
</tr>
<tr>
<td> {{Iconbox|Taser|rarity={{Rarity|Common}}}} </td>
<td> <span style="color:rgb(234,226,176);">[[Support]] [[Elemental]]</span> </td>
<td> <span class="colorrarity1">2.0(80.0%{{ElementalIcon}})<br></span><span class="colorrarity2">2.0(80.0%{{ElementalIcon}})<br></span><span class="colorrarity3">2.0(80.0%{{ElementalIcon}})<br></span><span class="colorrarity4">2.0(80.0%{{ElementalIcon}})</span> </td>
<td> <span class="colorrarity1">0.95s<br></span><span class="colorrarity2">0.87s<br></span><span class="colorrarity3">0.78s<br></span><span class="colorrarity4">0.7s</span> </td>
<td> <span class="colorrarity1">2.11(84%{{ElementalIcon}})/s<br></span><span class="colorrarity2">2.3(91%{{ElementalIcon}})/s<br></span><span class="colorrarity3">2.56(102%{{ElementalIcon}})/s<br></span><span class="colorrarity4">2.86(114%{{ElementalIcon}})/s</span> </td>
<td> <span class="colorrarity1">3%(x2.0)<br></span><span class="colorrarity2">3%(x2.0)<br></span><span class="colorrarity3">3%(x2.0)<br></span><span class="colorrarity4">3%(x2.0)</span> </td>
<td> <span class="colorrarity1">200<br></span><span class="colorrarity2">250<br></span><span class="colorrarity3">300<br></span><span class="colorrarity4">350</span> </td>
<td> <span class="colorrarity1">0<br></span><span class="colorrarity2">0<br></span><span class="colorrarity3">0<br></span><span class="colorrarity4">0</span> </td>
<td> <span class="colorrarity1">0.0<br></span><span class="colorrarity2">0.0<br></span><span class="colorrarity3">0.0<br></span><span class="colorrarity4">0.0</span> </td>
<td> Slows enemies in a radius around the projectile </td>
<td> <span class="colorrarity1">15<br></span><span class="colorrarity2">31<br></span><span class="colorrarity3">61<br></span><span class="colorrarity4">122</span> </td>
<td>  </td>
</tr>
</table>
</table>

Latest revision as of 12:09, 5 November 2024

Support

Support is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Support
(2)+5 Harvesting
(3)+10 Harvesting
(4)+15 Harvesting
(5)+20 Harvesting
(6)+25 Harvesting

Weapons with Support

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Unarmed, Support

1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)
1(50%Melee Damage.png)

1.01s
0.93s
0.86s
0.71s

1.0(49%Melee Damage.png)/s
1.1(53%Melee Damage.png)/s
1.2(58%Melee Damage.png)/s
1.4(70%Melee Damage.png)/s

x1.5 (1%)
x1.5 (1%)
x1.5 (1%)
x1.5 (1%)

150
150
150
150

30
30
30
30

0
0
0
0

+3/+6/+9/+18 Harvesting

10
22
45
91

Default
Support

12(+50%Melee Damage.png+10%Range Stat.png)
18(+50%Melee Damage.png+12%Range Stat.png)
24(+50%Melee Damage.png+15%Range Stat.png)
30(+50%Melee Damage.png+20%Range Stat.png)

1.42s
1.34s
1.25s
1.17s

8.4(35.2%Melee Damage.png7%Range Stat.png)/s
13.5(37.4%Melee Damage.png9%Range Stat.png)/s
19.1(39.9%Melee Damage.png12%Range Stat.png)/s
25.6(42.7%Melee Damage.png17.1%Range Stat.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

175
175
175
175

0
0
0
0

0
0
0
0

+1 Range for every 70/60/50/40 steps you take during a wave

17
34
66
130

Default
Lute

Lute(DLC)
Musical, Support

4(+50%Melee Damage.png+10%Luck.png)
8(+50%Melee Damage.png+15%Luck.png)
12(+50%Melee Damage.png+20%Luck.png)
16(+50%Melee Damage.png+25%Luck.png)

1.31s
1.25s
1.2s
1.14s

3.1(38.1%Melee Damage.png7.6%Luck.png)/s
6.4(39.9%Melee Damage.png12%Luck.png)/s
10(41.7%Melee Damage.png16.7%Luck.png)/s
14(43.8%Melee Damage.png21.9%Luck.png)/s

x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)
x1.5 (3% chance)

150
175
200
225

2
2
2
2

0
0
0
0

Enemies hit take 10% more damage for 3 seconds (max: 30%/50%/70%/100%)

15
31
61
122

Default
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default
Sickle

Sickle(DLC)
Support

5(+80%Melee Damage.png+10%Harvesting.png)
8(+80%Melee Damage.png+15%Harvesting.png)
12(+80%Melee Damage.png+20%Harvesting.png)
15(+80%Melee Damage.png+25%Harvesting.png)

0.87s
0.82s
0.77s
0.7s

5.8(92.2%Melee Damage.png11.5%Harvesting.png)/s
9.8(97.9%Melee Damage.png18.4%Harvesting.png)/s
15.6(104.3%Melee Damage.png26.1%Harvesting.png)/s
21.4(114.2%Melee Damage.png35.7%Harvesting.png)/s

x2 (3% chance)
x2 (3% chance)
x2 (3% chance)
x2 (3% chance)

125
125
125
125

2
2
2
2

0
0
0
0

+20%/+30%/+40%/+50% damage against targets below 30% health

15
31
61
122

Default
Support, Elemental

6x1(80%Elemental Damage.png)
6x2(70%Elemental Damage.png)
6x3(60%Elemental Damage.png)
12x4(50%Elemental Damage.png)

0.95s
0.95s
0.95s
0.95s

6.3(84%Elemental Damage.png)/s
12.6(147%Elemental Damage.png)/s
18.9(189%Elemental Damage.png)/s
50.5(210%Elemental Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

0
0
0
0

0
0
0
0

Slows enemies in a radius around the projectile

15
31
61
122

Default
Support

-
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)
1(25%Ranged Damage.png20%Max HP.png)

-
0.45s
0.37s
0.25s

-
2.2(55%Ranged Damage.png44%Max HP.png)/s
2.7(67%Ranged Damage.png54%Max HP.png)/s
4.0(100%Ranged Damage.png80%Max HP.png)/s

-
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

-
500
500
500

-
20
25
30

-
0
0
0

-
36
69
139

Win a run with Chunky.png Chunky