From Brotato Wiki

(Fix items)
(Add section: Weapons)
Line 726: Line 726:
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat3  = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
| stat4  = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span>
}}
</div>
</div>
</div>
==Weapons==
<div class="statscard-grid" style="margin-left: 0;">
<div class="statscard-grid__main" style="max-height: none;">
<div id="weapon_brick_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Brick
| type      = Melee
| class    = Blunt
| image    = Brick.png
| rarity    = 1
| damage    = 30 (+50%{{StatIcon|Melee Damage}}+50%{{StatIcon|Engineering}})
| critical  = x1.5 3
| cooldown  = 1.39s
| knockback = 5
| range    = 150 (Melee)
| lifesteal = 0%
| special1  = Has a {{Color|green|1%}} chance to break and drop {{Color|green|10}} materials on hit
}}
</div>
<div id="weapon_flute_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Flute
| type      = Ranged
| class    = Musical
| image    = Flute.png
| rarity    = 1
| damage    = 5 (+50%{{StatIcon|Ranged Damage}}+10%{{StatIcon|Luck}})
| critical  = x1.5 3
| cooldown  = 1.2s
| knockback = 0
| range    = 300 (Ranged)
| lifesteal = 0%
| special1  = Hitting an enemy that has less than {{Color|green|60%}} health has a {{Color|green|10%}} chance to charm it for {{Color|green|8}} seconds
}}
</div>
<div id="weapon_hiking_stick_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Hiking Pole
| type      = Melee
| class    = Support
| image    = Hiking Pole.png
| rarity    = 1
| damage    = 12 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Range}})
| critical  = x1.5 3
| cooldown  = 1.42s
| knockback = 0
| range    = 175 (Melee)
| lifesteal = 0%
| special1  = {{Color|green|+1}} {{Color|green|Range}} for every {{Color|green|70}} steps you take during a wave
}}
</div>
<div id="weapon_javelin_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Javelin
| type      = Ranged
| class    = Primitive
| image    = Javelin.png
| rarity    = 1
| damage    = 8 (+100%{{StatIcon|Melee Damage}})
| critical  = x2.5 0
| cooldown  = 1.2s
| knockback = 0
| range    = 350 (Ranged)
| lifesteal = 0%
| pierce    = 2 (25% damage)
| special1  = Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}}
}}
</div>
<div id="weapon_lute_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Lute
| type      = Melee
| class    = Musical, Support
| image    = Lute.png
| rarity    = 1
| damage    = 4 (+50%{{StatIcon|Melee Damage}}+10%{{StatIcon|Luck}})
| critical  = x1.5 3
| cooldown  = 1.31s
| knockback = 2
| range    = 150 (Melee)
| lifesteal = 0%
| special1  = Enemies hit take {{Color|green|10%}} more damage for {{Color|green|3}} seconds (max: {{Color|green|30%}})
}}
</div>
<div id="weapon_sickle_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Sickle
| type      = Melee
| class    = Support
| image    = Sickle.png
| rarity    = 1
| damage    = 5 (+80%{{StatIcon|Melee Damage}}+10%{{StatIcon|Harvesting}})
| critical  = x2 3
| cooldown  = 0.87s
| knockback = 2
| range    = 125 (Melee)
| lifesteal = 0%
| special1  = {{Color|green|+20%}} damage against targets below {{Color|green|30%}} health
}}
</div>
<div id="weapon_spoon_1" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Spoon
| type      = Melee
| class    = Blunt
| image    = Spoon.png
| rarity    = 1
| damage    = 10 (+50%{{StatIcon|Melee Damage}}+15%{{StatIcon|Max HP}})
| critical  = x2 0
| cooldown  = 1.06s
| knockback = 2
| range    = 150 (Melee)
| lifesteal = 0%
| special1  = Always crits when hitting burning targets
}}
</div>
<div id="weapon_anchor_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Anchor
| type      = Melee
| class    = Naval, Heavy
| image    = Anchor.png
| rarity    = 2
| damage    = 40 (+100%{{StatIcon|Melee Damage}}+65%{{StatIcon|name=Curse}})
| critical  = x1.5 3
| cooldown  = 1.89s
| knockback = 10
| range    = 150 (Melee)
| lifesteal = 0%
}}
</div>
<div id="weapon_blunderbuss_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Blunderbuss
| type      = Ranged
| class    = Naval, Gun
| image    = Blunderbuss.png
| rarity    = 2
| damage    = 25 (+100%{{StatIcon|Ranged Damage}})
| critical  = x2 3
| cooldown  = 5.2s
| knockback = 10
| range    = 325 (Ranged)
| lifesteal = 0%
| pierce    = 2 (25% damage)
| special1  = Cooldown is reset when you pick up a material
}}
</div>
<div id="weapon_grenade_launcher_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Grenade Launcher
| type      = Ranged
| class    = Heavy, Explosive
| image    = Grenade Launcher.png
| rarity    = 2
| damage    = 12 (+100%{{StatIcon|Ranged Damage}})
| critical  = x2.5 5
| cooldown  = 0.37s
| knockback = 0
| range    = 350 (Ranged)
| lifesteal = 0%
| bounce    = 1 (0% damage)
| special1  = Cooldown is {{Color|grey|3.7s}} every 2 shots
| special2  = Projectiles explode on hit
}}
</div>
<div id="weapon_harpoon_gun_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Harpoon Gun
| type      = Ranged
| class    = Naval, Gun
| image    = Harpoon Gun.png
| rarity    = 2
| damage    = 5 (+100%{{StatIcon|Ranged Damage}}+100%{{StatIcon|Melee Damage}})
| critical  = x1.5 3
| cooldown  = 0.82s
| knockback = -30
| range    = 800 (Ranged)
| lifesteal = 0%
| pierce    = 3 (25% damage)
| special1  = Slows enemies in a radius around the projectile
}}
</div>
<div id="weapon_mace_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Mace
| type      = Melee
| class    = Heavy, Medieval
| image    = Mace.png
| rarity    = 2
| damage    = 40 (+100%{{StatIcon|Melee Damage}}-50%{{StatIcon|Attack Speed}})
| critical  = x1.5 3
| cooldown  = 1.39s
| knockback = 5
| range    = 150 (Melee)
| lifesteal = 0%
| special1  = {{Color|red|-3}} % Attack Speed
}}
</div>
<div id="weapon_trident_2" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Trident
| type      = Melee
| class    = Naval, Medieval
| image    = Trident.png
| rarity    = 2
| damage    = 30 (+100%{{StatIcon|Melee Damage}}+15%{{StatIcon|name=Curse}})
| critical  = x2 3
| cooldown  = 1.58s
| knockback = 0
| range    = 325 (Melee)
| lifesteal = 0%
| special1  = {{Color|green|+30%}} damage against targets above {{Color|green|80%}} health
}}
</div>
<div id="weapon_captains_sword_3" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Captain's Sword
| type      = Melee
| class    = Naval, Blade
| image    = Captain's Sword.png
| rarity    = 3
| damage    = 50 (+100%{{StatIcon|Melee Damage}}+100%{{StatIcon|name=Curse}})
| critical  = x2 3
| cooldown  = 1.03s
| knockback = 5
| range    = 200 (Melee)
| lifesteal = 0%
| special1  = Alternates between thrusting and sweeping attacks
| special2  = Deals {{Color|green|+15}} {{Color|green|Damage}} for every free weapon slot you have [{{Color|green|+90}}]
}}
</div>
<div id="weapon_chainsaw_3" class="statscard-grid__item">
{{StatsCardWeapon
| name      = Chainsaw
| type      = Melee
| class    = Blade, Tool
| image    = Chainsaw.png
| rarity    = 3
| damage    = 10 (+75%{{StatIcon|Melee Damage}}+75%{{StatIcon|Engineering}}+75%{{StatIcon|Lifesteal}})
| critical  = x1.5 3
| cooldown  = 0.53s
| knockback = 0
| range    = 175 (Melee)
| lifesteal = 15%
| special1  = Cooldown is {{Color|grey|1.83s}} every 30 shots
| special2  = Deals {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
}}
</div>
<div id="weapon_war_hammer_3" class="statscard-grid__item">
{{StatsCardWeapon
| name      = War Hammer
| type      = Melee
| class    = Blunt, Heavy
| image    = War Hammer.png
| rarity    = 3
| damage    = 100 (+150%{{StatIcon|Melee Damage}}+100%{{StatIcon|Engineering}})
| critical  = x1.5 3
| cooldown  = 2.11s
| knockback = 20
| range    = 200 (Melee)
| lifesteal = 0%
| special1  = Resets the cooldown of all offensive turrets when attacking
}}
}}
</div>
</div>
</div>
</div>
</div>
</div>

Revision as of 23:07, 27 October 2024

Abyssal-terrors-steam-dlc-thumb.jpg

The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.

The DLC page on Steam is here. The Steam release post is here.

DLC Content

  • New map with 20 waves of new enemies, elites and bosses!
  • 14 new characters
  • 16 new weapons
  • 30+ new items
  • Curse and charm mechanics
  • New Music Tracks
  • New achievements
  • And more!

Characters

Sailor.png

Sailor
Character
  • +200% damage with Naval weapons against cursed enemies
  • +25 Curse
  • -30 % Damage
  • You can only equip tier II weapons or above
  • Crit chance is capped at 20%
  • Dodge is capped at 20%
  • Harvesting modifications are reduced by 100%

Curious.png

Curious
Character
  • You start with 1 Spyglass
  • 2 additional loot aliens appear every wave
  • All future loot aliens become stronger when you kill a loot alien
  • +2 % XP Gain for every different Item you have
  • -10 % Damage for every duplicate item or weapon you have
  • +25 % Enemy health

Builder.png

Builder
Character
  • You start with 1 Builder's Turret
  • Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
  • Engineering modifications are increased by 50%
  • +20 Harvesting
  • You can't have structures
  • -30% pickup range
  • Damage modifications are reduced by 75%

Captain.png

Captain
Character
  • +50 % XP Gain for every free weapon slot you have [+300]
  • +100% stats gained from level upgrades
  • +200% XP required to level up
  • +2 % Enemy health at the end of a wave
  • +2 % Enemy damage at the end of a wave

Creature.png

Creature
Character
  • Weapon damage additionally scales with 35% Curse
  • You start with 1 cursed Fish Hook
  • +1 Curse when you level up
  • -10 Range at the end of a wave
  • -5 % XP Gain at the end of a wave

Chef.png

Chef
Character
  • +35 Luck
  • +200% damage from non elemental sources against burning targets
  • Consumables explode for 5x1 (+100%Elemental Damage.png) burning damage when picked up
  • You start with 1 Scared Sausage
  • +100 % Enemy health
  • Elemental Damage modifications are reduced by 75%

Druid.png

Druid
Character
  • +5 Max HP
  • +15 Luck
  • Enemies have a higher chance of dropping fruits
  • 33% chance to get +1 Luck when you pick up a fruit
  • 33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
  • -100 HP Regeneration
  • -100 % Life Steal
  • Engineering modifications are reduced by 50%

Dwarf.png

Dwarf
Character
  • +1 Engineering when killing at least 6 enemies with a direct weapon hit
  • +1 Melee Damage for every permanent 2 Engineering you have
  • You can't equip ranged weapons
  • -20 % Dodge
  • -100 % Attack Speed
  • % Attack Speed modifications are reduced by 50%

Gangster.png

Gangster
Character
  • Can steal 1 item per shop
  • Stealing from the shop can spawn an elite
  • All future elites and bosses become stronger when you kill an elite or a boss
  • +20 % Items Price
  • Can't lock items

Diver.png

Diver
Character
  • You start with 1 Harpoon Gun
  • -100% Harpoon Gun price
  • +200 % Crit Damage with Precise weapons
  • % Crit Chance modifications are increased by 25%
  • +1 HP Regeneration for every 2 Melee Damage you have
  • Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
  • -100 Ranged Damage
  • +250 % Enemy health

Hiker.png

Hiker
Character
  • Earn 5 materials for every 10 steps you take during a wave
  • +1 Max HP for every 80 steps you take during a wave
  • % Speed modifications are increased by 10%
  • -5 % Speed
  • -50% materials dropped

Buccaneer.png

Buccaneer
Character
  • Picked up materials have +100% value
  • Picking up a material resets the cooldown of all your weapons
  • -100 % Attack Speed
  • -50% materials dropped from enemies

Ogre.png

Ogre
Character
  • Enemies taking double their max health as damage explode for 15 (+50%Max HP.png-50%Attack Speed.png) damage
  • +10 Melee Damage
  • You can't equip ranged weapons
  • -50 % Attack Speed
  • -10 % Speed

Romantic.png

Romantic
Character
  • Hitting an enemy that has less than 25% health has a 5% (50%Max HP.png) chance to charm it for 8 seconds
  • +50 Range with melee weapons
  • -3 % Damage for every 5 Curse you have
  • -1 Armor for every 5 Curse you have
  • +1 Curse at the end of a wave

Items

Current items total: 32 (6, 11, 11, 4)

✔️

Max HP.png HP Regeneration.png Life Steal.png Damage.png Melee Damage.png Ranged Damage.png Elemental Damage.png Attack Speed.png Crit Chance.png Engineering Stat.png Range Stat.png Armor.png Dodge Stat.png Speed Stat.png Luck.png Harvesting.png

I II III IV

📦 👁️ Materials.png 🏷️

Builder's Turret.png

Builder's Turret
Unique
  • This turret's stats are derived from your best ranged weapon's base stats and scale with Engineering (-)
  • +1 projectile when you reach 30 Structure Range [0/30]

Corrupted Shard.png

Corrupted Shard
Item
  • +3 % Damage
  • +1 Curse

Feather.png

Feather
Item
  • +1 Ranged Damage
  • +3 % Dodge
  • -3 % XP Gain

Penguin.png

Penguin
Limited (0/3)
  • +1 HP Regeneration
  • +1 HP Regeneration until the end of the wave when picking up a consumable while at maximum health

Small Fish.png

Small Fish
Item
  • +10% damage against targets above 75% health
  • -3 % Attack Speed

Whistle.png

Whistle
Unique
  • +50% chance for loot aliens to appear
  • +20% movement speed for loot aliens

Baby Squid.png

Baby Squid
Item
  • +1 HP Regeneration when you level up
  • -3 % Attack Speed

Bone Dice.png

Bone Dice
Limited (0/2)
  • +50% chance to get +1 % Damage when rerolling in the shop
  • +10% chance to get -1 Max HP when rerolling in the shop

Cauldron.png

Cauldron
Unique
  • +50% pickup range
  • +20 % Damage for 2 seconds after picking up a consumable
  • -2 HP Regeneration

Coral.png

Coral
Item
  • +10 HP Regeneration while standing still
  • -10 Range

Eyepatch.png

Eyepatch
Item
  • Projectiles get +1 piercing on critical hit
  • +3 % Crit Chance
  • -10% Accuracy

Fish Hook.png

Fish Hook
Limited (0/3)
  • Locked items and weapons have a 20% chance to become cursed when leaving the shop
  • +1 Curse

Jerky.png

Jerky
Unique
  • +3 HP recovered from consumables
  • Consumables heal you over 4 seconds instead of instantly

Pearl.png

Pearl
Limited (0/20)
  • +1 % Damage for every permanent 10 Luck you have
  • +3% chance of finding an extra Pearl in a crate

Saltwater.png

Saltwater
Unique
  • +2 Melee Damage
  • +3 % Attack Speed
  • +10 % Speed for 3 seconds when you take damage
  • -1 Elemental Damage

Spyglass.png

Spyglass
Limited (0/2)
  • +10 Range
  • -25 % Reroll Price

Treasure Map.png

Treasure Map
Limited (0/5)
  • +20% chance of finding an extra item in a crate

Barnacle.png

Barnacle
Unique
  • +35% stats gained from level upgrades
  • +1 Curse when you level up

Black Flag.png

Black Flag
Unique
  • +1 material when you kill a cursed enemy
  • +10% Enemies
  • +10 % Enemy health
  • +10 % Enemy damage
  • +5 Curse

Crystal.png

Crystal
Item
  • +5 % Attack Speed
  • +1 % Attack Speed every 1 second until the end of the wave
  • Bonus is lost when taking damage
  • -2 Engineering

Goblet.png

Goblet
Limited (0/3)
  • +15% chance to heal 1 HP when killing an enemy
  • -3 HP Regeneration

Goldfish.png

Goldfish
Item
  • Items will be 1 tier higher after the next reroll

Knot.png

Knot
Unique
  • +15 % Damage
  • +15 Max HP
  • Weapons can no longer be upgraded or recycled

Lighthouse.png

Lighthouse
Unique
  • +20 Engineering
  • -1 Engineering for every 1 Structure you have

Mirror.png

Mirror
Item
  • Duplicates the next item you get from the shop (item limits can't be exceeded)

Scarf.png

Scarf
Item
  • +4 HP Regeneration
  • +4 Melee Damage
  • +4 % Speed
  • +25 % Enemy Speed during the next wave

Starfish.png

Starfish
Limited (0/3)
  • +20% materials dropped from enemies
  • +10 Harvesting
  • +15 % Enemy damage

Sunken Bell.png

Sunken Bell
Unique
  • Once per wave, you explode for 100 (+500%Melee Damage.png+500%Ranged Damage.png+500%Elemental Damage.png+500%Engineering Stat.png) damage when you fall below 40% health

Axolotl.png

Axolotl
Unique
  • Your highest (Max HP) and lowest (Max HP) positive primary stats are swapped when you get this item

Kraken's Eye.png

Kraken’s Eye
Unique
  • You have a 50% chance to explode for 10 () damage when you get hit
  • +10 Max HP
  • +10 Curse

Lantern.png

Lantern
Unique
  • +10 % Damage
  • +50 Range
  • +15 Knockback
  • Knocks nearby enemies back every 3 seconds

Seashell.png

Seashell
Unique
  • Every ranged weapon's 5th projectile has +3 projectiles
  • -10 % Damage

Weapons

Brick.png

Brick
Blunt
  • Damage: 30 (+50%Melee Damage.png+50%Engineering Stat.png)
  • Critical: x1.5 3
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Has a 1% chance to break and drop 10 materials on hit

Flute.png

Flute
Musical
  • Damage: 5 (+50%Ranged Damage.png+10%Luck.png)
  • Critical: x1.5 3
  • Cooldown: 1.2s
  • Knockback: 0
  • Range: 300 (Ranged)
  • Lifesteal: 0%
  • Hitting an enemy that has less than 60% health has a 10% chance to charm it for 8 seconds

Hiking Pole.png

Hiking Pole
Support
  • Damage: 12 (+50%Melee Damage.png+10%Range Stat.png)
  • Critical: x1.5 3
  • Cooldown: 1.42s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 0%
  • +1 Range for every 70 steps you take during a wave

Javelin.png

Javelin
Primitive
  • Damage: 8 (+100%Melee Damage.png)
  • Critical: x2.5 0
  • Cooldown: 1.2s
  • Knockback: 0
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Every 5th projectile has +100 % Crit Chance

Lute.png

Lute
Musical, Support
  • Damage: 4 (+50%Melee Damage.png+10%Luck.png)
  • Critical: x1.5 3
  • Cooldown: 1.31s
  • Knockback: 2
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Enemies hit take 10% more damage for 3 seconds (max: 30%)

Sickle.png

Sickle
Support
  • Damage: 5 (+80%Melee Damage.png+10%Harvesting.png)
  • Critical: x2 3
  • Cooldown: 0.87s
  • Knockback: 2
  • Range: 125 (Melee)
  • Lifesteal: 0%
  • +20% damage against targets below 30% health

Spoon.png

Spoon
Blunt
  • Damage: 10 (+50%Melee Damage.png+15%Max HP.png)
  • Critical: x2 0
  • Cooldown: 1.06s
  • Knockback: 2
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • Always crits when hitting burning targets

Anchor.png

Anchor
Naval, Heavy
  • Damage: 40 (+100%Melee Damage.png+65%Curse.png)
  • Critical: x1.5 3
  • Cooldown: 1.89s
  • Knockback: 10
  • Range: 150 (Melee)
  • Lifesteal: 0%

Blunderbuss.png

Blunderbuss
Naval, Gun
  • Damage: 25 (+100%Ranged Damage.png)
  • Critical: x2 3
  • Cooldown: 5.2s
  • Knockback: 10
  • Range: 325 (Ranged)
  • Lifesteal: 0%
  • Cooldown is reset when you pick up a material

Grenade Launcher.png

Grenade Launcher
Heavy, Explosive
  • Damage: 12 (+100%Ranged Damage.png)
  • Critical: x2.5 5
  • Cooldown: 0.37s
  • Knockback: 0
  • Range: 350 (Ranged)
  • Lifesteal: 0%
  • Bounce: 1 (0% damage)
  • Cooldown is 3.7s every 2 shots
  • Projectiles explode on hit

Harpoon Gun.png

Harpoon Gun
Naval, Gun
  • Damage: 5 (+100%Ranged Damage.png+100%Melee Damage.png)
  • Critical: x1.5 3
  • Cooldown: 0.82s
  • Knockback: -30
  • Range: 800 (Ranged)
  • Lifesteal: 0%
  • Slows enemies in a radius around the projectile

Mace.png

Mace
Heavy, Medieval
  • Damage: 40 (+100%Melee Damage.png-50%Attack Speed.png)
  • Critical: x1.5 3
  • Cooldown: 1.39s
  • Knockback: 5
  • Range: 150 (Melee)
  • Lifesteal: 0%
  • -3 % Attack Speed

Trident.png

Trident
Naval, Medieval
  • Damage: 30 (+100%Melee Damage.png+15%Curse.png)
  • Critical: x2 3
  • Cooldown: 1.58s
  • Knockback: 0
  • Range: 325 (Melee)
  • Lifesteal: 0%
  • +30% damage against targets above 80% health

Captain's Sword.png

Captain's Sword
Naval, Blade
  • Damage: 50 (+100%Melee Damage.png+100%Curse.png)
  • Critical: x2 3
  • Cooldown: 1.03s
  • Knockback: 5
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Alternates between thrusting and sweeping attacks
  • Deals +15 Damage for every free weapon slot you have [+90]

Chainsaw.png

Chainsaw
Blade, Tool
  • Damage: 10 (+75%Melee Damage.png+75%Engineering Stat.png+75%Life Steal.png)
  • Critical: x1.5 3
  • Cooldown: 0.53s
  • Knockback: 0
  • Range: 175 (Melee)
  • Lifesteal: 15%
  • Cooldown is 1.83s every 30 shots
  • Deals 10% of an enemy’s current health as bonus damage (1% for bosses and elites)

War Hammer.png

War Hammer
Blunt, Heavy
  • Damage: 100 (+150%Melee Damage.png+100%Engineering Stat.png)
  • Critical: x1.5 3
  • Cooldown: 2.11s
  • Knockback: 20
  • Range: 200 (Melee)
  • Lifesteal: 0%
  • Resets the cooldown of all offensive turrets when attacking