From Brotato Wiki
m (line break) |
(update to 0.8.0.3) |
||
Line 7: | Line 7: | ||
This page lists all the items in vanilla, for version {{Version|0. | This page lists all the items in vanilla, for version {{Version|0.8.0.3}}. You can use the grid below to filter by stats, to see vanilla's stat distribution. | ||
Current items total: | Current items total: 171 <small>({{Color|tier1|53}}, {{Color|tier2|43}}, {{Color|tier3|44}}, {{Color|tier4|31}})</small> | ||
<div class="statscard-grid statscard-grid--fullheight"> | <div class="statscard-grid statscard-grid statscard-grid--fullheight"> | ||
{{StatsCard_GridToggles|extra_btns=1}} | {{StatsCard_GridToggles|extra_btns=1}} | ||
Line 21: | Line 21: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alien_tongue.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = pickup | | tags = pickup | ||
Line 34: | Line 34: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alien_worm.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
Line 49: | Line 49: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = baby_elephant.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck pickup | | tags = stat_luck pickup | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when you pick up a material | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck<br>pickup}}</small></span> | ||
Line 61: | Line 61: | ||
| name = Baby Gecko | | name = Baby Gecko | ||
| type = item | | type = item | ||
| cat = Limited ( | | cat = Limited (5) | ||
| image = | | image = baby_gecko.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = pickup | | tags = pickup | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20%}} chance to instantly attract a material when it’s dropped | ||
| stat2 = {{Color|red|-1}} % Life Steal | | stat2 = {{Color|red|-1}} % Life Steal | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 18}}</small></span> | ||
Line 76: | Line 76: | ||
| type = item | | type = item | ||
| cat = Limited (3) | | cat = Limited (3) | ||
| image = | | image = bag.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck exploration economy | | tags = stat_luck exploration economy | ||
Line 90: | Line 90: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = bat.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
Line 104: | Line 104: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = beanie.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_speed | | tags = stat_speed | ||
Line 118: | Line 118: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = boiling_water.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 132: | Line 132: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = book.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 145: | Line 145: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = boxing_glove.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = | | tags = | ||
Line 158: | Line 158: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = broken_mouth.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 172: | Line 172: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = butterfly.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
Line 186: | Line 186: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = cake.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 200: | Line 200: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = charcoal.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage stat_melee_damage | | tags = stat_elemental_damage stat_melee_damage | ||
Line 215: | Line 215: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = claw_tree.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_melee_damage stat_crit_chance | | tags = stat_melee_damage stat_crit_chance | ||
Line 230: | Line 230: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = coffee.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_attack_speed | | tags = stat_attack_speed | ||
Line 244: | Line 244: | ||
| type = item | | type = item | ||
| cat = Limited (5) | | cat = Limited (5) | ||
| image = | | image = coupon.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = economy | | tags = economy | ||
Line 257: | Line 257: | ||
| type = item | | type = item | ||
| cat = Limited (13) | | cat = Limited (13) | ||
| image = | | image = cute_monkey.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = pickup | | tags = pickup | ||
Line 271: | Line 271: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = cyberball.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck | | tags = stat_luck | ||
| stat1 = {{Color|green| | | stat1 = {{Color|green|25%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|25%}}{{StatIcon|Luck}}}}) damage to a random enemy when an enemy dies | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_luck}}</small></span> | ||
Line 284: | Line 284: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = defective_steroids.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp stat_melee_damage | | tags = stat_max_hp stat_melee_damage | ||
Line 299: | Line 299: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = duct_tape.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_armor stat_engineering | | tags = stat_armor stat_engineering | ||
Line 314: | Line 314: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = dynamite.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = explosive | | tags = explosive | ||
Line 327: | Line 327: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = fertilizer.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
Line 341: | Line 341: | ||
| type = item | | type = item | ||
| cat = Limited (10) | | cat = Limited (10) | ||
| image = | | image = gentle_alien.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp stat_percent_damage more_enemies | | tags = stat_max_hp stat_percent_damage more_enemies | ||
Line 356: | Line 356: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = glasses.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_range | | tags = stat_range | ||
Line 369: | Line 369: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = goat_skull.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage | ||
Line 383: | Line 383: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = gummy_berserker.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_attack_speed stat_range | | tags = stat_attack_speed stat_range | ||
Line 398: | Line 398: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = head_injury.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 412: | Line 412: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = hedgehog.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_melee_damage stat_ranged_damage | | tags = stat_melee_damage stat_ranged_damage | ||
Line 427: | Line 427: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = helmet.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_armor | | tags = stat_armor | ||
Line 441: | Line 441: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = injection.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 455: | Line 455: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = insanity.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
Line 469: | Line 469: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = landmines.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering explosive | ||
| stat1 = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area | | stat1 = A landmine spawns every {{Color|green|12}} seconds dealing {{Color|green|10}} ({{Color|green|{{StatIcon|Engineering}}}}) damage in an area | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 15}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>explosive}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 482: | Line 482: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = lemonade.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 495: | Line 495: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = lens.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
Line 509: | Line 509: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = lost_duck.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 523: | Line 523: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = lumberjack_shirt.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = exploration | | tags = exploration | ||
Line 536: | Line 536: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = mushroom.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} HP Regeneration | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-2}} Luck | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_hp_regeneration}}</small></span> | ||
Line 550: | Line 550: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = mutation.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_ranged_damage stat_elemental_damage | | tags = stat_ranged_damage stat_elemental_damage | ||
Line 565: | Line 565: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = peaceful_bee.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_dodge stat_harvesting | | tags = stat_dodge stat_harvesting | ||
Line 581: | Line 581: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = pencil.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 596: | Line 596: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = plant.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+3}} HP Regeneration | ||
| stat2 = {{Color|red|-1}} % Life Steal | | stat2 = {{Color|red|-1}} % Life Steal | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 10}}</small></span> | ||
Line 610: | Line 610: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = propeller_hat.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 624: | Line 624: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = scar.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = xp_gain | | tags = xp_gain | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+20}} % XP Gain | ||
| stat2 = {{Color|red|-8}} Range | | stat2 = {{Color|red|-8}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 30}}</small></span> | ||
Line 638: | Line 638: | ||
| type = item | | type = item | ||
| cat = Limited (4) | | cat = Limited (4) | ||
| image = | | image = scared_sausage.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 651: | Line 651: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = snake.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 665: | Line 665: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = terrified_onion.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_speed | | tags = stat_speed | ||
Line 679: | Line 679: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = toxic_sludge.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 693: | Line 693: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = tree.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = exploration | | tags = exploration | ||
Line 706: | Line 706: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = turret.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 719: | Line 719: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = ugly_tooth.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = less_enemy_speed | | tags = less_enemy_speed | ||
Line 733: | Line 733: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = weird_food.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 747: | Line 747: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = weird_ghost.png | ||
| rarity = 1 | | rarity = 1 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 761: | Line 761: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = acid.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 775: | Line 775: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alien_eyes.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 781: | Line 781: | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_bait" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Bait | |||
| type = item | |||
| cat = Item | |||
| image = bait.png | |||
| rarity = 2 | |||
| tags = stat_percent_damage number_of_enemies | |||
| stat1 = {{Color|green|+8}} % Damage | |||
| stat2 = Special enemies appear at the beginning of the next wave | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>number_of_enemies}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 788: | Line 802: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = banner.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_range stat_attack_speed | | tags = stat_range stat_attack_speed | ||
Line 803: | Line 817: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = black_belt.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage xp_gain | | tags = stat_melee_damage xp_gain | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+25}} % XP Gain | ||
| stat2 = {{Color|green|+3}} Melee Damage | | stat2 = {{Color|green|+3}} Melee Damage | ||
| stat3 = {{Color|red|-8}} Luck | | stat3 = {{Color|red|-8}} Luck | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>xp_gain}}</small></span> | ||
}} | }} | ||
Line 818: | Line 832: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = blindfold.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance stat_dodge | | tags = stat_crit_chance stat_dodge | ||
Line 833: | Line 847: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = blood_leech.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_lifesteal stat_hp_regeneration | | tags = stat_lifesteal stat_hp_regeneration | ||
Line 848: | Line 862: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = campfire.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_elemental_damage stat_hp_regeneration | | tags = stat_elemental_damage stat_hp_regeneration | ||
Line 863: | Line 877: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = cog.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 877: | Line 891: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = compass.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_speed stat_engineering | | tags = stat_speed stat_engineering | ||
Line 892: | Line 906: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = cyclops_worm.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 906: | Line 920: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = dangerous_bunny.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = economy | | tags = economy | ||
Line 919: | Line 933: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = energy_bracelet.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance stat_elemental_damage | | tags = stat_crit_chance stat_elemental_damage | ||
Line 934: | Line 948: | ||
| type = item | | type = item | ||
| cat = Limited (3) | | cat = Limited (3) | ||
| image = | | image = eye_surgery.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 948: | Line 962: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = fuel_tank.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_elemental_damage | | tags = stat_elemental_damage | ||
Line 963: | Line 977: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = gambling_token.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_dodge | | tags = stat_dodge | ||
Line 970: | Line 984: | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_garden" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Garden | |||
| type = item | |||
| cat = Item | |||
| image = garden.png | |||
| rarity = 2 | |||
| tags = | |||
| stat1 = Spawns a garden that creates a fruit every {{Color|green|15}} seconds | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 977: | Line 1,004: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = turret_flame.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 990: | Line 1,017: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = leather_vest.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_armor stat_dodge | | tags = stat_armor stat_dodge | ||
Line 1,005: | Line 1,032: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = little_frog.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_harvesting pickup | | tags = stat_harvesting pickup | ||
Line 1,020: | Line 1,047: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = little_muscley_dude.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage stat_max_hp | | tags = stat_melee_damage stat_max_hp | ||
Line 1,035: | Line 1,062: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = mastery.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage | ||
Line 1,049: | Line 1,076: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = medal.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_max_hp stat_percent_damage stat_armor stat_speed | | tags = stat_max_hp stat_percent_damage stat_armor stat_speed | ||
Line 1,066: | Line 1,093: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = turret_healing.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 1,079: | Line 1,106: | ||
| type = item | | type = item | ||
| cat = Limited (20) | | cat = Limited (20) | ||
| image = | | image = metal_detector.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_luck stat_engineering pickup economy | | tags = stat_luck stat_engineering pickup economy | ||
Line 1,095: | Line 1,122: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = metal_plate.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_armor | | tags = stat_armor | ||
Line 1,109: | Line 1,136: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = missile.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 1,123: | Line 1,150: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = padding.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = saving | | tags = saving | ||
Line 1,138: | Line 1,165: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = piggy_bank.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = saving | | tags = saving | ||
| stat1 = {{Color|green|+20%}} of your materials at the start of waves | | stat1 = {{Color|green|+20%}} of your materials at the start of waves (stops working at wave 20) | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>saving}}</small></span> | ||
Line 1,151: | Line 1,178: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = pumpkin.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
Line 1,165: | Line 1,192: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = recycling_machine.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = economy | | tags = economy | ||
Line 1,171: | Line 1,198: | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 35}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>economy}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_riposte" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Riposte | |||
| type = item | |||
| cat = Item | |||
| image = riposte.png | |||
| rarity = 2 | |||
| tags = stat_dodge stat_melee_damage | |||
| stat1 = {{Color|green|+2}} Melee Damage | |||
| stat2 = {{Color|green|50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,178: | Line 1,219: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = ritual.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_percent_damage stat_lifesteal | | tags = stat_percent_damage stat_lifesteal | ||
Line 1,193: | Line 1,234: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = scope.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_ranged_damage stat_range | | tags = stat_ranged_damage stat_range | ||
Line 1,208: | Line 1,249: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = shady_potion.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 1,222: | Line 1,263: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = small_magazine.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_ranged_damage stat_attack_speed | | tags = stat_ranged_damage stat_attack_speed | ||
Line 1,237: | Line 1,278: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = snail.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = less_enemy_speed | | tags = less_enemy_speed | ||
| stat1 = {{Color|green|-5 | | stat1 = {{Color|green|-5}} % Enemy Speed | ||
| stat2 = {{Color|red|-3}} % Speed | | stat2 = {{Color|red|-3}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
Line 1,246: | Line 1,287: | ||
}} | }} | ||
</div> | </div> | ||
<div id=" | <div id="item_spicy_sauce" class="statscard-grid__item"> | ||
{{StatsCard | {{StatsCard | ||
| name = Sunglasses | | name = Spicy Sauce | ||
| type = item | |||
| cat = Limited (4) | |||
| image = spicy_sauce.png | |||
| rarity = 2 | |||
| tags = stat_max_hp stat_luck explosive | |||
| stat1 = {{Color|green|+3}} Max HP | |||
| stat2 = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck<br>explosive}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_sunglasses" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Sunglasses | |||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = sunglasses.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
Line 1,257: | Line 1,312: | ||
| stat2 = {{Color|red|-1}} Armor | | stat2 = {{Color|red|-1}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
}} | |||
</div> | |||
<div id="item_tentacle" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Tentacle | |||
| type = item | |||
| cat = Limited (5) | |||
| image = tentacle.png | |||
| rarity = 2 | |||
| tags = stat_crit_chance | |||
| stat1 = {{Color|green|+3}} % Crit Chance | |||
| stat2 = {{Color|green|+20%}} chance to heal 1 HP when killing an enemy with a critical hit | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 32}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
}} | }} | ||
Line 1,265: | Line 1,334: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = wheelbarrow.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
Line 1,279: | Line 1,348: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = whetstone.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_lifesteal | | tags = stat_lifesteal | ||
Line 1,293: | Line 1,362: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = white_flag.png | ||
| rarity = 2 | | rarity = 2 | ||
| tags = stat_harvesting less_enemies | | tags = stat_harvesting less_enemies | ||
Line 1,300: | Line 1,369: | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>less_enemies}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_harvesting<br>less_enemies}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_adrenaline" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Adrenaline | |||
| type = item | |||
| cat = Unique | |||
| image = adrenaline.png | |||
| rarity = 3 | |||
| tags = stat_dodge | |||
| stat1 = {{Color|green|+5}} % Dodge | |||
| stat2 = {{Color|green|50%}} chance to heal {{Color|green|5}} HP when dodging an attack | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,307: | Line 1,390: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alien_baby.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp | | tags = stat_max_hp more_enemy_speed | ||
| stat1 = {{Color|green|+15}} Max HP | | stat1 = {{Color|green|+15}} Max HP | ||
| stat2 = {{Color|red|+8 | | stat2 = {{Color|red|+8}} % Enemy Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>more_enemy_speed}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,321: | Line 1,404: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alien_magic.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
Line 1,336: | Line 1,419: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = alloy.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance | | tags = stat_melee_damage stat_ranged_damage stat_engineering stat_crit_chance | ||
Line 1,353: | Line 1,436: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = baby_with_a_beard.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
| stat1 = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die | | stat1 = One bullet dealing {{Color|green|1}} ({{Color|green|{{StatIcon|Ranged Damage}}}}) damage is fired from an enemy corpse when they die | ||
| stat2 = {{Color|red|- | | stat2 = {{Color|red|-50}} Range | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_ranged_damage}}</small></span> | ||
}} | }} | ||
Line 1,367: | Line 1,450: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = bandana.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
Line 1,381: | Line 1,464: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = barricade.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor stand_still | | tags = stat_armor stand_still | ||
Line 1,395: | Line 1,478: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = bean_teacher.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = xp_gain | | tags = xp_gain | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+40}} % XP Gain | ||
| stat2 = {{Color|red|-2}} % Life Steal | | stat2 = {{Color|red|-2}} % Life Steal | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
Line 1,409: | Line 1,492: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = blood_donation.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
Line 1,423: | Line 1,506: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = bowler_hat.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck stat_harvesting | | tags = stat_luck stat_harvesting | ||
Line 1,439: | Line 1,522: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = candle.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_elemental_damage stat_hp_regeneration less_enemies | | tags = stat_elemental_damage stat_hp_regeneration less_enemies | ||
Line 1,455: | Line 1,538: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = chameleon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_dodge stand_still | | tags = stat_dodge stand_still | ||
| stat1 = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still | | stat1 = {{Color|green|+3}} % Dodge | ||
| | | stat2 = {{Color|green|+20}} {{Color|green|% Dodge}} while standing still | ||
| | | stat3 = {{Color|red|-4}} % Damage | ||
| | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stand_still}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,469: | Line 1,553: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = clover.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck stat_dodge | | tags = stat_luck stat_dodge | ||
Line 1,484: | Line 1,568: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = community_support.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy | | stat1 = {{Color|green|+1}} {{Color|green|% Attack Speed}} for every current living enemy | ||
| stat2 = {{Color|red|-2}} Armor | | stat2 = {{Color|red|-2}} Armor | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
Line 1,498: | Line 1,582: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = crown.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
Line 1,511: | Line 1,595: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = fin.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_speed stat_lifesteal | | tags = stat_speed stat_lifesteal | ||
Line 1,526: | Line 1,610: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = glass_cannon.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 1,540: | Line 1,624: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = handcuffs.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_melee_damage stat_ranged_damage stat_elemental_damage | | tags = stat_melee_damage stat_ranged_damage stat_elemental_damage | ||
Line 1,556: | Line 1,640: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = hunting_trophy.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_crit_chance | | tags = stat_crit_chance | ||
Line 1,562: | Line 1,646: | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_improved_tools" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Improved Tools | |||
| type = item | |||
| cat = Unique | |||
| image = improved_tools.png | |||
| rarity = 3 | |||
| tags = stat_elemental_damage | |||
| stat1 = {{Color|green|+10}} % Attack Speed | |||
| stat2 = Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Attack Speed}}}}) | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,569: | Line 1,667: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = turret_laser.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 1,582: | Line 1,680: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = lucky_charm.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_luck | | tags = stat_luck | ||
Line 1,597: | Line 1,695: | ||
| type = item | | type = item | ||
| cat = Limited (5) | | cat = Limited (5) | ||
| image = | | image = mouse.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_lifesteal more_enemies | | tags = stat_lifesteal more_enemies | ||
Line 1,605: | Line 1,703: | ||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 55}}</small></span> | ||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>more_enemies}}</small></span> | | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal<br>more_enemies}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_peacock" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Peacock | |||
| type = item | |||
| cat = Item | |||
| image = peacock.png | |||
| rarity = 3 | |||
| tags = xp_gain | |||
| stat1 = {{Color|green|+25}} % XP Gain | |||
| stat2 = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave | |||
| stat3 = {{Color|red|+50}} {{Color|red|% Enemy damage}} during the next wave | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,612: | Line 1,725: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = plastic_explosive.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = explosive | | tags = explosive | ||
Line 1,625: | Line 1,738: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = poisonous_tonic.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed stat_crit_chance stat_range | | tags = stat_attack_speed stat_crit_chance stat_range | ||
Line 1,641: | Line 1,754: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = power_generator.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_speed | | tags = stat_speed | ||
Line 1,655: | Line 1,768: | ||
| type = item | | type = item | ||
| cat = Limited (5) | | cat = Limited (5) | ||
| image = | | image = rip_and_tear.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_melee_damage | | tags = stat_melee_damage explosive | ||
| stat1 = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die | | stat1 = Enemies have a {{Color|green|20%}} chance to explode for {{Color|green|10}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Melee Damage}}}}) damage when they die | ||
| stat2 = {{Color|red|-12}} Harvesting | | stat2 = {{Color|red|-12}} Harvesting | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>explosive}}</small></span> | ||
}} | }} | ||
</div> | </div> | ||
Line 1,669: | Line 1,782: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = sad_tomato.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
Line 1,683: | Line 1,796: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = shmoop.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_max_hp stat_hp_regeneration | | tags = stat_max_hp stat_hp_regeneration | ||
Line 1,692: | Line 1,805: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_hp_regeneration}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_silver_bullet" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Silver Bullet | |||
| type = item | |||
| cat = Item | |||
| image = silver_bullet.png | |||
| rarity = 3 | |||
| tags = | |||
| stat1 = {{Color|green|+25%}} damage against bosses and elites | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,699: | Line 1,825: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = statue.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_attack_speed stand_still | | tags = stat_attack_speed stand_still | ||
| stat1 = {{Color|green|+ | | stat1 = {{Color|green|+30}} {{Color|green|% Attack Speed}} while standing still | ||
| stat2 = {{Color|red|-10}} % Speed | | stat2 = {{Color|red|-10}} % Speed | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_attack_speed<br>stand_still}}</small></span> | ||
}} | }} | ||
Line 1,713: | Line 1,839: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = strange_book.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering stat_elemental_damage | | tags = stat_engineering stat_elemental_damage | ||
Line 1,728: | Line 1,854: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = tardigrade.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = | | tags = | ||
| stat1 = Nullifies the damage of one hit taken every wave | | stat1 = Nullifies the damage of one hit taken every wave | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span> | ||
}} | }} | ||
Line 1,741: | Line 1,867: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = toolbox.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 1,755: | Line 1,881: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = tractor.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_harvesting | | tags = stat_harvesting | ||
Line 1,769: | Line 1,895: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = triangle_of_power.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_percent_damage stat_armor | | tags = stat_percent_damage stat_armor | ||
Line 1,784: | Line 1,910: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = tyler.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 1,797: | Line 1,923: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = vigilante_ring.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 1,810: | Line 1,936: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = wandering_bot.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = less_enemy_speed | | tags = less_enemy_speed | ||
Line 1,823: | Line 1,949: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = warrior_helmet.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_armor stat_max_hp | | tags = stat_armor stat_max_hp | ||
Line 1,838: | Line 1,964: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = wheat.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_melee_damage stat_ranged_damage stat_harvesting | | tags = stat_melee_damage stat_ranged_damage stat_harvesting | ||
Line 1,854: | Line 1,980: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = wings.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_speed stat_range | | tags = stat_speed stat_range | ||
Line 1,869: | Line 1,995: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = wisdom.png | ||
| rarity = 3 | | rarity = 3 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 1,882: | Line 2,008: | ||
| name = Anvil | | name = Anvil | ||
| type = item | | type = item | ||
| cat = | | cat = Unique | ||
| image = | | image = anvil.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = | | tags = | ||
Line 1,896: | Line 2,022: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = big_arms.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_melee_damage stat_ranged_damage | | tags = stat_melee_damage stat_ranged_damage | ||
Line 1,905: | Line 2,031: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 105}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_melee_damage<br>stat_ranged_damage}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_bloody_hand" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Bloody Hand | |||
| type = item | |||
| cat = Unique | |||
| image = bloody_hand.png | |||
| rarity = 4 | |||
| tags = stat_lifesteal | |||
| stat1 = {{Color|green|+12}} % Life Steal | |||
| stat2 = {{Color|green|+2}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have | |||
| stat3 = You take {{Color|red|1}} damage per second (does not give invulnerability time) | |||
| stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | |||
| stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 1,912: | Line 2,053: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = cape.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_lifesteal stat_dodge | | tags = stat_lifesteal stat_dodge | ||
Line 1,929: | Line 2,070: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = diploma.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_engineering xp_gain | | tags = stat_engineering xp_gain | ||
Line 1,944: | Line 2,085: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = estys_couch.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_hp_regeneration stat_max_hp | | tags = stat_hp_regeneration stat_max_hp | ||
Line 1,959: | Line 2,100: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = exoskeleton.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_armor stat_crit_chance stat_engineering stat_speed | | tags = stat_armor stat_crit_chance stat_engineering stat_speed | ||
Line 1,977: | Line 2,118: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = explosive_shells.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = explosive | | tags = explosive | ||
Line 1,991: | Line 2,132: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = turret_rocket.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_engineering | | tags = stat_engineering | ||
Line 1,997: | Line 2,138: | ||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_extra_stomach" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Extra Stomach | |||
| type = item | |||
| cat = Unique | |||
| image = extra_stomach.png | |||
| rarity = 4 | |||
| tags = stat_max_hp stat_luck | |||
| stat1 = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health (max {{Color|green|+10}} per wave) | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,004: | Line 2,158: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = focus.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_percent_damage | | tags = stat_percent_damage | ||
Line 2,011: | Line 2,165: | ||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 110}}</small></span> | ||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_giant_belt" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Giant Belt | |||
| type = item | |||
| cat = Unique | |||
| image = giant_belt.png | |||
| rarity = 4 | |||
| tags = stat_crit_chance | |||
| stat1 = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites) | |||
| stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | |||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,018: | Line 2,185: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = gnome.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_melee_damage stat_elemental_damage | | tags = stat_melee_damage stat_elemental_damage | ||
Line 2,034: | Line 2,201: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = grinds_magical_leaf.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp stat_hp_regeneration stat_lifesteal | | tags = stat_max_hp stat_hp_regeneration stat_lifesteal | ||
Line 2,049: | Line 2,216: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = heavy_bullets.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_ranged_damage stat_percent_damage stat_range | | tags = stat_ranged_damage stat_percent_damage stat_range | ||
Line 2,066: | Line 2,233: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = jetpack.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_speed stat_dodge | | tags = stat_speed stat_dodge | ||
Line 2,075: | Line 2,242: | ||
| stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span> | | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_speed<br>stat_dodge}}</small></span> | ||
}} | |||
</div> | |||
<div id="item_lucky_coin" class="statscard-grid__item"> | |||
{{StatsCard | |||
| name = Lucky Coin | |||
| type = item | |||
| cat = Unique | |||
| image = lucky_coin.png | |||
| rarity = 4 | |||
| tags = stat_crit_chance stat_luck | |||
| stat1 = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have | |||
| stat2 = {{Color|red|-2}} Armor | |||
| stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | |||
| stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_luck}}</small></span> | |||
}} | }} | ||
</div> | </div> | ||
Line 2,082: | Line 2,263: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = mammoth.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_melee_damage stat_hp_regeneration | | tags = stat_melee_damage stat_hp_regeneration | ||
Line 2,098: | Line 2,279: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = medikit.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
Line 2,112: | Line 2,293: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = night_goggles.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_crit_chance stat_range | | tags = stat_crit_chance stat_range | ||
Line 2,128: | Line 2,309: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = octopus.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp stat_lifesteal | | tags = stat_max_hp stat_lifesteal | ||
Line 2,143: | Line 2,324: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = panda.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp stat_luck | | tags = stat_max_hp stat_luck | ||
Line 2,158: | Line 2,339: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = potato.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck | | tags = stat_max_hp stat_hp_regeneration stat_percent_damage stat_speed stat_luck | ||
Line 2,178: | Line 2,359: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = potion.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_hp_regeneration | | tags = stat_hp_regeneration | ||
Line 2,192: | Line 2,373: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = retromations_hoodie.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_dodge | | tags = stat_dodge | ||
Line 2,206: | Line 2,387: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = ricochet.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_ranged_damage | | tags = stat_ranged_damage | ||
Line 2,220: | Line 2,401: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = robot_arm.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_armor stat_engineering | | tags = stat_armor stat_engineering | ||
Line 2,236: | Line 2,417: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = sifds_relic.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = pickup | | tags = pickup | ||
| stat1 = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped | | stat1 = {{Color|green|+100%}} chance to instantly attract a material when it’s dropped | ||
| stat2 | | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span> | ||
| stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>pickup}}</small></span> | |||
| | |||
}} | }} | ||
</div> | </div> | ||
Line 2,250: | Line 2,430: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = spider.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_percent_damage stat_attack_speed | | tags = stat_percent_damage stat_attack_speed | ||
Line 2,266: | Line 2,446: | ||
| type = item | | type = item | ||
| cat = Unique | | cat = Unique | ||
| image = | | image = torture.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_max_hp | | tags = stat_max_hp | ||
Line 2,280: | Line 2,460: | ||
| type = item | | type = item | ||
| cat = Item | | cat = Item | ||
| image = | | image = wolf_helmet.png | ||
| rarity = 4 | | rarity = 4 | ||
| tags = stat_elemental_damage stat_luck | | tags = stat_elemental_damage stat_luck |
Revision as of 19:33, 14 February 2023
This page content was automatically generated so may have issues.
This page uses custom scripts that are often updated. If something doesn't work, please use Ctrl+F5 to ensure your browser is using the latest script updates.
This page lists all the items in vanilla, for version 0.8.0.3. You can use the grid below to filter by stats, to see vanilla's stat distribution.
Current items total: 171 (53, 43, 44, 31)
❌ ✔️ |
|
📦 👁️ 🏷️ |
Alien Tongue
Item
- +30% pickup range
Alien Worm
Item
- +3 Max HP
- +2 HP Regeneration
- -1 HP recovered from consumables
Baby Elephant
Item
Baby Gecko
Limited (5)
- +20% chance to instantly attract a material when it’s dropped
- -1 % Life Steal
Boiling Water
Item
- +2 Elemental Damage
- -1 Max HP
Boxing Glove
Item
- +3 Knockback
Broken Mouth
Item
- +5 Max HP
- -1 HP Regeneration
Claw Tree
Item
- +1 Melee Damage
- +3 % Crit Chance
- -1 Max HP
Cute Monkey
Limited (13)
- +8% chance to heal 1 HP when picking up a material
- -1 Ranged Damage
Defective Steroids
Item
- +2 Max HP
- +2 Melee Damage
- -3 % Attack Speed
Duct Tape
Item
- +1 Armor
- +1 Engineering
- -2 Max HP
Gentle Alien
Limited (10)
- +2 Max HP
- +5 % Damage
- +5% Enemies
Goat Skull
Item
- +3 Melee Damage
- -2 % Crit Chance
Gummy Berserker
Item
- +5 % Attack Speed
- +15 Range
- -1 Armor
Head Injury
Item
- +6 % Damage
- -8 Range
Lost Duck
Item
- +10 Luck
- -1 Elemental Damage
Lumberjack Shirt
Unique
- Trees die in one hit
Peaceful Bee
Item
- +4 % Dodge
- +4 Harvesting
- -1 Melee Damage
- -1 Ranged Damage
Propeller Hat
Item
- +10 Luck
- -2 % Damage
Scared Sausage
Limited (4)
Terrified Onion
Item
- +4 % Speed
- -6 Luck
Toxic Sludge
Item
- +2 Elemental Damage
- -2 % Dodge
Ugly Tooth
Unique
- Hitting an enemy removes 10% of their speed. Max 30%
- -3 % Speed
Weird Food
Item
- +2 HP recovered from consumables
- -2 % Dodge
Weird Ghost
Item
- +3 Max HP
- Start the next wave with 1 HP
Alien Eyes
Item
Black Belt
Item
- +25 % XP Gain
- +3 Melee Damage
- -8 Luck
Blood Leech
Item
- +2 % Life Steal
- +2 HP Regeneration
- -6 Harvesting
Cyclops Worm
Item
- +12 % Damage
- -12 Range
Dangerous Bunny
Item
- +1 free reroll in the shop
Energy Bracelet
Item
- +4 % Crit Chance
- +2 Elemental Damage
- -2 Ranged Damage
Eyes Surgery
Limited (3)
- Burning activates 10% faster
- -10 Range
Fuel Tank
Item
- +4 Elemental Damage
- -1 Melee Damage
- -1 Ranged Damage
Gambling Token
Item
- +8 % Dodge
- -1 Armor
Incendiary Turret
Item
Leather Vest
Item
- +2 Armor
- +6 % Dodge
- -3 Max HP
Little Frog
Item
- +20% pickup range
- +10 Harvesting
- -5 % Dodge
Little Muscley Dude
Item
- +3 Melee Damage
- +5 Max HP
- -15 Range
Medical Turret
Item
Metal Detector
Limited (20)
- +5% chance to double the value of picked up materials
- +6 Luck
- +2 Engineering
- -5 % Damage
Metal Plate
Item
- +2 Armor
- -3 % Damage
Piggy Bank
Unique
- +20% of your materials at the start of waves (stops working at wave 20)
Recycling Machine
Unique
- Gain 35% more materials from recycling items
Shady Potion
Item
- +20 Luck
- -2 HP Regeneration
Small Magazine
Item
- +2 Ranged Damage
- +10 % Attack Speed
- -6 % Damage
Spicy Sauce
Limited (4)
White Flag
Unique
- +5 Harvesting
- -5% Enemies
Alien Baby
Item
- +15 Max HP
- +8 % Enemy Speed
Alien Magic
Item
- +8 Max HP
- +3 HP Regeneration
- -8 Luck
Baby with a Beard
Item
Bean Teacher
Item
- +40 % XP Gain
- -2 % Life Steal
Blood Donation
Item
- +40 Harvesting
- You take 1 damage per second (does not give invulnerability time)
Bowler Hat
Item
- +15 Luck
- +18 Harvesting
- -5 % Attack Speed
- -3 % Crit Chance
Community Support
Item
- +1 % Attack Speed for every current living enemy
- -2 Armor
Glass Cannon
Item
- +25 % Damage
- -3 Armor
Hunting Trophy
Item
- 33% chance to gain 1 material when killing an enemy with a critical hit
Improved Tools
Unique
Laser Turret
Item
Lucky Charm
Item
- +30 Luck
- -2 Melee Damage
- -1 Ranged Damage
Plastic Explosive
Item
- +25 % Explosion Size
Poisonous Tonic
Item
- +10 % Attack Speed
- +5 % Crit Chance
- +15 Range
- -2 HP Regeneration
Power Generator
Unique
- +1 % Damage for every permanent 1 % Speed you have
- -5 % Damage
Rip and Tear
Limited (5)
Sad Tomato
Unique
- +8 HP Regeneration
- Start waves with -50% HP
Silver Bullet
Item
- +25% damage against bosses and elites
Strange Book
Unique
- +1 Engineering for every 1 Elemental Damage you have
- -1 Melee Damage
- -1 Ranged Damage
Triangle of Power
Item
- +20 % Damage
- +1 Armor
- -2 % Damage when you take damage until the end of the wave
Vigilante Ring
Item
- +3 % Damage at the end of a wave
Wandering Bot
Item
- Spawns a little bot that slows down nearby enemies
Warrior Helmet
Item
- +3 Armor
- +5 Max HP
- -5 % Speed
Big Arms
Item
- +10 Melee Damage
- +5 Ranged Damage
- -2 Armor
- -5 % Speed
Bloody Hand
Unique
- +12 % Life Steal
- +2 % Damage for every 1 % Life Steal you have
- You take 1 damage per second (does not give invulnerability time)
Esty’s Couch
Unique
- +5 Max HP
- +2 HP Regeneration for every permanent -1 % Speed you have
- -15 % Speed
Explosive Shells
Item
- +60 % Explosion Damage
- -15 % Damage
Explosive Turret
Item
Extra Stomach
Unique
- +1 Max HP when picking up a consumable while at maximum health (max +10 per wave)
Giant Belt
Unique
- Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)
Grind's Magical Leaf
Item
- +3 Max HP at the end of a wave
- +1 HP Regeneration at the end of a wave
- +1 % Life Steal at the end of a wave
Heavy Bullets
Item
- +5 Ranged Damage
- +10 % Damage
- +10 Range
- -10 % Attack Speed
- -5 % Crit Chance
Jet Pack
Item
- +15 % Speed
- +10 % Dodge
- -6 Max HP
- -2 Armor
Lucky Coin
Unique
- +2 Luck for every 1 % Crit Chance you have
- -2 Armor
Night Goggles
Item
- +15 % Crit Chance
- +50 Range
- -3 Max HP
- -2 Armor
Regeneration Potion
Unique
- HP Regeneration is doubled when you have less than 50% health
- +3 HP Regeneration
Retromation’s Hoodie
Unique
- +2 % Attack Speed for every 1 % Dodge you have
- -80 Range
Robot Arm
Item
- +6 Armor
- +6 Engineering
- -3 HP Regeneration
- -3 % Life Steal
Sifd’s Relic
Unique
- +100% chance to instantly attract a material when it’s dropped
Wolf Helmet
Item
- +8 Elemental Damage
- +15 Luck
- -5 Engineering
Modding [T] | |
---|---|
Wiki | Modding • Notes • Effects • Vanilla Items |
Godot | Download • Docs • GDRETools • GodotSteam • Jonus' Tutorial |
Misc | BrotatoMods • Cooldown Calculator |