From Brotato Wiki

Revision as of 05:37, 31 October 2022 by Ta1ha (talk | contribs) (Patch 0.6.0.7)

Explosive
(2)+5% Explosive Damage +5% Explosive Size
(3)+10% Explosive Damage +10% Explosive Size
(4)+15% Explosive Damage +15% Explosive Size
(5)+20% Explosive Damage +20% Explosive Size
(6)+25% Explosive Damage +25% Explosive Size

Weapons with Explosive

Name Types Damage Attack Speed DPS Crit Chance/Damage Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental 10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(55%Melee Damage.png55%Elemental Damage.png55%Engineering Stat.png)
20(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
25(65%Melee Damage.png65%Elemental Damage.png65%Engineering Stat.png)
1.23s
1.14s
1.06s
0.98s
8.1(40%Melee Damage.png40%Elemental Damage.png40%Engineering Stat.png)/s
13.2(48%Melee Damage.png48%Elemental Damage.png48%Engineering Stat.png)/s
18.9(56%Melee Damage.png56%Elemental Damage.png56%Engineering Stat.png)/s
25.5(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
150
150
150
150
5
5
5
5
0
0
0
0
Hits have 25%/30%/35%/40% chance to explode. 15
31
61
122
Default
Elemental, Explosive -
-
80(150%Melee Damage.png150%Elemental Damage.png)
120(200%Melee Damage.png200%Elemental Damage.png)
-
-
1.55s
1.49s
-
-
51.6(96%Melee Damage.png96%Elemental Damage.png)/s
80.5(134%Melee Damage.png134%Elemental Damage.png)/s
-
-
x1.75 (3%)
x1.75 (3%)
-
-
175
175
-
-
30
30
-
-
0
0
Hits have 25%/50% chance to explode. -
-
136
272
Win a run with Knight.png Knight
Unarmed, Explosive -
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)
-
-
0.69s
0.59s
-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s
-
-
x1.5 (1%)
x1.5 (1%)
-
-
150
150
-
-
15
15
-
-
0
0
Hits have 25%/50% chance to explode. -
-
110
221
Win a run with Brawler.png Brawler
Heavy, Explosive -
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)
-
-
2.12s
2.12s
-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s
-
-
x2 (3%)
x2 (3%)
-
-
800
800
-
-
15
15
-
-
0
0
Projectiles explode on hit -
-
144
289
Win a run with Soldier.png Soldier
Heavy, Explosive -
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)
-
1.78s
1.37s
1.03s
-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s
-
x2 (3%)
x2 (3%)
x2 (3%)
-
500
550
600
-
15
15
15
-
0
0
0
Projectiles explode on hit -
56
103
207
Default
Gun, Explosive 5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)
1.3s
1.22s
1.13s
1.05s
3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s
x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)
450
450
450
450
0
0
0
0
0
0
0
0
50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage 15
31
61
122
Default