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== Consumables ==
== Consumables ==


Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Most consumables . Consumables are one of Brotato's three main ways of [[Healing]]
Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a [[Crate|legendary loot crate]], which instead heals 100 hp.


Consumables are one of Brotato's three main ways of [[Healing]]. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run.


Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them.


* You can increase the amount of consumables dropped by enemies by increasing your [[Luck]] {{StatIcon|name=Luck}} Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the [[Enemies]] Page.
* The {{MiniIconbox|name=Garden}} item and {{MiniIconbox|name=Pruner}} spawns small gardens that produce consumable fruits over the duration of the wave.
* The Healing of consumables can be increased by picking up {{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}, or {{MiniIconbox|name=Chopper}}.


Formula for Loot Crate spawn chance:
<pre>
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
</pre>


So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% [[Luck]], it takes 50, 100, 150 enemies instead, as your chances are doubled.


There are Three types of Consumables in Brotato.  
There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.


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=== Reduced Healing ===
=== Reduced Healing ===


Alien Worm reduces the healing from Consumables by 1.
These Items reduce the amount of healing you receive from consumables.


<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">

Latest revision as of 22:19, 24 August 2023

Consumables

Consumables are small objects that can drop from enemies and trees during waves. Consumables can be picked up to heal you. Consumables heal a base of 3 HP when picked up unless it is a legendary loot crate, which instead heals 100 hp.

Consumables are one of Brotato's three main ways of Healing. Consumables drop for every character every run, so it is a form of healing that every character has access to right from the beginning of the run.

The advantage that Consumables have over other sources of healing, is that you can let them pile up on the map until you get damaged and need them.

  • You can increase the amount of consumables dropped by enemies by increasing your Luck Luck.png Stat. 100 Luck means 100% more Consumables dropped. -100 Luck means that no consumables will drop. The Exception being Loot Hoarders, Bosses, and Elites. See the Enemies Page.
  • The Garden.png Garden item and Pruner.png Pruner spawns small gardens that produce consumable fruits over the duration of the wave.
  • The Healing of consumables can be increased by picking up Lemonade.png Lemonade, Weird Food.png Weird Food, or Chopper.png Chopper.


There are Three types of Consumables in Brotato. Fruits, Loot Crates, and Legendary Loot Crates.

Image Name Info
Fruit.png Fruit Has a chance to drop from slain enemies, and always drops from trees unless it drops a Crate.

Heals 3 HP when picked up.

Crate.png Crate Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.

Heals 3 HP when picked up.

Legendary Crate.png Legendary Crate Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.

Always contains a Tier 4 (Red/Legendary) Item.

Heals 100HP.

Related Items

Synergistic Items

These items positive interactings with Consumables, such as increasing the healing from Consumables, or spawning more Consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) 100 1
Tier 2 Spawns a garden that creates a fruit every 15 seconds 50
Tier 1 +1 HP recovered from consumables 15
Tier 1 +2 HP recovered from consumables
-2% Dodge
20

Reduced Healing

These Items reduce the amount of healing you receive from consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1

Trees

These items are related to trees, which drop Consumables.

Name Rarity Effects Base Price Limit Unlocked By
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 1 Trees die in one hit 15 1
Tier 1 More trees spawn 15


Characters

These Characters gain additional healing from consumables, or have mechanics related to consumables.


Name Stats Unlocked By Unlocks
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have [+3]
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting
+50 Luck
+1 % Explosion Damage when picking up a consumable while at maximum health
Consumable have a 100% chance to explode for 10 (500% Melee Damage.png) damage when picked up
+25 % Items Price
-25 % XP Gain
Pick up 20 consumables during a run


Weapons

These Weapons have mechanics related to Consumables.

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Blade

6(50%Melee Damage.png20%Max HP.png)
12(50%Melee Damage.png20%Max HP.png)
18(50%Melee Damage.png20%Max HP.png)
30(50%Melee Damage.png20%Max HP.png)

0.98s
0.96s
0.94s
0.89s

6.1(51%Melee Damage.png20%Max HP.png)/s
12.5(52%Melee Damage.png20%Max HP.png)/s
19.1(53%Melee Damage.png21%Max HP.png)/s
33.7(56%Melee Damage.png22%Max HP.png)/s

x2 (10%)
x2 (15%)
x2 (20%)
x2 (20%)

125
135
150
180

2
2
2
2

0
0
0
0

+1/+1/+1/+2 health healed from consumables

15
31
61
122

Win a run with Multitasker.png Multitasker
Support

10(50%Melee Damage.png)
15(65%Melee Damage.png)
20(80%Melee Damage.png)
25(100%Melee Damage.png)

1.14s
1.06s
0.98s
0.89s

8.8(43%Melee Damage.png)/s
14.2(61%Melee Damage.png)/s
20.4(81%Melee Damage.png)/s
28.1(112%Melee Damage.png)/s

x1.25 (3%)
x1.5 (6%)
x1.75 (9%)
x2 (12%)

150
150
150
150

2
2
2
2

0
0
0
0

Spawns a garden that creates a fruit every 15/14/12/10 seconds

15
28
52
95

Default