From Brotato Wiki
(Added Characters and weapons) |
(Rename "weapon set" to "weapon class" + Apply Template:ItemTagText + Fix broken table markup for Items) |
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=== Positive === | === Positive === | ||
These items {{Color|green|increase}} your Attack Speed. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | <td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | ||
<td> Tier {{Item Data|Banner|rarity}} </td> | <td> Tier {{Item Data|Banner|rarity}} </td> | ||
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<td> {{Item Data|Spider|limit}} </td> | <td> {{Item Data|Spider|limit}} </td> | ||
<td> {{Item Data|Spider|unlockedby}} </td> | <td> {{Item Data|Spider|unlockedby}} </td> | ||
</tr></table> | </tr> | ||
</table> | |||
=== Negative === | === Negative === | ||
These items {{Color|red|decrease}} your Attack Speed. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | <td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bowler Hat|rarity}} </td> | <td> Tier {{Item Data|Bowler Hat|rarity}} </td> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Mechanics === | === Mechanics === | ||
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{{TableRowItem|Spider}} | {{TableRowItem|Spider}} | ||
</table> | </table> | ||
==Characters== | ==Characters== | ||
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{{TableRowWeapon|Ghost Flint}} | {{TableRowWeapon|Ghost Flint}} | ||
</table> | </table> | ||
==Weapon Classes== | |||
There are no [[Weapons#Weapon Classes|Weapon Classes]] that affect Attack Speed. |
Revision as of 21:41, 8 November 2022
Attack Speed
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines. There is no limit to this. If this is negative you attack x% slower.
Items
Positive
These items increase your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 2 | +20 Range +10% Attack Speed -2% Life Steal |
55 | |||
Tier 1 | +10% Attack Speed -2% Damage |
15 | |||
Tier 1 | +5% Attack Speed +15 Range -1 Armor |
25 | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 2 | +2 Ranged Damage +10% Attack Speed -6% Damage |
60 | |||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with Gladiator |
Negative
These items decrease your Attack Speed.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5% Attack Speed -3% Crit Chance |
75 | Win a run with Entrepreneur | ||
Tier 1 | +2 Melee Damage -3% Attack Speed +2 Max HP |
20 | |||
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 4 | +5 Ranged Damage +10% Damage +10 Range -5% Attack Speed -5% Crit Chance |
100 | |||
Tier 2 | +10% Damage -4% Attack Speed |
45 | |||
Tier 1 | +2 Engineering -1% Attack Speed -1% Crit Chance |
15 | |||
Tier 3 | +10% Attack Speed +5% Crit Chance +15 Range -2 HP Regeneration |
80 | |||
Tier 2 | +2 Ranged Damage +25 Range -7% Attack Speed |
55 | |||
Tier 3 | +6 Engineering -8% Attack Speed |
55 |
Mechanics
These items use or affect your Attack Speed, without directly increasing/decreasing the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 4 | +30% Damage -3% Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 3 | +1% Damage for every permanent 1% Speed you have. -5% Damage |
65 | 1 | ||
Tier 4 | +2% Attack Speed for every 1% Dodge you have. -80 Range |
100 | 1 | ||
Tier 4 | +12% Damage +6% Attack Speed for every different weapon you have -3% Dodge -5 Harvesting |
120 | Win a run with Gladiator |
Characters
These Characters start with different Attack Speed, or have mechanics related to their Attack Speed:
Name | Stats | Unlocked By | Unlocks |
---|---|---|---|
+50% Attack Speed with Unarmed weapons You start with 1 Fist +15% Dodge -50 Range -50 Ranged Damage |
Unlocked by default | ||
+100 Range with Precise weapons +25% Attack Speed You start with 1 Knife -30% Dodge -10 Engineering -10 Ranged Damage |
Unlocked by default | ||
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | ||
+200% Attack Speed with Medical weapons +5 HP Regeneration HP Regeneration is doubled +5 Harvesting -100% Attack Speed Armor modifications are reduced by 50% |
Heal 200 HP in one wave | ||
+200% Attack Speed Damage modifications are increased by 100% You can only equip one weapon at a time |
Win a run in Danger 0 | ||
+50% Damage while standing still +50% Attack Speed while standing still +10% Speed +200% pickup range +15 Knockback You cant attack while moving |
Win a run in Danger 2 | ||
+2 Melee Damage for every 1 Armor you have +5 Armor You can't equip ranged weapons You can only equip tier 2 weapons or above % Attack Speed modifications are reduced by 50% Harvesting modifications are reduced by 80% |
Win a run in Danger 4 |
Weapons
These Weapons affect Attack Speed:
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Ethereal |
1.23s |
x2 (3%) |
150 |
2 |
0 |
+1% Attack Speed for every 20/18/16/12 kills in a wave with this weapon |
12 |
Default |
Weapon Classes
There are no Weapon Classes that affect Attack Speed.