From Brotato Wiki
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or Recycled for 25% of its current price.
There are two types of Crates in Brotato.
Image | Name | Info |
---|---|---|
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals 3 HP when picked up. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above & Bosses that spawn on wave 20. Doesn't drop from Elites and Bosses killed on later waves in Endless Mode.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Whenever an enemy drops a consumable, that consumable has a chance to be a loot crate.
So for example, when a consumable drops, it has a chance to be a loot crate. That chance depends on the enemy killed. See Enemies for percentages.
A Baby Alien has a 1% chance to drop a consumable when killed, and a 1% chance for that consumable to be a Loot Crate. So when you kill a Baby Alien, the odds are:
Chance for a Baby Alien to drop a Loot Crate: 1% * 1% = 1/10000
So a loot crate drops for every 10000 Baby Aliens you kill.
Whenever a Loot Crate drops, the chances of any further Crates dropping are halved. After 2 dropped Crates the chances are reduced to a third. And so on, as seen on the formular below.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Related Items
Trees
These items are related to Trees. Trees have a 100 chance to drop a consumable when killed, and that consumable has a 20% chance to be a loot crate.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Healing
These items are related to the healing you get from Crates.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |