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Revision as of 22:08, 8 November 2022 by Darkly77 (talk | contribs) (Apply Template:WeaponClassIntroText)

Primitive

Primitive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Primitive
(2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP

Weapons with Primitive

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Primitive, Heavy

10(80%Melee Damage.png)
20(85%Melee Damage.png)
30(90%Melee Damage.png)
50(100%Melee Damage.png)

1.66s
1.58s
1.51s
1.36s

6.0(48%Melee Damage.png)/s
12.7(54%Melee Damage.png)/s
19.9(60%Melee Damage.png)/s
36.8(74%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

200
200
200
200

8
8
8
8

0
0
0
0

Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80%Ranged Damage.png damage

20
39
74
149

Default
Primitive

5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)

0.68s
0.65s
0.62s
0.58s

7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

125
125
125
125

2
2
2
2

0
0
0
0

15
31
61
122

Win a run with Wildling.png Wildling
Primitive, Blunt

20(100%Melee Damage.png)
35(100%Melee Damage.png)
50(100%Melee Damage.png)
70(100%Melee Damage.png)

1.68s
1.61s
1.53s
1.46s

11.9(59%Melee Damage.png)/s
21.7(62%Melee Damage.png)/s
32.7(65%Melee Damage.png)/s
47.9(68%Melee Damage.png)/s

x1.5 (10%)
x1.5 (15%)
x1.5 (20%)
x1.5 (25%)

150
150
150
150

5
5
5
5

0
0
0
0

-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP

10
22
45
91

Default
Primitive

15(100%Melee Damage.png)
25(100%Melee Damage.png)
40(100%Melee Damage.png)
60(100%Melee Damage.png)

1.52s
1.4s
1.28s
1.24s

9.9(65%Melee Damage.png)/s
17.9(71%Melee Damage.png)/s
31.2(78%Melee Damage.png)/s
48.4(80%Melee Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

350
375
400
500

0
0
0
0

0
0
0
0

20
39
74
149

Default
Primitive

8(100%Melee Damage.png)
9(100%Melee Damage.png)
10(100%Melee Damage.png)
12(100%Melee Damage.png)

1.29s
1.22s
1.15s
1.09s

6.2(78%Melee Damage.png)/s
7.4(82%Melee Damage.png)/s
8.7(87%Melee Damage.png)/s
11(92%Melee Damage.png)/s

x1.5 (3%)
x1.5 (3%)
x1.5 (3%)
x1.5 (3%)

175
175
175
175

0
0
0
0

0
0
0
0

Deals +4/+6/+8/+10 base damage for every additional stick you have

10
22
45
91

Default
Primitive, Elemental

1(50%Melee Damage.png50%Elemental Damage.png)
1(65%Melee Damage.png65%Elemental Damage.png)
1(80%Melee Damage.png80%Elemental Damage.png)
1(100%Melee Damage.png100%Elemental Damage.png)

1.1s
1.04s
0.95s
0.8s

0.9(45%Melee Damage.png45%Elemental Damage.png)/s
1.0(63%Melee Damage.png63%Elemental Damage.png)/s
1.1(84%Melee Damage.png84%Elemental Damage.png)/s
1.2(125%Melee Damage.png125%Elemental Damage.png)/s

x1.5 (0%)
x1.5 (0%)
x1.5 (0%)
x1.5 (0%)

175
175
175
175

20
20
20
20

0
0
0
0

Deals 3x3/5x5/8x6/12x9(100%Elemental Damage.png) burning damage.
Burning spreads to 0/0/1/1 additional nearby enemies.

10
22
45
91

Default
Primitive

10(80%Ranged Damage.png)
13(80%Ranged Damage.png)
16(80%Ranged Damage.png)
20(80%Ranged Damage.png)

1.22s
1.17s
1.13s
1.1s

8.2(65%Ranged Damage.png)/s
11.1(68.4%Ranged Damage.png)/s
14.2(70.8%Ranged Damage.png)/s
18.2(72.7%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

300
300
300
300

5
5
5
5

0
0
0
0

Bounces 1/2/3/4 times

15
31
61
122

Default