From Brotato Wiki
Primitive
Primitive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.
Weapon classes also affect your chance to find other weapons with the same class in the Shop.
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP
Weapons with Primitive
Name | Class | Damage | Attack Speed | DPS | Crit Damage/Chance | Range | Knockback | Lifesteal | Special Effects | Base price | Unlocked by |
---|---|---|---|---|---|---|---|---|---|---|---|
Primitive, Heavy |
1.66s |
x2 (3%) |
200 |
8 |
0 |
Hitting an enemy spawns 3/4/5/6 projectiles dealing 50%/60%/70%/80% damage |
20 |
Default | |||
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Primitive |
0.68s |
7.4(147% 22.1%)/s |
x2 (3%) |
125 |
2 |
0 |
15 |
Win a run with Wildling | |||
Primitive, Blunt |
1.68s |
x1.5 (10%) |
150 |
5 |
0 |
-/+1 Armor/+1 Armor, +2 Max HP/+2 Armor, +2 Max HP |
10 |
Default | |||
Primitive |
1.52s |
x2 (3%) |
350 |
0 |
0 |
20 |
Default | ||||
Primitive |
1.29s |
x1.5 (3%) |
175 |
0 |
0 |
Deals +4/+6/+8/+10 base damage for every additional stick you have |
10 |
Default | |||
Primitive, Elemental |
1.1s |
x1.5 (0%) |
175 |
20 |
0 |
Deals 3x3/5x5/8x6/12x9(100%) burning damage. Burning spreads to 0/0/1/1 additional nearby enemies. |
10 |
Default | |||
Primitive |
1.22s |
x2 (3%) |
300 |
5 |
0 |
Bounces 1/2/3/4 times |
15 |
Default |