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ArosRising (talk | contribs) (Created page with "<metadesc>Brotato Wiki Guide to Greek Fire, Stats, Rarity, and Synergies</metadesc> {{Infobox Item|name={{PAGENAME}}}} {{Item}}<br> {{Unique}}<br> == Notes == == Update History == * 1.1.0.0: Added to the game.") |
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== Notes == | == Notes == | ||
Greek Fire makes your [[Burn]] deal bonus [[Health Percent Damage]] to enemies each second. | |||
=== Works with Structures === | |||
You can also trigger {{MiniIconbox|name=Greek Fire}} with structures. {{MiniIconbox|name=Incendiary Turret}}'s blue fire triggers it. And if you have {{MiniIconbox|name=Scared Sausage}}, your structures can inflict burn on hit, which triggers greek fire. | |||
=== Cannot be modified === | |||
You cannot increase the damage done by HP%DMG. It isn't modified by anything. | |||
The Damage dealt by HP%DMG isn't increased by [[Damage|% Damage]], or multiplied by [[Crit Chance|Critical Hits]]. It isn't increased by {{MiniIconbox|name=Silver Bullet}}, or {{MiniIconbox|name=Small Fish}}. | |||
=== Cursed === | |||
When [[Curse|Cursed]], the HP%DMG damage effect is multiplied by the Curse boost. So 10%/1% (Regular/Elite) damage per hit can be increased all the way to 21%/2.1%. Note that the 10 to 1 ratio between damage to regular enemies and damage to elite/bosses is kept. | |||
Latest revision as of 21:19, 15 November 2024
Item
Greek Fire is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.
Unique
Greek Fire is a unique item. Only 1 of each unique item can be equipped, and it will then no longer be offered in the Shop, and no longer drop from loot crates.
Notes
Greek Fire makes your Burn deal bonus Health Percent Damage to enemies each second.
Works with Structures
You can also trigger Greek Fire with structures. Incendiary Turret's blue fire triggers it. And if you have Scared Sausage, your structures can inflict burn on hit, which triggers greek fire.
Cannot be modified
You cannot increase the damage done by HP%DMG. It isn't modified by anything.
The Damage dealt by HP%DMG isn't increased by % Damage, or multiplied by Critical Hits. It isn't increased by Silver Bullet, or Small Fish.
Cursed
When Cursed, the HP%DMG damage effect is multiplied by the Curse boost. So 10%/1% (Regular/Elite) damage per hit can be increased all the way to 21%/2.1%. Note that the 10 to 1 ratio between damage to regular enemies and damage to elite/bosses is kept.
Update History
- 1.1.0.0: Added to the game.