From Brotato Wiki

m (→‎Explosion Sizes: landmines)
No edit summary
Line 4: Line 4:


{{WeaponClassIntroText}}
{{WeaponClassIntroText}}
== Explosions ==
The Explosive Tag is given to weapons that create explosions on hit. See the [[Explosion]] page for more information about explosions and how they function.


== Weapons with Explosive==
== Weapons with Explosive==
Line 15: Line 20:
{{TableRowWeapon|Shredder}}
{{TableRowWeapon|Shredder}}
</table>
</table>
== Explosion Sizes ==
Different weapons/items/character effects have different sized explosions. Which you can see on the following list. The "Explosion Size" stat scales multiplicatively with the base size, meaning that if you pick up +100% explosion size (4 plastic explosives), it would increase the size of a Plank's explosion from 75% to 150%, a Rocket Launcher's explosion from 100% to 200%, and a Nuclear Launcher 3's explosion from 200% to 400%.
Note that {{MiniIconbox|name=Wrench}} spawns {{MiniIconbox|name=Explosive Turret}} at {{Color|color=tier4|text=Tier 4}}.
{| class="wikitable"
!Type
!Name
!Tier
!Size
|-
|[[Characters|Character]]
|{{MiniIconbox|name=Bull}}
| -
|{{Color|color=grey|text=100%}}
|-
|[[Items|Item]]
|{{MiniIconbox|name=Landmines}}
| -
|{{Color|color=pastelgreen|text=175%}}
|-
|[[Items|Item]]
|{{MiniIconbox|name=Rip and Tear}}
| -
|{{Color|color=pastelred|text=65%}}
|-
|[[Items|Item]]
|{{MiniIconbox|name=Explosive Turret}}
| -
|{{Color|color=grey|text=100%}}
|-
|[[Weapons|Weapon]]
|{{MiniIconbox|name=Plank}}
|''all''
|{{Color|color=pastelred|text=75%}}
|-
| rowspan="2" |[[Weapons|Weapon]]
| rowspan="2" |{{MiniIconbox|name=Plasma Sledgehammer}}
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=grey|text=100%}}
|-
|{{Color|color=tier4|text=Tier 4}}
|{{Color|color=pastelgreen|text=125%}}
|-
| rowspan="2" |[[Weapons|Weapon]]
| rowspan="2" |{{MiniIconbox|name=Power Fist}}
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=pastelred|text=75%}}
|-
|{{Color|color=tier4|text=Tier 4}}
|{{Color|color=grey|text=100%}}
|-
| rowspan="2" |[[Weapons|Weapon]]
| rowspan="2" |{{MiniIconbox|name=Nuclear Launcher}}
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=pastelgreen|text=200%}}
|-
|{{Color|color=tier4|text=Tier 4}}
|{{Color|color=pastelgreen|text=225%}}
|-
|[[Weapons|Weapon]]
|{{MiniIconbox|name=Rocket Launcher}}
|''all''
|{{Color|color=grey|text=100%}}
|-
| rowspan="4" |[[Weapons|Weapon]]
| rowspan="4" |{{MiniIconbox|name=Shredder}}
|{{Color|color=tier1|text=Tier 1}}
|{{Color|color=pastelred|text=75%}}
|-
|{{Color|color=tier2|text=Tier 2}}
|{{Color|color=pastelred|text=80%}}
|-
|{{Color|color=tier3|text=Tier 3}}
|{{Color|color=pastelred|text=85%}}
|-
|{{Color|color=tier4|text=Tier 4}}
|{{Color|color=pastelred|text=90%}}
|}

Revision as of 00:43, 27 February 2023

See also: Explosive (Item Tag)

Explosive

Explosive is a Weapon Class. Finding multiple Weapons with the same class provides a bonus, up to the 6th weapon in the class.

Weapon classes also affect your chance to find other weapons with the same class in the Shop.

Explosive
(2)+5% Explosive Size
(3)+10% Explosive Size
(4)+15% Explosive Size
(5)+20% Explosive Size
(6)+25% Explosive Size


Explosions

The Explosive Tag is given to weapons that create explosions on hit. See the Explosion page for more information about explosions and how they function.


Weapons with Explosive

Name Class Damage Attack Speed DPS Crit Damage/Chance Range Knockback Lifesteal Special Effects Base price Unlocked by
Explosive, Elemental

10(50%Melee Damage.png50%Elemental Damage.png50%Engineering Stat.png)
15(60%Melee Damage.png60%Elemental Damage.png60%Engineering Stat.png)
20(70%Melee Damage.png70%Elemental Damage.png70%Engineering Stat.png)
25(80%Melee Damage.png80%Elemental Damage.png80%Engineering Stat.png)

1.23s
1.14s
1.06s
0.98s

8.1(41%Melee Damage.png41%Elemental Damage.png41%Engineering Stat.png)/s
13.2(53%Melee Damage.png53%Elemental Damage.png53%Engineering Stat.png)/s
18.9(66%Melee Damage.png66%Elemental Damage.png66%Engineering Stat.png)/s
25.5(82%Melee Damage.png82%Elemental Damage.png82%Engineering Stat.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

150
150
150
150

5
5
5
5

0
0
0
0

Hits have 25%/30%/35%/40% chance to explode.

15
31
61
122

Default
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found

Weapon name not found
Weapon name not found
Weapon name not found
Weapon name not found

Weapon name not found
Unarmed, Explosive

-
-
40(100%Melee Damage.png)
60(100%Melee Damage.png)

-
-
0.69s
0.59s

-
-
58.0(144%Melee Damage.png)/s
101.7(169%Melee Damage.png)/s

-
-
x1.5 (1%)
x1.5 (1%)

-
-
150
150

-
-
15
15

-
-
0
0

Hits have 25%/50% chance to explode.

-
-
110
221

Win a run with Brawler.png Brawler
Heavy, Explosive

-
-
60(100%Ranged Damage.png100%Elemental Damage.png)
120(100%Ranged Damage.png100%Elemental Damage.png)

-
-
2.12s
2.12s

-
-
28.3(47%Ranged Damage.png47%Elemental Damage.png)/s
56.6(47%Ranged Damage.png47%Elemental Damage.png)/s

-
-
x2 (3%)
x2 (3%)

-
-
800
800

-
-
15
15

-
-
0
0

Projectiles explode on hit

-
-
144
289

Win a run with Soldier.png Soldier
Heavy, Explosive

-
30(100%Ranged Damage.png)
50(100%Ranged Damage.png)
80(100%Ranged Damage.png)

-
1.78s
1.37s
1.03s

-
16.9(56%Ranged Damage.png)/s
36.5(72%Ranged Damage.png)/s
77.7(97%Ranged Damage.png)/s

-
x2 (3%)
x2 (3%)
x2 (3%)

-
500
550
600

-
15
15
15

-
0
0
0

Projectiles explode on hit

-
56
103
207

Default
Gun, Explosive

5(50%Ranged Damage.png)
10(50%Ranged Damage.png)
15(50%Ranged Damage.png)
25(50%Ranged Damage.png)

1.3s
1.22s
1.13s
1.05s

3.8(38%Ranged Damage.png)/s
8.2(40%Ranged Damage.png)/s
13.3(44%Ranged Damage.png)/s
23.8(47%Ranged Damage.png)/s

x2 (3%)
x2 (3%)
x2 (3%)
x2 (3%)

450
450
450
450

0
0
0
0

0
0
0
0

50%/65%/80%/100% chance for projectiles to explode on hit. Pierces 3 enemies dealing 100% damage

15
31
61
122

Default