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Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price. | Loot Crates, or Item Boxes, are [[Consumable|consumables]] that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price. | ||
Revision as of 21:43, 18 February 2023
Loot Crates, or Item Boxes, are consumables that drop during waves from slain enemies and trees. They always contain an item that can be added to your character, or recycled for 25% of its current price.
Formula for Loot Crate spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
So for example, it takes an average of 100 slain enemies that each have a 1% drop chance, for a crate to drop. Once a crate has dropped, the drop chance halves, so now it takes 200 slain enemies. After 2 dropped crates, it takes 300 and so on. If you have 100% Luck, it takes 50, 100, 150 enemies instead, as your chances are doubled.
There are two types of Crates in Brotato.
Image | Name | Info |
---|---|---|
Crate | Has a chance to drop from slain enemies, and has a 20% to drop after a Tree is destroyed.
Heals the same amount of HP as fruits. | |
Legendary Crate | Drops exclusively from Elites that spawn in Danger 2 and above.
Always contains a Tier 4 (Red/Legendary) Item. Heals 100HP. |
Related Items
Trees
These items are related to trees, which drop Crates.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +15 materials when you pick up a crate -1 % Speed |
15 | 3 | Luck, Exploration, Economy | ||
Tier 1 | Trees die in one hit | 15 | 1 | Exploration | ||
Tier 1 | More trees spawn | 15 | Exploration |
Healing
These items are related to the healing you get from Crates.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 1 | +3 Max HP +2 HP Regeneration -1 HP recovered from consumables |
15 | Max HP, HP Regeneration | |||
Tier 1 | +1 HP recovered from consumables | 15 | Consumable | |||
Tier 1 | +2 HP recovered from consumables -2 % Dodge |
20 | Consumable |