From Brotato Wiki
ArosRising (talk | contribs) (→Enemies: Added extra info and math to show how to understand the table.) |
(Explained "D1" in First Wave Column) |
||
Line 14: | Line 14: | ||
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level. | All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level. | ||
"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+. | |||
==Enemies== | ==Enemies== |
Revision as of 23:07, 29 January 2023
Introduction
Here is a list of the stats of all enemies in the game.
The Hit Points, Damage, and Speed of enemies along with types of enemies that spawns are influenced by the Difficulty settings of the game. Read about Danger Levels to find out more details on this.
Some enemies, spawns with a random movement speed. For example a Baby Alien can spawn with a movement speed between 200 and 300. And a Fly between 325 and 375. You can see the range for each enemy.
As a reference for speed, your own base speed is 450.
All enemies start with their base health, and then gain the +hp/wave for each wave after the first. So a Tree has 10 hp during the first wave, and gains +5 hp thereafter. Pursuers don't show up before wave 11. But at wave 11 they should up with 10 HP + 10x24 HP = 250 HP. (It is 40% higher for Danger 5 in both cases.) The damage follows the exact same calculations, while the Speed doesn't change with Wave or Danger level.
"D" in first wave column stand for danger levels. As Danger 1 adds more enemies, they only start spawning for Danger 1 and up. Higher Danger levels can also change the first wave the enemy can start spawning. For example, "13 D1:8" means that the enemy can start spawning at wave 13+ on danger 0, but on Danger 1 that can happen at wave 8+.
Enemies
Name | Behavior | Health | +hp/wave | Speed | Damage | +dmg/wave | Coins Dropped | Food Drop Rate | Container Drop Rate | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|---|---|
Tree |
Neutral, drops fruit or Crate on death as well as a higher amount of money. |
10 | 5 | 0 | 0 | 0 | 3 | 100% | 20% | 1 | - |
Baby Alien |
Chases the character, deals damage on touch | 3 | 2.0 | 200-300 | 1 | 0.6 | 1 | 1% | 1% | 1 | 1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups | 1 | 1.0 | 380 | 1 | 0.6 | 1 | 2% | 3% | 2 | 2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit | 8 | 1.0 | 200 | 1 | 0.6 | 1 | 3% | 10% | 4 | 3 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 4 | 2.5 | 400 | 1 | 0.85 | 1 | 1% | 1% | 6 | 4 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second | 10 | 24.0 | 150, charging up to 600 | 1 | 1.2 | 3 | 3% | 3% | 11 | 5 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 20 | 11.0 | 300 | 2 | 0.85 | 3 | 3% | 3% | 8 | 6 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% | 20 | 3.0 | 150 | 1 | 0.6 | 2 | 1% | 1% | 16 | 7 |
Fly |
Moves around player, fires projectiles near player that deals damage | 15 | 4.0 | 325-375 | 1 | 0.85 | 1 | 1% | 1% | D1 : 4 | 8 |
Corrupted Tree |
Stands in place, creates circling projectiles that deals damage | 15 | 13.0 | 0 | 1 | 1.1 | 0 | 0% | 0% | D1 : 15 | 9 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave | 10 | 8.0 | 400 | 1 | 0.85 | 2 | 3% | 3% | D1 : 7 | 12 |
Looter |
Runs away from the character, drops container and extra loot on death |
50 | 25 | 300-400 | 1 | 0.85 | 8 | 100% | 100% | 1 | 13 |
Helmet Alien |
Chases the character, deals damage on touch | 8 | 3.0 | 225-275 | 1 | 1.0 | 1 | 1% | 1% |
13 |
14 |
Fin Alien |
Chases the character, deals damage on touch | 12 | 2.0 | 400 | 1 | 1.0 | 1 | 2% | 3% |
15 |
15 |
Spawner |
Spawns 3 Junkie Aliens on death | 10 | 1.0 | 120 | 1 | 0.85 | 1 | 1% | 1% | 14 | 16 |
Junkie |
Moves around player, fires projectiles near player that deals damage | 20 | 5.0 | 350 | 1 | 1.0 | 1 | 1% | 1% | 14 | 17 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 30 | 22.0 | 300 | 1 | 1.15 | 3 | 3% | 3% |
13 |
18 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 12 | 5.0 | 425 | 1 | 1.1 | 1 | 1% | 1% | 18 | 19 |
Slasher Egg |
Stays still, dies and spawns a Slasher after 5 seconds unless killed | 5 | 3.0 | 0 | 1 | 0.25 | 1 | 0% | 0% | D1:7 | 23 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range | 50 | 25.0 | 250-300 | 1 | 1.15 | 3 | 1% | 1% | D1 : 4 | 24 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range | 100 | 20.0 | 175 | 1 | 1.0 | 1 | 1% | 1% | D1 : 10 | 25 |
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Elites only have 75% health when spawning on Wave 11 or 12.
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player. Slashes 8 times every second in a random pattern around the player in a large area. Slashes 3 times every 0.75 seconds around the player randomly in a large area that deals 33% less damage. |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 |
Monk |
Mutation 0: Spawns 15 Slasher Eggs |
1 | 700.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage | ID† |
---|---|---|---|---|---|
Predator |
Mutation 0: Mutation 1(50%HP/45 sec): |
29900 |
300 | 29.5 | 10 |
Invoker |
Mutation 0:Every two seconds creates a area of projectiles around the players that spawn after a second of priming. |
29900 |
Mutation 0 and 1: 200 |
Mutation 0 and 1: 29.5 |
11 |
† ID = Enemy number in the game's code
Waves
There are 20 waves in total. The last wave always has a boss (or two on Danger 5).
Wave | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration (sec) | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | < | < | < | < | < | < | < | < | < | < | 90 |
Related Items
Some items can change the number of enemies, and their speed. For more info, see these Item Tags: