From Brotato Wiki
(Updated community support item) |
(Updated streamer) |
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| image = Streamer.png | | image = Streamer.png | ||
| rarity = 0 | | rarity = 0 | ||
| stat1 = {{Color|green|+3%}} of your materials per second while standing still | | stat1 = {{Color|green|+3%}} of your materials per second while standing still ({{Color|green|+25}} max) | ||
| stat2 = {{Color|green|+40% Damage}} while moving | | stat2 = {{Color|green|+40% Damage}} while moving | ||
| stat3 = {{Color|green|+40% Attack Speed}} while moving | | stat3 = {{Color|green|+40% Attack Speed}} while moving |
Revision as of 21:01, 10 December 2022
Summary
- Added 2 new characters + 2 new unlocks
- Added 6 new items
- Monk and Butcher Elites are nerfed
Characters
New Characters:
Arms Dealer and Streamer
Changes
- Gladiator => +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
- Saver => +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
- Loud => can now start with Thief Dagger
- One Armed => can now start with Screwdriver
- Farmer => can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
- Artificer => can now start with Wrench
Weapons
Changes
- Chopper => 80% Melee Damage scaling => 50%, +20% Max HP scaling
- Potato Thrower => +20% Max HP scaling
- Flamethrower => direct Elemental Damage scaling 10% => 1%
- Torch => direct Elemental Damage scaling 0% => 50%
Items
New Items
Changes
- Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
- Bag: +20 materials => +15, Unique => Limited (3)
- Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
- Tyler: +50% attack speed
- Rip and Tear: 10% activation chance => 20%, Limited (10) => Limited (5)
- Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
- Spider: +5% Attack Speed per unique weapon => +6% per different weapon
- Chameleon: -6% Damage => -4%
- Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
- Torture: +10 Max HP => +15, +3 HP / sec => +4
- Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
- Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
- Poisonous Tonic: +8% Crit Chance => +5%
- Small Magazine: -10% Damage => -6%
- Focus: -3% Attack Speed for every weapon you have => for every different weapon
- Power Generator: price increased
- Explosive Shells is no longer unique
- Dangerous Bunny: price decreased
- Medikit: +8 HP Regeneration => +10, -15 Luck => -10
Sets
Changes
- Blunt weapon set: -3% Speed per additional weapon => -2%
Enemies
- Horde waves drop 15% more materials
-
- Slasher Egg: deal less contact damage, have less health and take 1 more second to hatch
-
- Butcher: last phase attacks cooldown increased
- Wave 12 or lower Elite HP: -15% => -25%
-
- Monk: slightly lowered HP
General
- Weapons now show how much damage they've dealt during the last wave
- Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
- Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
- The character now appears first in the inventory
- Reworded "unique weapon" to "different weapon"
- Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
- The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
- The current level of the character is now displayed in the stats container
- Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
Fixes
- Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
- Fixed a bug where the player's health bar wouldn't be displayed above everything else
- Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
- Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
- Increased the size of the "+" sign in the font
- Reduced the transparency of explosions
- The "IJKL" keys can now also be used to move
- Fixed a bug where having too much negative range would increase the range of melee weapons
- Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
- Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop