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(Wrong information at Artificer changed)
(Added colour to the stats, unlocks column and changed it so it now works with database structure)
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:60%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:60%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Stats</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocks</th>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Well Rounded}} </td>
<td> {{Iconbox|Well Rounded}} </td>
<td> +5 Max Hp<br>+5% Speed<br>+8 Harvesting </td>
<td> {{Character Data|Well Rounded|stats}} </td>
<td> Unlocked by default </td>
<td> {{Character Data|Well Rounded|unlockedby}} </td>
<td> {{Character Data|Well Rounded|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Brawler}} </td>
<td> {{Iconbox|Brawler}} </td>
<td> +5 Melee Damage<br>+75% Attack Speed with Unarmed weapons<br>You start with 1 Fist<br>+15% Dodge<br>-50 Range<br>-50 Ranged Damage </td>
<td> {{Character Data|Brawler|stats}} </td>
<td> Unlocked by default </td>
<td> {{Character Data|Brawler|unlockedby}} </td>
<td> {{Character Data|Brawler|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crazy}} </td>
<td> {{Iconbox|Crazy}} </td>
<td> +100 Range with Precise weapons<br>+25% Attack Speed<br>You start with 1 Knife<br>-30% Dodge<br>-10 Engineering<br>-10 Ranged Damage </td>
<td> {{Character Data|Crazy|stats}} </td>
<td> Unlocked by default </td>
<td> {{Character Data|Crazy|unlockedby}} </td>
<td> {{Character Data|Crazy|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ranger}} </td>
<td> {{Iconbox|Ranger}} </td>
<td> +15% Crit Chance<br>+100 Range<br>You start with 1 Pistol<br>All Ranged Damage<br>modifications are increased by 50%<br>You can't equip melee weapons<br>All Max HP modifications are reduced by 25% </td>
<td> {{Character Data|Ranger|stats}} </td>
<td> Unlocked by default </td>
<td> {{Character Data|Ranger|unlockedby}} </td>
<td> {{Character Data|Ranger|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mage}} </td>
<td> {{Iconbox|Mage}} </td>
<td> +5 Elemental Damage<br>All Elemental Damage<br>modifications are increased by 50%<br>Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage<br>Burning spreads to a nearby enemy<br>-100 Ranged Damage<br>-100 Melee Damage </td>
<td> {{Character Data|Mage|stats}} </td>
<td> Unlocked by default </td>
<td> {{Character Data|Mage|unlockedby}} </td>
<td> {{Character Data|Mage|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chunky}} </td>
<td> {{Iconbox|Chunky}} </td>
<td> +20 Max HP<br>All Max HP modifications are increased by 50%<br>You start with 1 Rock<br>-25% Damage<br>-20% Speed </td>
<td> {{Character Data|Chunky|stats}} </td>
<td> Die for the first time </td>
<td> {{Character Data|Chunky|unlockedby}} </td>
<td> {{Character Data|Chunky|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Old}} </td>
<td> {{Iconbox|Old}} </td>
<td> -25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed </td>
<td> {{Character Data|Old|stats}} </td>
<td> Kill 300 enemies </td>
<td> {{Character Data|Old|unlockedby}} </td>
<td> {{Character Data|Old|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky}} </td>
<td> {{Iconbox|Lucky}} </td>
<td> +100 Luck<br>All Luck modifications are increased by 25%<br>+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material<br>-60% Attack Speed<br>-50% XP Gain </td>
<td> {{Character Data|Lucky|stats}} </td>
<td> Collect 300 materials </td>
<td> {{Character Data|Lucky|unlockedby}} </td>
<td> {{Character Data|Lucky|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutant}} </td>
<td> {{Iconbox|Mutant}} </td>
<td> +200% XP Gain<br>+50% Items Price </td>
<td> {{Character Data|Mutant|stats}} </td>
<td> Kill 2000 enemies </td>
<td> {{Character Data|Mutant|unlockedby}} </td>
<td> {{Character Data|Mutant|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Generalist}} </td>
<td> {{Iconbox|Generalist}} </td>
<td> +2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time </td>
<td> {{Character Data|Generalist|stats}} </td>
<td> Collect 2000 materials </td>
<td> {{Character Data|Generalist|unlockedby}} </td>
<td> {{Character Data|Generalist|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Loud}} </td>
<td> {{Iconbox|Loud}} </td>
<td> +30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave </td>
<td> {{Character Data|Loud|stats}} </td>
<td> Kill 5000 enemies </td>
<td> {{Character Data|Loud|unlockedby}} </td>
<td> {{Character Data|Loud|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Multitasker}} </td>
<td> {{Iconbox|Multitasker}} </td>
<td> +20% Damage<br>You can equip up to 12 weapons at a time<br>-6% Damage for every weapon you have </td>
<td> {{Character Data|Multitasker|stats}} </td>
<td> Collect 5000 materials </td>
<td> {{Character Data|Multitasker|unlockedby}} </td>
<td> {{Character Data|Multitasker|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wildling}} </td>
<td> {{Iconbox|Wildling}} </td>
<td> +25% Life Steal with Primitive weapons<br>You start with 1 Stick<br>You can't equip weapons above tier 2<br>-3 Melee Damage<br>-3 Ranged Damage </td>
<td> {{Character Data|Wildling|stats}} </td>
<td> Kill 10000 enemies </td>
<td> {{Character Data|Wildling|unlockedby}} </td>
<td> {{Character Data|Wildling|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pacifist}} </td>
<td> {{Iconbox|Pacifist}} </td>
<td> Gain 0.8 material and XP for every living enemy at the end of a wave<br>Trees die in one hit<br>-100% Damage<br>-100 Engineering </td>
<td> {{Character Data|Pacifist|stats}} </td>
<td> Collect 10000 materials </td>
<td> {{Character Data|Pacifist|unlockedby}} </td>
<td> {{Character Data|Pacifist|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gladiator}} </td>
<td> {{Iconbox|Gladiator}} </td>
<td> +15% Attack Speed for every unique weapon you have +5 Melee Damage<br>You can't equip ranged weapons<br>-30% Attack Speed<br>-30 Luck </td>
<td> {{Character Data|Gladiator|stats}} </td>
<td> Kill 20000 enemies </td>
<td> {{Character Data|Gladiator|unlockedby}} </td>
<td> {{Character Data|Gladiator|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Saver}} </td>
<td> {{Iconbox|Saver}} </td>
<td> +10 Harvesting<br>+1% Damage for every 30 Materials you have<br>You start with 1 Piggy Bank<br>+50% Items Price </td>
<td> {{Character Data|Saver|stats}} </td>
<td> Collect 20000 materials </td>
<td> {{Character Data|Saver|unlockedby}} </td>
<td> {{Character Data|Saver|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sick}} </td>
<td> {{Iconbox|Sick}} </td>
<td> +12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100% HP Regeneration </td>
<td> {{Character Data|Sick|stats}} </td>
<td> Reach -5 % HP Regeneration </td>
<td> {{Character Data|Sick|unlockedby}} </td>
<td> {{Character Data|Sick|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Farmer}} </td>
<td> {{Iconbox|Farmer}} </td>
<td> +30 Harvesting increases by an additional 5% at the end of a wave<br>-50% materials dropped<br>All Damage modifications are reduced by 25% </td>
<td> {{Character Data|Farmer|stats}} </td>
<td> Reach +200 Harvesting </td>
<td> {{Character Data|Farmer|unlockedby}} </td>
<td> {{Character Data|Farmer|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ghost}} </td>
<td> {{Iconbox|Ghost}} </td>
<td> +10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor </td>
<td> {{Character Data|Ghost|stats}} </td>
<td> Reach +60% Dodge </td>
<td> {{Character Data|Ghost|unlockedby}} </td>
<td> {{Character Data|Ghost|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Speedy}} </td>
<td> {{Iconbox|Speedy}} </td>
<td> +30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor </td>
<td> {{Character Data|Speedy|stats}} </td>
<td> Reach +50% Speed </td>
<td> {{Character Data|Speedy|unlockedby}} </td>
<td> {{Character Data|Speedy|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Entrepreneur}} </td>
<td> {{Iconbox|Entrepreneur}} </td>
<td> -30% Items Price<br>All Harvesting modifications are increased by 50%<br>Gain 25% more materials from recycling items<br>-100% of your materials at the start of waves<br>All Damage modifications are reduced by 50% </td>
<td> {{Character Data|Entrepreneur|stats}} </td>
<td> Hold 3000 materials </td>
<td> {{Character Data|Entrepreneur|unlockedby}} </td>
<td> {{Character Data|Entrepreneur|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Engineer}} </td>
<td> {{Iconbox|Engineer}} </td>
<td> +15 Engineering<br>You start with 1 Wrench<br> Structures spawn close to each other<br>All Damage modifications are reduced by 50% </td>
<td> {{Character Data|Engineer|stats}} </td>
<td> Get 5 turrets on the map simultaneously </td>
<td> {{Character Data|Engineer|unlockedby}} </td>
<td> {{Character Data|Engineer|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explorer}} </td>
<td> {{Iconbox|Explorer}} </td>
<td> More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage </td>
<td> {{Character Data|Explorer|stats}} </td>
<td> Kill 50 trees </td>
<td> {{Character Data|Explorer|unlockedby}} </td>
<td> {{Character Data|Explorer|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Doctor}} </td>
<td> {{Iconbox|Doctor}} </td>
<td> +200% Attack Speed with Medical weapons<br>+10%HP Regeneration<br>HP Regeneration happens twice as fast<br>+5 Harvesting<br>-100% Attack Speed<br>All Armor modifications are reduced by 50% </td>
<td> {{Character Data|Doctor|stats}} </td>
<td> Heal 200 HP in one wave </td>
<td> {{Character Data|Doctor|unlockedby}} </td>
<td> {{Character Data|Doctor|unlocks}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Hunter}} </td>
<td> {{Iconbox|Hunter}} </td>
<td> +100 Range<br>+1% Damage for every 10 Range you have<br>Crit Chance modifications are increased by 25%<br>Harvesting modifications are reduced by 100%<br>MAX HP modifications are reduced by 33%</td>
<td> {{Character Data|Hunter|stats}} </td>
<td> Reach +300 Range </td>
<td> {{Character Data|Hunter|unlockedby}} </td>
<td> {{Character Data|Hunter|unlocks}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Artificer}} </td>
<td> {{Iconbox|Artificer}} </td>
<td> +175% Explosion Damage<br>+4% Explosion Size for every 1 Elemental Damage you have<br>-100% Damage<br>Armor modifications are reduced by 50%</td>
<td> {{Character Data|Artificer|stats}} </td>
<td> Kill 15 Enemies with a single explosion </td>
<td> {{Character Data|Artificer|unlockedby}} </td>
<td> {{Character Data|Artificer|unlocks}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|One Armed}} </td>
<td> {{Iconbox|One Armed}} </td>
<td> +200% Attack Speed<br>All Damage modifications are increased by 100%<br>You can only equip one weapon at a time </td>
<td> {{Character Data|One Armed|stats}} </td>
<td> Win a run in Danger 0 </td>
<td> {{Character Data|One Armed|unlockedby}} </td>
<td> {{Character Data|One Armed|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bull}} </td>
<td> {{Iconbox|Bull}} </td>
<td> +15 Max HP<br>+25% HP Regeneration<br>+5 Armor<br>You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons </td>
<td> {{Character Data|Bull|stats}} </td>
<td> Win a run in Danger 1 </td>
<td> {{Character Data|Bull|unlockedby}} </td>
<td> {{Character Data|Bull|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Soldier}} </td>
<td> {{Iconbox|Soldier}} </td>
<td> +50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving </td>
<td> {{Character Data|Soldier|stats}} </td>
<td> Win a run in Danger 2 </td>
<td> {{Character Data|Soldier|unlockedby}} </td>
<td> {{Character Data|Soldier|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Masochist}} </td>
<td> {{Iconbox|Masochist}} </td>
<td> +5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+25% HP Regeneration<br>+3 Armor<br>-100% Damage </td>
<td> {{Character Data|Masochist|stats}} </td>
<td> Win a run in Danger 3 </td>
<td> {{Character Data|Masochist|unlockedby}} </td>
<td> {{Character Data|Masochist|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Knight}} </td>
<td> {{Iconbox|Knight}} </td>
<td> +2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80% </td>
<td> {{Character Data|Knight|stats}} </td>
<td> Win a run in Danger 4 </td>
<td> {{Character Data|Knight|unlockedby}} </td>
<td> {{Character Data|Knight|unlocks}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Demon}} </td>
<td> {{Iconbox|Demon}} </td>
<td> +50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)<br>You buy items using Max HP instead of materials </td>
<td> {{Character Data|Demon|stats}} </td>
<td> Win a run in Danger 5 </td>
<td> {{Character Data|Demon|unlockedby}} </td>
<td> {{Character Data|Demon|unlocks}} </td>
</tr>
</tr>
</table>
</table>

Revision as of 07:09, 31 October 2022


Patch: 0.6.0.7(Updating)

Name Stats Unlocked By Unlocks
+5 Max Hp
+5% Speed
+8 Harvesting
Unlocked by default Potato
+50% Attack Speed with Unarmed weapons
You start with 1 Fist
+15% Dodge
-50 Range
-50 Ranged Damage
Unlocked by default Power Fist
+100 Range with Precise weapons
+25% Attack Speed
You start with 1 Knife
-30% Dodge
-10 Engineering
-10 Ranged Damage
Unlocked by default Hunting Trophy
+50 Range
You start with 1 Pistol
Ranged Damage modifications are increased by 50%
You can't equip melee weapons
Max HP modifications are reduced by 25%
Unlocked by default Night Goggles
Elemental Damage modifications are increased by 25%
You start with 1 Snake
You start with 1 Scared Sausage
Melee Damage Modifications are reduced by -100%
Ranged Damage Modifications are reduced by -100%
Engineering Modifications are reduced by -50%
Unlocked by default Thunder Sword
Max HP modifications are increased by 25%
+1% Damage for every 3 Max HP you have
+3 HP recovered from consumables
-100% Life Steal
HP Regeneration modifications are reduced by 50%
Dodge modifications are reduced by 50%
Speed modifications are reduced by 100%
Die for the first time Potato Thrower
-25% Enemy speed
+10 Harvesting
-33%Map Size
-10% Enemies
-10% Speed
Kill 300 enemies Snail
+100 Luck
Luck modifications are increased by 25%
+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material
-60% Attack Speed
-50% XP Gain
Collect 300 materials Lucky Charm
-66% XP required to level up
+50% Items Price
Kill 2000 enemies Octopus
+2 Melee Damage for every 1 Ranged Damage you have
+1 Ranged Damage for every 2 Melee Damage you have
You can only equip 3 melee weapons and 3 ranged weapons at a time
Collect 2000 materials Big Arms
+30% Damage
+50% Enemies
-3 Harvesting at the end of a wave
Kill 5000 enemies Rip and Tear
+20% Damage
You can equip up to 12 weapons at a time
-5% Damage for every weapon you have
Collect 5000 materials Chopper
+30% Life Steal with Primitive weapons
You start with 1 Stick
You can't equip weapons above tier 2
Kill 10000 enemies Hatchet
Gain 0.65 material and XP for every living enemy at the end of a wave
You start with 1 Lumberjack Shirt
-100% Damage
-100 Engineering
Collect 10000 materials Panda
+20% Attack Speed for every different weapon you have
+5 Melee Damage
You can't equip ranged weapons
-40% Attack Speed
-30 Luck
Kill 20000 enemies Spider
+15 Harvesting
+1% Damage for every 25 Materials you have
You start with 1 Piggy Bank
+50% Item & Weapon Price
Collect 20000 materials Padding
+12 Max HP
+25% Life Steal
You take 1 damage per second (does not give invulnerability time)
-100 HP Regeneration
Reach -5 % HP Regeneration Whetstone
+20 Harvesting
Harvesting increases by an additional 3% at the end of a wave
+1 Harvesting when eating a consumable while at full health
-50% materials dropped
Reach +200 Harvesting Wheat
+10 Damage with Ethereal weapons
+30% Dodge
Dodge is capped at 90%
-100 Armor
Reach +60% Dodge Ritual
+30% Speed
+1 Melee Damage for every 2% Speed you have
-100 Armor while standing still
-3 Armor
Reach +50% Speed Fin
-25% Items Price
Harvesting modifications are increased by 50%
Gain 25% more materials from recycling items
-100% of your materials at the start of waves
Damage modifications are reduced by 50%
Hold 3000 Materials Bowler Hat
+10 Engineering
Engineering modifications are increased by 25%
You start with 1 Wrench
Structures spawn close to each other
Damage modifications are reduced by 50%
Get 5 turrets on the map simultaneously Robot Arm
More trees spawn
You start with 1 Lumberjack Shirt
+10% Speed
+50% pickup range
+33% Map Size
+25% Enemies
-50% materials dropped from enemies
+10% Enemy Speed
-40% Damage
Kill 50 trees Compass
+200% Attack Speed with Medical weapons
+5 HP Regeneration
HP Regeneration modifications are increased by 100%
+5 Harvesting
-100% Attack Speed
Armor modifications are reduced by 50%
Heal 200 HP in one wave Medikit
+100 Range
+1% Damage for every 10 Range you have
Crit Chance modifications are increased by 25%
Harvesting modifications are reduced by 100%
Max HP modifications are reduced by 33%
Reach +300 Range Sniper Gun
+175% Explosion Damage
+4% Explosion Size for every 1 Elemental Damage you have
+100% Damage with Tool weapons
-100% Damage
Armor modifications are reduced by 50%
Kill 15 Enemies with a single explosion Explosive Shells
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time
Win a run in Danger 0 Focus
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300%Melee Damage.png 300%Ranged Damage.png 300%Elemental Damage.png) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons
Win a run in Danger 1 Gnome
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving
Win a run in Danger 2 Nuclear Launcher
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage
Win a run in Danger 3 Spiky Shield
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%
Win a run in Danger 4 Plasma Sledge
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials
Win a run in Danger 5 Obliterator


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