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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width: | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +2 Elemental Damage <br>-1 Max HP </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +2% Life Steal <br>-1 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td> | ||
<td> | <td> Rare </td> | ||
<td> | <td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> | <td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | ||
<td> True </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> | <td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td> | ||
<td> True </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td> | ||
<td> | <td> Legendary </td> | ||
<td> | <td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td> | ||
<td> | <td> Rare </td> | ||
<td> | <td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td> | ||
<td> | <td> Rare </td> | ||
<td> | <td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td> | ||
<td> | <td> Legendary </td> | ||
<td> | <td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td> | ||
<td> </td> | |||
<td> | <td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox|Handcuffs|rarity={{ | <td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> | <td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +10 Luck <br>-1 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage </td> | |||
<td> | <td> </td> | ||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td> | ||
<td> | <td> Common </td> | ||
<td> | <td> +2 Elemental Damage <br>-2% Dodge </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> | <td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td> | ||
<td> | <td> Epic </td> | ||
<td> | <td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td> {{Iconbox| | <td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td> | ||
<td> | <td> Legendary </td> | ||
<td> | <td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td> | ||
<td> </td> | |||
<td> | <td> Unlocked by default </td> | ||
<td> | |||
</tr> | </tr> | ||
Revision as of 04:21, 25 October 2022
Elemental Damage
Makes you elemental attacks deal x damage. There is no limit. If this is negative your elemental attacks deal x less damage down to a minimum of 1.
Items
Name | Rarity | Effects | Unique | Unlocked By |
---|---|---|---|---|
Common | +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material -1 Elemental Damage |
Unlocked by default | ||
Common | +2 Elemental Damage -1 Max HP |
Unlocked by default | ||
Common | +2% Life Steal -1 Elemental Damage |
Unlocked by default | ||
Rare | +2 Elemental Damage +2% HP Regeneration -2% Speed |
Unlocked by default | ||
Epic | +4 Elemental Damage +1% HP Regeneration -10%Enemies -5%Damage |
True | Unlocked by default | |
Epic | +4 Elemental Damage +1% HP Regeneration -10%Enemies -5%Damage |
True | Unlocked by default | |
Legendary | +5% Life Steal +20% Dodge -2 Melee Damage -2 Range Damage -2 Elemental Damage |
Unlocked by default | ||
Common | +1 Elemental Damage +2 Melee Damage -2 Harvesting |
Unlocked by default | ||
Rare | +4% Crit Chance +2 Elemental Damage -2 Ranged Damage |
Unlocked by default | ||
Rare | +4 Elemental Damage -1 Melee Damage -1 Ranged Damage |
Unlocked by default | ||
Legendary | +10 Melee Damage +5 Elemental Damage -20 Range -20% Pickup Range |
Win a run with Bull | ||
Epic | +8 Melee Damage +8 Range Damage +8 Elemental Damage Your max HP is capped at its current value |
Unlocked by default | ||
Common | +10 Luck -1 Elemental Damage |
Unlocked by default | ||
Common | +1 Ranged Damage +1 Elemental Damage -3% Speed |
Unlocked by default | ||
Common | Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage | Unlocked by default | ||
Common | +2 Elemental Damage -2% Dodge |
Unlocked by default | ||
Epic | +4 Melee Damage +2 Ranged Damage +10 Harvesting -2 Elemental Damage |
Win a run with Farmer | ||
Epic | +10% Speed +30 Range -2 Elemental Damage |
Unlocked by default | ||
Legendary | +8 Elemental Damage +15 Luck -5 Engineering |
Unlocked by default |