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| ==Items== | | ==Items== |
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| | Current items total: 35 <small>({{Color|tier1|6}}, {{Color|tier2|12}}, {{Color|tier3|12}}, {{Color|tier4|5}})</small> |
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Revision as of 20:29, 27 October 2024
The Abyssal Terrors DLC was released October 25th 2024, alongside Patch 1.1.0.0.
The DLC page on Steam is here. The Steam release post is here.
DLC Content
- New map with 20 waves of new enemies, elites and bosses!
- 14 new characters
- 16 new weapons
- 30+ new items
- Curse and charm mechanics
- New Music Tracks
- New achievements
- And more!
Characters
- +200% damage with Naval weapons against cursed enemies
- +25 Curse
- -30 % Damage
- You can only equip tier II weapons or above
- Crit chance is capped at 20%
- Dodge is capped at 20%
- Harvesting modifications are reduced by 100%
- You start with 1 Spyglass
- 2 additional loot aliens appear every wave
- All future loot aliens become stronger when you kill a loot alien
- +2 % XP Gain for every different Item you have
- -10 % Damage for every duplicate item or weapon you have
- +25 % Enemy health
- You start with 1 Builder's Turret
- Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
- Engineering modifications are increased by 50%
- +20 Harvesting
- You can't have structures
- -30% pickup range
- Damage modifications are reduced by 75%
- +50 % XP Gain for every free weapon slot you have [+300]
- +100% stats gained from level upgrades
- +200% XP required to level up
- +2 % Enemy health at the end of a wave
- +2 % Enemy damage at the end of a wave
- Weapon damage additionally scales with 35% Curse
- You start with 1 cursed Fish Hook
- +1 Curse when you level up
- -10 Range at the end of a wave
- -5 % XP Gain at the end of a wave
- +35 Luck
- +200% damage from non elemental sources against burning targets
- Consumables explode for 5x1 (+100%) burning damage when picked up
- You start with 1 Scared Sausage
- +100 % Enemy health
- Elemental Damage modifications are reduced by 75%
- +5 Max HP
- +15 Luck
- Enemies have a higher chance of dropping fruits
- 33% chance to get +1 Luck when you pick up a fruit
- 33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
- -100 HP Regeneration
- -100 % Life Steal
- Engineering modifications are reduced by 50%
- +1 Engineering when killing at least 6 enemies with a direct weapon hit
- +1 Melee Damage for every permanent 2 Engineering you have
- You can't equip ranged weapons
- -20 % Dodge
- -100 % Attack Speed
- % Attack Speed modifications are reduced by 50%
- Can steal 1 item per shop
- Stealing from the shop can spawn an elite
- All future elites and bosses become stronger when you kill an elite or a boss
- +20 % Items Price
- Can't lock items
- You start with 1 Harpoon Gun
- -100% Harpoon Gun price
- +200 % Crit Damage with Precise weapons
- % Crit Chance modifications are increased by 25%
- +1 HP Regeneration for every 2 Melee Damage you have
- Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
- -100 Ranged Damage
- +250 % Enemy health
- Earn 5 materials for every 10 steps you take during a wave
- +1 Max HP for every 80 steps you take during a wave
- % Speed modifications are increased by 10%
- -5 % Speed
- -50% materials dropped
- Picked up materials have +100% value
- Picking up a material resets the cooldown of all your weapons
- -100 % Attack Speed
- -50% materials dropped from enemies
- Enemies taking double their max health as damage explode for 15 (+50%-50%) damage
- +10 Melee Damage
- You can't equip ranged weapons
- -50 % Attack Speed
- -10 % Speed
- Hitting an enemy that has less than 25% health has a 5% (50%) chance to charm it for 8 seconds
- +50 Range with melee weapons
- -3 % Damage for every 5 Curse you have
- -1 Armor for every 5 Curse you have
- +1 Curse at the end of a wave
Items
Current items total: 35 (6, 12, 12, 5)